| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Daniel 'Huty' Haggenmueller | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file | 
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| 31 |     @brief Implementation of PickupSpawner. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "PickupSpawner.h" | 
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| 35 |  | 
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| 36 | #include "BaseItem.h" | 
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| 37 |  | 
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| 38 | #include "core/CoreIncludes.h" | 
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| 39 | #include "core/GUIManager.h"     // HACK; see below | 
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| 40 | #include "core/Template.h" | 
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| 41 | #include "core/XMLPort.h" | 
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| 42 | #include "worldentities/pawns/Pawn.h" | 
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| 43 | #include "PickupInventory.h"    // HACK; Only for hack, remove later | 
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| 44 |  | 
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| 45 |  | 
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| 46 | namespace orxonox | 
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| 47 | { | 
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| 48 |  | 
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| 49 |     const float PickupSpawner::bounceSpeed_s = 6.0f; | 
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| 50 |     const float PickupSpawner::rotationSpeed_s = 1.0f; | 
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| 51 |     const float PickupSpawner::bounceDistance_s = 4.0f; | 
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| 52 |  | 
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| 53 |     CreateFactory(PickupSpawner); | 
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| 54 |  | 
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| 55 |     /** | 
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| 56 |     @brief | 
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| 57 |         Constructor. Registers the PickupSpawner. | 
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| 58 |     @param creator | 
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| 59 |         Pointer to the object which created this item. | 
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| 60 |     */ | 
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| 61 |     PickupSpawner::PickupSpawner(BaseObject* creator) : StaticEntity(creator) | 
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| 62 |     { | 
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| 63 |         this->initialize(); | 
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| 64 |     } | 
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| 65 |  | 
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| 66 |     PickupSpawner::PickupSpawner(BaseObject* creator, BaseItem* item, float triggerDistance, float respawnTime, int maxSpawnedItems) : StaticEntity(creator) | 
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| 67 |     { | 
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| 68 |         this->initialize(); | 
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| 69 |    | 
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| 70 |         //TODO: Does this actually work? | 
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| 71 |         this->itemTemplateName_ = item->getIdentifier()->getName(); | 
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| 72 |         this->itemTemplate_ = Template::getTemplate(this->itemTemplateName_); | 
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| 73 |  | 
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| 74 |         this->triggerDistance_ = triggerDistance; | 
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| 75 |         this->respawnTime_ = respawnTime; | 
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| 76 |         this->setMaxSpawnedItems(maxSpawnedItems); | 
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| 77 |     } | 
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| 78 |  | 
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| 79 |     void PickupSpawner::initialize(void) | 
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| 80 |     { | 
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| 81 |         RegisterObject(PickupSpawner); | 
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| 82 |  | 
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| 83 |         this->itemTemplate_ = NULL; | 
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| 84 |         this->triggerDistance_ = 20; | 
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| 85 |         this->respawnTime_ = 0.0f; | 
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| 86 |         this->tickSum_ = 0.0f; | 
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| 87 |         this->maxSpawnedItems_ = INF; | 
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| 88 |         this->spawnsRemaining_ = INF; | 
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| 89 |     } | 
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| 90 |  | 
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| 91 |     /** | 
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| 92 |     @brief | 
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| 93 |         Destructor. | 
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| 94 |     */ | 
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| 95 |     PickupSpawner::~PickupSpawner() | 
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| 96 |     { | 
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| 97 |          | 
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| 98 |     } | 
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| 99 |  | 
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| 100 |     /** | 
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| 101 |     @brief | 
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| 102 |         Method for creating a PickupSpawner through XML. | 
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| 103 |     @param xmlelement | 
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| 104 |         XML element which contains the PickupSpawner. | 
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| 105 |     @param mode | 
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| 106 |         XMLPort mode. | 
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| 107 |     */ | 
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| 108 |     void PickupSpawner::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 109 |     { | 
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| 110 |         SUPER(PickupSpawner, XMLPort, xmlelement, mode); | 
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| 111 |  | 
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| 112 |         XMLPortParam(PickupSpawner, "item", setItemTemplateName, getItemTemplateName, xmlelement, mode); | 
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| 113 |         XMLPortParam(PickupSpawner, "triggerDistance", setTriggerDistance, getTriggerDistance, xmlelement, mode); | 
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| 114 |         XMLPortParam(PickupSpawner, "respawnTime", setRespawnTime, getRespawnTime, xmlelement, mode); | 
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| 115 |         XMLPortParam(PickupSpawner, "maxSpawnedItems", setMaxSpawnedItems, getMaxSpawnedItems, xmlelement, mode); | 
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| 116 |  | 
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| 117 |         //TODO: Kill hack. | 
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| 118 |         // HACKs | 
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| 119 |         // Load the GUI image as soon as the PickupSpawner gets loaded | 
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| 120 |         //  = less delays while running | 
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| 121 |         BaseObject* newObject = this->itemTemplate_->getBaseclassIdentifier()->fabricate(this); | 
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| 122 |         BaseItem* asItem = orxonox_cast<BaseItem*>(newObject); | 
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| 123 |         if (asItem) | 
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| 124 |         { | 
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| 125 |             asItem->addTemplate(this->itemTemplate_); | 
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| 126 |             PickupInventory::getImageForItem(asItem); | 
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| 127 |             newObject->destroy(); | 
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| 128 |         } | 
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| 129 |  | 
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| 130 |         //  & load the GUI itself too, along with some empty windows | 
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| 131 |         //   = even less delays | 
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| 132 |         GUIManager::getInstance().showGUI("PickupInventory"); | 
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| 133 |         GUIManager::getInstance().executeCode("hideGUI(\"PickupInventory\")"); | 
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| 134 |         PickupInventory::getSingleton(); | 
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| 135 |     } | 
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| 136 |  | 
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| 137 |     /** | 
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| 138 |     @brief | 
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| 139 |         Invoked when the activity has changed. Sets visibility of attached objects. | 
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| 140 |     */ | 
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| 141 |     void PickupSpawner::changedActivity() | 
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| 142 |     { | 
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| 143 |         SUPER(PickupSpawner, changedActivity); | 
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| 144 |  | 
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| 145 |         for (std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++) | 
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| 146 |             (*it)->setVisible(this->isActive()); | 
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| 147 |     } | 
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| 148 |  | 
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| 149 |     /** | 
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| 150 |     @brief | 
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| 151 |         Set the template name of the item to spawn, also loads the template. | 
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| 152 |     @param name | 
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| 153 |         Name of the new template. | 
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| 154 |     */ | 
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| 155 |     void PickupSpawner::setItemTemplateName(const std::string& name) | 
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| 156 |     { | 
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| 157 |         this->itemTemplateName_ = name; | 
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| 158 |         this->itemTemplate_ = Template::getTemplate(name); | 
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| 159 |     } | 
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| 160 |  | 
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| 161 |     void PickupSpawner::setMaxSpawnedItems(int items) | 
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| 162 |     { | 
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| 163 |         this->maxSpawnedItems_ = items; | 
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| 164 |         this->spawnsRemaining_ = items; | 
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| 165 |     } | 
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| 166 |  | 
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| 167 |     /** | 
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| 168 |     @brief | 
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| 169 |         Tick, checks if any Pawn is close enough to trigger. | 
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| 170 |     @param dt | 
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| 171 |         Time since last tick. | 
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| 172 |     */ | 
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| 173 |     //TODO: Replace this with a real DistanceTrigger. | 
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| 174 |     void PickupSpawner::tick(float dt) | 
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| 175 |     { | 
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| 176 |         if (this->isActive()) | 
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| 177 |         { | 
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| 178 |             //! Triggers as soon as a Pawn is in the specified distance. | 
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| 179 |             for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) | 
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| 180 |             { | 
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| 181 |                 Vector3 distance = it->getWorldPosition() - this->getWorldPosition(); | 
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| 182 |                 if (distance.length() < this->triggerDistance_) | 
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| 183 |                     this->trigger(*it); | 
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| 184 |             } | 
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| 185 |  | 
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| 186 |             //! Animation. | 
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| 187 |             this->yaw(Radian(rotationSpeed_s*dt)); | 
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| 188 |             this->tickSum_ += bounceSpeed_s*dt; | 
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| 189 |             this->translate(Vector3(0,bounceDistance_s*dt*sin(this->tickSum_),0)); | 
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| 190 |             if (this->tickSum_ > 2*Ogre::Math::PI) | 
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| 191 |                 this->tickSum_ -= 2*Ogre::Math::PI; | 
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| 192 |         } | 
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| 193 |     } | 
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| 194 |  | 
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| 195 |     /** | 
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| 196 |     @brief | 
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| 197 |         Trigger the PickupSpawner. | 
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| 198 |  | 
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| 199 |         Adds the pickup to the Pawn that triggered, | 
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| 200 |         sets the timer to re-activate and deactives the PickupSpawner. | 
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| 201 |  | 
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| 202 |     @param pawn | 
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| 203 |         Pawn which triggered the PickupSpawner. | 
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| 204 |     */ | 
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| 205 |     void PickupSpawner::trigger(Pawn* pawn) | 
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| 206 |     { | 
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| 207 |         if (this->isActive() && this->itemTemplate_ && this->itemTemplate_->getBaseclassIdentifier()) //!< Checks whether PickupItem is active, amongst other things. | 
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| 208 |         { | 
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| 209 |             BaseItem* item = this->getItem(); | 
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| 210 |             if (item != NULL) //!< If the conversion was successful. | 
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| 211 |             { | 
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| 212 |                 item->setPickupIdentifier(this->itemTemplateName_); //TODO: Needed? | 
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| 213 |                 item->addTemplate(this->itemTemplate_); //TODO: Does what? | 
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| 214 |  | 
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| 215 |                 if(item->pickedUp(pawn)) | 
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| 216 |                 { | 
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| 217 |                     COUT(3) << this->itemTemplateName_ << " got picked up." << std::endl; | 
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| 218 |  | 
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| 219 |  | 
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| 220 |                     if(this->spawnsRemaining_ != INF) | 
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| 221 |                     { | 
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| 222 |                         this->spawnsRemaining_--; | 
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| 223 |                     } | 
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| 224 |  | 
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| 225 |                     if (this->spawnsRemaining_ != 0 && this->respawnTime_ > 0.0f) | 
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| 226 |                     { | 
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| 227 |                         this->respawnTimer_.setTimer(this->respawnTime_, false, createExecutor(createFunctor(&PickupSpawner::respawnTimerCallback, this))); | 
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| 228 |  | 
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| 229 |                         this->setActive(false); | 
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| 230 |                         this->fireEvent(); | 
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| 231 |                     } | 
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| 232 |                 } | 
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| 233 |                 else | 
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| 234 |                 { | 
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| 235 |                     item->destroy(); | 
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| 236 |                 } | 
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| 237 |             } | 
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| 238 |         } | 
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| 239 |  | 
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| 240 |         if(this->spawnsRemaining_ == 0) | 
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| 241 |         { | 
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| 242 |             COUT(3) << "PickupSpawner empty, selfdistruct initialized." << std::endl; | 
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| 243 |             this->setActive(false); | 
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| 244 |             this->destroy(); | 
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| 245 |         } | 
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| 246 |     } | 
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| 247 |  | 
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| 248 |     /** | 
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| 249 |     @brief | 
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| 250 |         Creates a BaseItem of the type specified by the PickupSpawner. | 
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| 251 |     @return | 
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| 252 |         The BaseItem created. | 
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| 253 |     */     | 
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| 254 |     BaseItem* PickupSpawner::getItem(void) | 
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| 255 |     { | 
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| 256 |         BaseObject* newItem = this->itemTemplate_->getBaseclassIdentifier()->fabricate(this); //!< Creates new object of specified item type. | 
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| 257 |         return orxonox_cast<BaseItem*>(newItem); | 
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| 258 |     } | 
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| 259 |  | 
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| 260 |     /** | 
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| 261 |     @brief | 
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| 262 |         Invoked by the timer, re-activates the PickupSpawner. | 
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| 263 |     */ | 
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| 264 |     void PickupSpawner::respawnTimerCallback() | 
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| 265 |     { | 
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| 266 |         COUT(3) << "PickupSpawner reactivated." << std::endl; | 
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| 267 |  | 
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| 268 |         this->setActive(true); | 
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| 269 |     } | 
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| 270 | } | 
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