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source: code/branches/pickup3/src/modules/pickup/DroppedItem.cc @ 6421

Last change on this file since 6421 was 6421, checked in by dafrick, 14 years ago

Some Documenting and bug fixes.

  • Property svn:eol-style set to native
File size: 3.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "DroppedItem.h"
30
31#include "core/CoreIncludes.h"
32#include "interfaces/Pickupable.h"
33#include "graphics/Model.h"
34
35namespace orxonox
36{
37    /**
38    @brief
39        Constructor. Registers object and sets default values.
40    */
41    DroppedItem::DroppedItem(BaseObject* creator) : PickupSpawner(creator)
42    {
43        this->initialize();
44    }
45
46    DroppedItem::DroppedItem(BaseObject* creator, Pickupable* item, const Vector3& position, float triggerDistance) : PickupSpawner(creator, item, triggerDistance, 0, 1)
47    {   
48        this->initialize();
49       
50        this->createDrop(position);
51    }
52   
53    void DroppedItem::initialize(void)
54    {
55        RegisterObject(DroppedItem);
56       
57        this->gotPickedUp_ = false;
58    }
59
60    /**
61    @brief
62        Default destructor.
63    */
64    DroppedItem::~DroppedItem()
65    {
66        if(this->gotPickedUp_ && this->pickup_ != NULL)
67        {
68            this->pickup_ = NULL;
69        }
70    }
71
72    Pickupable* DroppedItem::getPickup(void)
73    {
74        return this->pickup_;
75    }
76   
77    void DroppedItem::createDrop(const Vector3& position)
78    {
79        this->setPosition(position);
80       
81        //TODO: Make this work.
82        //const Model& model = PickupManager::getModel(item->getPickupIdentifier());
83        //this->attach(model);
84    }
85
86//TODO: Remove.
87    //TODO: Comment.
88    //Each pickup should have a XML template where the Model and Billboard, and so on, is specified.
89//    /*static*/ DroppedItem* DroppedItem::createDefaultDrop(BaseItem* item, const Vector3& position, const ColourValue& flareColour, float timeToLive)
90//     {
91//         //TODO: triggerDistance?
92//         float triggerDistance = 20.0;
93//         DroppedItem* droppedItem = new DroppedItem(item, item, triggerDistance, 0, 1);
94//         
95//         //TODO: Do this somehwere else?
96//         Model* model = new Model(item);
97//         Billboard* billboard = new Billboard(item);
98//
99//         model->setMeshSource("sphere.mesh");
100//         model->setScale(3.0f);
101//
102//         billboard->setMaterial("Examples/Flare");
103//         billboard->setColour(flareColour);
104//         billboard->setScale(0.5f);
105//
106//         droppedItem->setPosition(position);
107//         droppedItem->attach(model);
108//         droppedItem->attach(billboard);
109//
110//         COUT(3) << "Created DroppedItem for '" << item->getPickupIdentifier() << "' at (" << position.x << "," << position.y << "," << position.z << ")." << std::endl;
111//
112//         return droppedItem;
113//     }
114
115    //TODO: See one function above.
116//     DroppedItem* DroppedItem::createDefaultDrop(BaseItem* item, Pawn* pawn, const ColourValue& flareColour, float timeToLive)
117//     {
118//         Vector3 after = pawn->getPosition() + pawn->getOrientation() * Vector3(0.0f, 0.0f, 50.0f);
119//         return DroppedItem::createDefaultDrop(item, after, flareColour, timeToLive);
120//     }
121}
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