| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "Level.h" | 
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| 31 |  | 
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| 32 | #include "core/CoreIncludes.h" | 
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| 33 | #include "core/XMLPort.h" | 
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| 34 | #include "core/Loader.h" | 
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| 35 | #include "core/XMLFile.h" | 
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| 36 | #include "core/Template.h" | 
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| 37 | #include "core/Core.h" | 
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| 38 |  | 
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| 39 | #include "LevelManager.h" | 
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| 40 | #include "objects/infos/PlayerInfo.h" | 
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| 41 | #include "objects/gametypes/Gametype.h" | 
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| 42 | #include "overlays/OverlayGroup.h" | 
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| 43 |  | 
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| 44 | #include "util/Math.h" | 
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| 45 |  | 
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| 46 | namespace orxonox | 
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| 47 | { | 
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| 48 |     CreateFactory(Level); | 
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| 49 |  | 
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| 50 |     Level::Level(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) | 
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| 51 |     { | 
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| 52 |         RegisterObject(Level); | 
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| 53 |  | 
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| 54 |         this->registerVariables(); | 
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| 55 |         this->xmlfilename_ = this->getFilename(); | 
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| 56 |  | 
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| 57 |         if (this->xmlfilename_.length() >= Core::getMediaPathString().length()) | 
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| 58 |             this->xmlfilename_ = this->xmlfilename_.substr(Core::getMediaPathString().length()); | 
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| 59 |     } | 
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| 60 |  | 
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| 61 |     Level::~Level() | 
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| 62 |     { | 
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| 63 |         if (this->isInitialized()) | 
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| 64 |         { | 
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| 65 |             if (LevelManager::getInstancePtr()) | 
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| 66 |                 LevelManager::getInstance().releaseActivity(this); | 
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| 67 |  | 
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| 68 |             if (this->xmlfile_) | 
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| 69 |                 Loader::unload(this->xmlfile_); | 
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| 70 |         } | 
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| 71 |     } | 
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| 72 |  | 
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| 73 |     void Level::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 74 |     { | 
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| 75 |         SUPER(Level, XMLPort, xmlelement, mode); | 
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| 76 |  | 
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| 77 |         XMLPortParam(Level, "description", setDescription, getDescription, xmlelement, mode); | 
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| 78 |         XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype"); | 
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| 79 |  | 
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| 80 |         XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false); | 
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| 81 |     } | 
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| 82 |  | 
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| 83 |     void Level::registerVariables() | 
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| 84 |     { | 
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| 85 |         registerVariable(this->xmlfilename_, variableDirection::toclient, new NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile)); | 
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| 86 |         registerVariable(this->name_,        variableDirection::toclient, new NetworkCallback<Level>(this, &Level::changedName)); | 
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| 87 |         registerVariable(this->description_, variableDirection::toclient); | 
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| 88 |     } | 
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| 89 |  | 
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| 90 |     void Level::networkcallback_applyXMLFile() | 
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| 91 |     { | 
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| 92 |         COUT(0) << "Loading level \"" << this->xmlfilename_ << "\"..." << std::endl; | 
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| 93 |  | 
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| 94 |         ClassTreeMask mask; | 
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| 95 |         mask.exclude(Class(BaseObject)); | 
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| 96 |         mask.include(Class(Template)); | 
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| 97 |         mask.include(Class(OverlayGroup)); // HACK to include the ChatOverlay | 
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| 98 |  | 
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| 99 |         this->xmlfile_ = new XMLFile(Core::getMediaPathString() + this->xmlfilename_, mask); | 
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| 100 |  | 
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| 101 |         Loader::open(this->xmlfile_); | 
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| 102 |     } | 
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| 103 |  | 
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| 104 |     void Level::setGametypeString(const std::string& gametype) | 
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| 105 |     { | 
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| 106 |         Identifier* identifier = ClassByString(gametype); | 
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| 107 |  | 
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| 108 |         if (!identifier || !identifier->isA(Class(Gametype))) | 
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| 109 |         { | 
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| 110 |             COUT(0) << "Error: \"" << gametype << "\" is not a valid gametype." << std::endl; | 
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| 111 |             identifier = Class(Gametype); | 
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| 112 |             this->gametype_ = "Gametype"; | 
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| 113 |         } | 
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| 114 |         else | 
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| 115 |             this->gametype_ = gametype; | 
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| 116 |  | 
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| 117 | std::cout << "Load Gametype: " << this->gametype_ << std::endl; | 
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| 118 |  | 
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| 119 |         Gametype* rootgametype = dynamic_cast<Gametype*>(identifier->fabricate(this)); | 
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| 120 |         this->setGametype(rootgametype); | 
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| 121 |  | 
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| 122 | std::cout << "root gametype: " << rootgametype->getIdentifier()->getName() << std::endl; | 
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| 123 |  | 
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| 124 |         for (std::list<BaseObject*>::iterator it = this->objects_.begin(); it != this->objects_.end(); ++it) | 
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| 125 |             (*it)->setGametype(rootgametype); | 
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| 126 |  | 
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| 127 |         if (LevelManager::getInstancePtr()) | 
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| 128 |             LevelManager::getInstance().requestActivity(this); | 
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| 129 |     } | 
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| 130 |  | 
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| 131 |  | 
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| 132 |     void Level::addObject(BaseObject* object) | 
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| 133 |     { | 
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| 134 |         this->objects_.push_back(object); | 
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| 135 |         object->setGametype(this->getGametype()); | 
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| 136 |     } | 
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| 137 |  | 
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| 138 |     BaseObject* Level::getObject(unsigned int index) const | 
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| 139 |     { | 
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| 140 |         unsigned int i = 0; | 
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| 141 |         for (std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it) | 
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| 142 |         { | 
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| 143 |             if (i == index) | 
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| 144 |                 return (*it); | 
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| 145 |             ++i; | 
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| 146 |         } | 
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| 147 |         return 0; | 
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| 148 |     } | 
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| 149 |  | 
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| 150 |     void Level::playerEntered(PlayerInfo* player) | 
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| 151 |     { | 
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| 152 |         COUT(3) << "player entered level (id: " << player->getClientID() << ", name: " << player->getName() << ")" << std::endl; | 
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| 153 |         player->setGametype(this->getGametype()); | 
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| 154 |     } | 
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| 155 |  | 
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| 156 |     void Level::playerLeft(PlayerInfo* player) | 
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| 157 |     { | 
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| 158 |         COUT(3) << "player left level (id: " << player->getClientID() << ", name: " << player->getName() << ")" << std::endl; | 
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| 159 |         player->setGametype(0); | 
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| 160 |     } | 
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| 161 | } | 
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