| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Daniel 'Huty' Haggenmueller | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "DroppedItem.h" | 
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| 30 |  | 
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| 31 | #include "util/Math.h" | 
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| 32 | #include "core/CoreIncludes.h" | 
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| 33 | #include "core/Executor.h" | 
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| 34 | #include "BaseItem.h" | 
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| 35 | #include "graphics/Billboard.h" | 
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| 36 | #include "graphics/Model.h" | 
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| 37 | #include "worldentities/pawns/Pawn.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 |     CreateFactory(DroppedItem); //TODO: This isn't needed, is it? | 
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| 42 |  | 
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| 43 |     /** | 
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| 44 |     @brief | 
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| 45 |         Constructor. Registers object and sets default values. | 
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| 46 |     */ | 
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| 47 |     DroppedItem::DroppedItem(BaseObject* creator) : PickupSpawner(creator) | 
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| 48 |     { | 
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| 49 |         RegisterObject(DroppedItem); | 
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| 50 |     } | 
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| 51 |  | 
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| 52 |     DroppedItem::DroppedItem(BaseObject* creator, BaseItem* item, float triggerDistance, float respawnTime, int maxSpawnedItems) : PickupSpawner(creator, item, triggerDistance, respawnTime, maxSpawnedItems) | 
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| 53 |     { | 
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| 54 |         RegisterObject(DroppedItem); | 
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| 55 |         this->item_ = item; | 
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| 56 |     } | 
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| 57 |  | 
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| 58 |     /** | 
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| 59 |     @brief | 
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| 60 |         Default destructor. | 
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| 61 |     */ | 
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| 62 |     DroppedItem::~DroppedItem() | 
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| 63 |     { | 
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| 64 |          | 
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| 65 |     } | 
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| 66 |  | 
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| 67 |     BaseItem* DroppedItem::getItem(void) | 
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| 68 |     { | 
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| 69 |         return this->item_; | 
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| 70 |     } | 
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| 71 |  | 
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| 72 |     /** | 
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| 73 |     @brief | 
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| 74 |          | 
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| 75 |     */ | 
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| 76 |     //TODO: Comment. | 
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| 77 |     //Each pickup should have a XML template where the Model and Billboard, and so on, is specified. | 
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| 78 |     /*static*/ DroppedItem* DroppedItem::createDefaultDrop(BaseItem* item, const Vector3& position, const ColourValue& flareColour, float timeToLive) | 
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| 79 |     { | 
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| 80 |         //TODO: triggerDistance? | 
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| 81 |         float triggerDistance = 20.0; | 
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| 82 |         DroppedItem* droppedItem = new DroppedItem(item, item, triggerDistance, 0, 1); | 
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| 83 |          | 
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| 84 |         //TODO: Do this somehwere else? | 
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| 85 |         Model* model = new Model(item); | 
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| 86 |         Billboard* billboard = new Billboard(item); | 
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| 87 |  | 
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| 88 |         model->setMeshSource("sphere.mesh"); | 
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| 89 |         model->setScale(3.0f); | 
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| 90 |  | 
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| 91 |         billboard->setMaterial("Examples/Flare"); | 
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| 92 |         billboard->setColour(flareColour); | 
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| 93 |         billboard->setScale(0.5f); | 
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| 94 |  | 
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| 95 |         droppedItem->setPosition(position); | 
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| 96 |         droppedItem->attach(model); | 
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| 97 |         droppedItem->attach(billboard); | 
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| 98 |  | 
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| 99 |         COUT(3) << "Created DroppedItem for '" << item->getPickupIdentifier() << "' at (" << position.x << "," << position.y << "," << position.z << ")." << std::endl; | 
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| 100 |  | 
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| 101 |         return droppedItem; | 
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| 102 |     } | 
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| 103 |  | 
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| 104 |     /** | 
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| 105 |     @brief | 
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| 106 |  | 
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| 107 |     */ | 
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| 108 |     //TODO: See one function above. | 
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| 109 |     DroppedItem* DroppedItem::createDefaultDrop(BaseItem* item, Pawn* pawn, const ColourValue& flareColour, float timeToLive) | 
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| 110 |     { | 
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| 111 |         Vector3 after = pawn->getPosition() + pawn->getOrientation() * Vector3(0.0f, 0.0f, 50.0f); | 
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| 112 |         return DroppedItem::createDefaultDrop(item, after, flareColour, timeToLive); | 
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| 113 |     } | 
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| 114 | } | 
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