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source: code/branches/pickup3/src/modules/pickup/PickupSpawner.h @ 6420

Last change on this file since 6420 was 6419, checked in by rgrieder, 14 years ago

Merged pickup2 into pickup3.

  • Property svn:eol-style set to native
File size: 4.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of PickupSpawner.
32*/
33
34#ifndef _PickupSpawner_H__
35#define _PickupSpawner_H__
36
37#include "pickup/PickupPrereqs.h"
38
39#include <string>
40#include "tools/Timer.h"
41#include "tools/interfaces/Tickable.h"
42#include "worldentities/StaticEntity.h"
43#include "interfaces/Pickupable.h"
44
45namespace orxonox
46{
47    /**
48        @brief PickupSpawner.
49        @author Daniel 'Huty' Haggenmueller
50    */
51    class _OrxonoxExport PickupSpawner : public StaticEntity, public Tickable
52    {
53        public:
54            //TODO: Add limit of items spawned here.
55            PickupSpawner(BaseObject* creator);
56            PickupSpawner(BaseObject* creator, Pickupable* pickup, float triggerDistance, float respawnTime, int maxSpawnedItems);
57            virtual ~PickupSpawner();
58
59            virtual void changedActivity();                                 //!< Invoked when activity has changed (set visibilty).
60            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);  //!< Method for creating a PickupSpawner through XML.
61            virtual void tick(float dt);
62
63            /**
64                @brief Get the distance in which to trigger.
65                @return Returns the distance in which this gets triggered.
66            */
67            inline float getTriggerDistance() const
68                { return this->triggerDistance_; }
69            /**
70                @brief Set the distance in which to trigger.
71                @param value The new distance in which to trigger.
72            */
73            inline void setTriggerDistance(float value)
74                { this->triggerDistance_ = value; }
75
76            /**
77                @brief Get the time to respawn.
78                @returns Returns the time after which this gets re-actived.
79            */
80            inline float getRespawnTime() const
81                { return this->respawnTime_; }
82            /**
83                @brief Set the time to respawn.
84                @param time New time after which this gets re-actived.
85            */
86            inline void setRespawnTime(float time)
87                { this->respawnTime_ = time; }
88
89
90            inline int getMaxSpawnedItems(void)
91                { return this->maxSpawnedItems_; }
92            void setMaxSpawnedItems(int items);
93
94        protected:
95            virtual Pickupable* getPickup(void);
96           
97            void addPickupable(Pickupable* pickup);
98            Pickupable* getPickupable(void);
99           
100            void decrementSpawnsRemaining(void);
101
102        private:
103            void initialize(void);
104           
105            void trigger(Pawn* pawn);                                       //!< Method called when a Pawn is close enough.
106            void respawnTimerCallback();                                    //!< Method called when the timer runs out.
107
108           
109            Pickupable* pickup_;
110
111            int maxSpawnedItems_;                   //!< Maximum number of items spawned by this PickupSpawner.
112            int spawnsRemaining_;                   //!< Number of items that can be spawned by this PickupSpawner until it selfdestructs.
113
114            float triggerDistance_;                 //!< Distance in which this gets triggered.
115
116            /* Pickup animation */
117            float tickSum_;                         //!< Adds up tick to use in sine movement
118            static const float bounceSpeed_s;       //!< Speed of pickup to bounce up and down
119            static const float bounceDistance_s;    //!< Distance the pickup bounces up and down
120            static const float rotationSpeed_s;     //!< Rotation speed of pickup
121
122            float respawnTime_;                     //!< Time after which this gets re-actived.
123            Timer respawnTimer_;                    //!< Timer used for re-activating.
124
125            static const int INF = -1;             //!< Constant for infinity.
126    };
127}
128
129#endif /* _PickupSpawner_H__ */
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