| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2008 Erwin Coumans  http://bulletphysics.com | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose,  | 
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| 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #ifndef KINEMATIC_CHARACTER_CONTROLLER_H | 
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| 17 | #define KINEMATIC_CHARACTER_CONTROLLER_H | 
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| 18 |  | 
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| 19 | #include "LinearMath/btVector3.h" | 
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| 20 |  | 
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| 21 | #include "btCharacterControllerInterface.h" | 
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| 22 |  | 
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| 23 | class btCollisionShape; | 
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| 24 | class btRigidBody; | 
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| 25 | class btCollisionWorld; | 
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| 26 | class btCollisionDispatcher; | 
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| 27 | class btPairCachingGhostObject; | 
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| 28 |  | 
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| 29 | ///btKinematicCharacterController is an object that supports a sliding motion in a world. | 
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| 30 | ///It uses a ghost object and convex sweep test to test for upcoming collisions. This is combined with discrete collision detection to recover from penetrations. | 
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| 31 | ///Interaction between btKinematicCharacterController and dynamic rigid bodies needs to be explicity implemented by the user. | 
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| 32 | class btKinematicCharacterController : public btCharacterControllerInterface | 
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| 33 | { | 
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| 34 | protected: | 
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| 35 |         btScalar m_halfHeight; | 
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| 36 |          | 
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| 37 |         btPairCachingGhostObject* m_ghostObject; | 
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| 38 |         btConvexShape*  m_convexShape;//is also in m_ghostObject, but it needs to be convex, so we store it here to avoid upcast | 
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| 39 |          | 
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| 40 |         btScalar m_fallSpeed; | 
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| 41 |         btScalar m_jumpSpeed; | 
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| 42 |         btScalar m_maxJumpHeight; | 
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| 43 |  | 
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| 44 |         btScalar m_turnAngle; | 
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| 45 |          | 
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| 46 |         btScalar m_stepHeight; | 
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| 47 |  | 
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| 48 |         btScalar        m_addedMargin;//@todo: remove this and fix the code | 
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| 49 |  | 
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| 50 |         ///this is the desired walk direction, set by the user | 
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| 51 |         btVector3       m_walkDirection; | 
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| 52 |  | 
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| 53 |         //some internal variables | 
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| 54 |         btVector3 m_currentPosition; | 
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| 55 |         btScalar  m_currentStepOffset; | 
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| 56 |         btVector3 m_targetPosition; | 
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| 57 |  | 
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| 58 |         ///keep track of the contact manifolds | 
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| 59 |         btManifoldArray m_manifoldArray; | 
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| 60 |  | 
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| 61 |         bool m_touchingContact; | 
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| 62 |         btVector3 m_touchingNormal; | 
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| 63 |  | 
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| 64 |         bool    m_useGhostObjectSweepTest; | 
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| 65 |          | 
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| 66 |         btVector3 computeReflectionDirection (const btVector3& direction, const btVector3& normal); | 
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| 67 |         btVector3 parallelComponent (const btVector3& direction, const btVector3& normal); | 
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| 68 |         btVector3 perpindicularComponent (const btVector3& direction, const btVector3& normal); | 
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| 69 |  | 
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| 70 |         bool recoverFromPenetration (btCollisionWorld* collisionWorld); | 
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| 71 |         void stepUp (btCollisionWorld* collisionWorld); | 
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| 72 |         void updateTargetPositionBasedOnCollision (const btVector3& hit_normal, btScalar tangentMag = btScalar(0.0), btScalar normalMag = btScalar(1.0)); | 
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| 73 |         void stepForwardAndStrafe (btCollisionWorld* collisionWorld, const btVector3& walkMove); | 
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| 74 |         void stepDown (btCollisionWorld* collisionWorld, btScalar dt); | 
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| 75 | public: | 
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| 76 |         btKinematicCharacterController (btPairCachingGhostObject* ghostObject,btConvexShape* convexShape,btScalar stepHeight); | 
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| 77 |         ~btKinematicCharacterController (); | 
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| 78 |          | 
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| 79 |         virtual void    setWalkDirection(const btVector3& walkDirection) | 
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| 80 |         { | 
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| 81 |                 m_walkDirection = walkDirection; | 
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| 82 |         } | 
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| 83 |  | 
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| 84 |         void reset (); | 
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| 85 |         void warp (const btVector3& origin); | 
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| 86 |  | 
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| 87 |         void preStep ( btCollisionWorld* collisionWorld); | 
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| 88 |         void playerStep (btCollisionWorld* collisionWorld, btScalar dt); | 
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| 89 |  | 
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| 90 |         void setFallSpeed (btScalar fallSpeed); | 
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| 91 |         void setJumpSpeed (btScalar jumpSpeed); | 
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| 92 |         void setMaxJumpHeight (btScalar maxJumpHeight); | 
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| 93 |         bool canJump () const; | 
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| 94 |         void jump (); | 
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| 95 |  | 
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| 96 |         btPairCachingGhostObject* getGhostObject(); | 
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| 97 |         void    setUseGhostSweepTest(bool useGhostObjectSweepTest) | 
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| 98 |         { | 
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| 99 |                 m_useGhostObjectSweepTest = useGhostObjectSweepTest; | 
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| 100 |         } | 
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| 101 |  | 
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| 102 |         bool onGround () const; | 
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| 103 | }; | 
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| 104 |  | 
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| 105 | #endif // KINEMATIC_CHARACTER_CONTROLLER_H | 
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