Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/pickup3/src/modules/pickup/PickupRepresentation.cc @ 6484

Last change on this file since 6484 was 6484, checked in by dafrick, 14 years ago

Cleanup and bug fixes.

File size: 5.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27*/
28
29#include "PickupRepresentation.h"
30
31#include "core/CoreIncludes.h"
32#include "graphics/Billboard.h"
33#include "util/StringUtils.h"
34#include "PickupManager.h"
35
36namespace orxonox
37{
38   
39    CreateFactory(PickupRepresentation);
40   
41    /**
42    @brief
43        Constructor. Registers the object and initializes its member variables.
44        This is primarily for use of the PickupManager in creating a default PickupRepresentation.
45    */
46    PickupRepresentation::PickupRepresentation() : BaseObject(this)
47    {
48        this->spawnerRepresentation_ = NULL;
49       
50        RegisterObject(PickupRepresentation);
51       
52        this->initialize();
53    }
54   
55    /**
56    @brief
57        Default Constructor. Registers the object and initializes its member variables.
58    */
59    PickupRepresentation::PickupRepresentation(BaseObject* creator) : BaseObject(creator)
60    {
61        this->spawnerRepresentation_ = NULL;
62       
63        RegisterObject(PickupRepresentation);
64       
65        this->initialize();
66    }
67   
68    /**
69    @brief
70        Destructor.
71    */
72    PickupRepresentation::~PickupRepresentation()
73    {
74        if(this->spawnerRepresentation_ != NULL)
75            this->spawnerRepresentation_->destroy();
76    }
77   
78    /**
79    @brief
80        Initializes the member variables of this PickupRepresentation.
81    */
82    void PickupRepresentation::initialize(void)
83    {
84        this->description_ = "This is a pickup.";
85        this->name_ = "Pickup";
86        this->spawnerTemplate_ = "";
87        this->pickup_ = NULL;
88    }
89   
90    /**
91    @brief
92        Method for creating a PickupRepresentation object through XML.
93    */
94    void PickupRepresentation::XMLPort(Element& xmlelement, XMLPort::Mode mode)
95    {
96        SUPER(PickupRepresentation, XMLPort, xmlelement, mode);
97       
98        XMLPortParam(PickupRepresentation, "name", setName, getName, xmlelement, mode);
99        XMLPortParam(PickupRepresentation, "description", setDescription, getDescription, xmlelement, mode);
100        XMLPortParam(PickupRepresentation, "spawnerTemplate", setSpawnerTemplate, getSpawnerTemplate, xmlelement, mode);
101        XMLPortObject(PickupRepresentation, Pickupable, "pickup", setPickup, getPickup, xmlelement, mode);
102        XMLPortObject(PickupRepresentation, StaticEntity, "spawner-representation", setSpawnerRepresentation, getSpawnerRepresentationIndex, xmlelement, mode);
103       
104        PickupManager::getInstance().registerRepresentation(this->pickup_->getPickupIdentifier(), this); //!< Registers the PickupRepresentation with the PickupManager through the PickupIdentifier of the Pickupable it represents.
105       
106        if(this->spawnerRepresentation_ != NULL)
107            this->spawnerRepresentation_->setVisible(false);
108       
109        COUT(4) << "PickupRepresentation created: name: '" << this->name_ << "', description: '" << this->description_ << "', spawnerTemplate: '" << this->spawnerTemplate_ << "'." << std::endl;
110    }
111   
112    /**
113    @brief
114        Get a spawnerRepresentation for a specific PickupSpawner.
115    @param spawner
116        A pointer to the PickupSpawner.
117    @return
118        Returns a pointer to the StaticEntity.
119    */
120    StaticEntity* PickupRepresentation::getSpawnerRepresentation(PickupSpawner* spawner)
121    {
122        if(this->spawnerRepresentation_ == NULL)
123        {
124            COUT(4) << "PickupRepresentation: No spawner representation found." << std::endl;
125            if(this->spawnerTemplate_ == BLANKSTRING)
126            {
127                COUT(4) << "PickupRepresentation: Spawner template is empty." << std::endl;
128                //!< If neither spawnerRepresentation nor spawnerTemplate was specified
129                return this->getDefaultSpawnerRepresentation(spawner);
130            }
131            this->addTemplate(this->spawnerTemplate_);
132        }
133       
134        StaticEntity* representation = this->spawnerRepresentation_;
135        representation->setVisible(true);
136       
137        this->addTemplate(this->spawnerTemplate_);
138        this->spawnerRepresentation_->setVisible(false);
139       
140        return representation;
141    }
142   
143    /**
144    @brief
145        Get the default spawnerRepresentation for a specific PickupSpawner.
146        Helper method of internal use.
147    @param spawner
148        A pointer to the PickupSpawner.
149    @return
150        Returns a pointer to the StaticEntity.
151    */
152    //TODO: Think of more elegant solution.
153    StaticEntity* PickupRepresentation::getDefaultSpawnerRepresentation(PickupSpawner* spawner)
154    {
155        StaticEntity* representation = new StaticEntity(spawner);
156        //TODO: Nicer...
157        Billboard* billboard = new Billboard(spawner);
158        billboard->setColour(ColourValue(1.0, 0.0, 0.0));
159        billboard->setMaterial("Examples/Flare");
160        representation->attach(billboard);
161        return representation;
162    }
163   
164}
Note: See TracBrowser for help on using the repository browser.