| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Daniel 'Huty' Haggenmueller |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "DroppedItem.h" |
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| 30 | |
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| 31 | #include "util/Math.h" |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/Executor.h" |
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| 34 | #include "BaseItem.h" |
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| 35 | #include "graphics/Billboard.h" |
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| 36 | #include "graphics/Model.h" |
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| 37 | #include "worldentities/pawns/Pawn.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | CreateFactory(DroppedItem); //TODO: This isn't needed, is it? |
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| 42 | |
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| 43 | /** |
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| 44 | @brief |
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| 45 | Constructor. Registers object and sets default values. |
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| 46 | */ |
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| 47 | DroppedItem::DroppedItem(BaseObject* creator) : PickupSpawner(creator) |
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| 48 | { |
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| 49 | RegisterObject(DroppedItem); |
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| 50 | } |
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| 51 | |
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| 52 | DroppedItem::DroppedItem(BaseObject* creator, BaseItem* item, float triggerDistance, float respawnTime, int maxSpawnedItems) : PickupSpawner(creator, item, triggerDistance, respawnTime, maxSpawnedItems) |
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| 53 | { |
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| 54 | RegisterObject(DroppedItem); |
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| 55 | this->item_ = item; |
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| 56 | } |
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| 57 | |
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| 58 | /** |
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| 59 | @brief |
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| 60 | Default destructor. |
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| 61 | */ |
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| 62 | DroppedItem::~DroppedItem() |
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| 63 | { |
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| 64 | |
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| 65 | } |
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| 66 | |
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| 67 | BaseItem* DroppedItem::getItem(void) |
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| 68 | { |
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| 69 | return this->item_; |
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| 70 | } |
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| 71 | |
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| 72 | /** |
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| 73 | @brief |
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| 74 | |
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| 75 | */ |
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| 76 | //TODO: Comment. |
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| 77 | //Each pickup should have a XML template where the Model and Billboard, and so on, is specified. |
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| 78 | /*static*/ DroppedItem* DroppedItem::createDefaultDrop(BaseItem* item, const Vector3& position, const ColourValue& flareColour, float timeToLive) |
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| 79 | { |
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| 80 | //TODO: triggerDistance? |
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| 81 | float triggerDistance = 20.0; |
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| 82 | DroppedItem* droppedItem = new DroppedItem(item, item, triggerDistance, 0, 1); |
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| 83 | |
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| 84 | //TODO: Do this somehwere else? |
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| 85 | Model* model = new Model(item); |
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| 86 | Billboard* billboard = new Billboard(item); |
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| 87 | |
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| 88 | model->setMeshSource("sphere.mesh"); |
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| 89 | model->setScale(3.0f); |
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| 90 | |
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| 91 | billboard->setMaterial("Examples/Flare"); |
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| 92 | billboard->setColour(flareColour); |
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| 93 | billboard->setScale(0.5f); |
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| 94 | |
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| 95 | droppedItem->setPosition(position); |
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| 96 | droppedItem->attach(model); |
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| 97 | droppedItem->attach(billboard); |
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| 98 | |
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| 99 | COUT(3) << "Created DroppedItem for '" << item->getPickupIdentifier() << "' at (" << position.x << "," << position.y << "," << position.z << ")." << std::endl; |
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| 100 | |
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| 101 | return droppedItem; |
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| 102 | } |
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| 103 | |
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| 104 | /** |
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| 105 | @brief |
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| 106 | |
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| 107 | */ |
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| 108 | //TODO: See one function above. |
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| 109 | DroppedItem* DroppedItem::createDefaultDrop(BaseItem* item, Pawn* pawn, const ColourValue& flareColour, float timeToLive) |
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| 110 | { |
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| 111 | Vector3 after = pawn->getPosition() + pawn->getOrientation() * Vector3(0.0f, 0.0f, 50.0f); |
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| 112 | return DroppedItem::createDefaultDrop(item, after, flareColour, timeToLive); |
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| 113 | } |
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| 114 | } |
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