[3079] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Daniel 'Huty' Haggenmueller |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[2917] | 29 | #include "DroppedItem.h" |
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| 30 | |
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[3196] | 31 | #include "util/Math.h" |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/Executor.h" |
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[2917] | 34 | #include "BaseItem.h" |
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[5737] | 35 | #include "graphics/Billboard.h" |
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| 36 | #include "graphics/Model.h" |
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[5735] | 37 | #include "worldentities/pawns/Pawn.h" |
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[2917] | 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | CreateFactory(DroppedItem); |
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| 42 | |
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[5947] | 43 | /** |
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| 44 | @brief |
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| 45 | Constructor. Registers object and sets default values. |
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| 46 | */ |
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[2917] | 47 | DroppedItem::DroppedItem(BaseObject* creator) : StaticEntity(creator) |
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| 48 | { |
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| 49 | RegisterObject(DroppedItem); |
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| 50 | |
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| 51 | this->triggerDistance_ = 20.0f; |
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| 52 | this->timeToLive_ = 0; |
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[5947] | 53 | this->item_ = NULL; |
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[2917] | 54 | } |
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[5947] | 55 | |
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| 56 | /** |
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| 57 | @brief |
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| 58 | Default destructor. |
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| 59 | */ |
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| 60 | //TODO: Destroy something? |
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[2917] | 61 | DroppedItem::~DroppedItem() |
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| 62 | { |
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[5947] | 63 | |
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[2917] | 64 | } |
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[5947] | 65 | |
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| 66 | /** |
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| 67 | @brief |
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| 68 | Checks whether any pawn is in triggerDistance of the Item and calls this->trigger if so. |
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| 69 | @param dt |
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| 70 | The duration of the last time interval. |
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| 71 | */ |
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| 72 | //TODO: Replace this with a DistanceTrigger! |
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[2917] | 73 | void DroppedItem::tick(float dt) |
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| 74 | { |
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| 75 | if (this->item_) |
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| 76 | { |
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[5947] | 77 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) //!< Iterate through all Pawns. |
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[2917] | 78 | { |
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| 79 | Vector3 distance = it->getWorldPosition() - this->getWorldPosition(); |
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| 80 | if (distance.length() < this->triggerDistance_) |
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| 81 | this->trigger(*it); |
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| 82 | } |
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| 83 | } |
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| 84 | } |
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[5947] | 85 | |
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| 86 | /** |
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| 87 | @brief |
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| 88 | Called when the DroppedItem is triggered. Adds the item to the triggering pawn. |
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| 89 | */ |
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[2917] | 90 | void DroppedItem::trigger(Pawn* pawn) |
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| 91 | { |
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[5947] | 92 | if (this->item_->pickedUp(pawn)) //If pickup was successful. |
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[2917] | 93 | { |
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| 94 | COUT(3) << "DroppedItem '" << this->item_->getPickupIdentifier() << "' picked up." << std::endl; |
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[5929] | 95 | this->destroy(); |
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[2917] | 96 | } |
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| 97 | } |
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[5947] | 98 | |
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| 99 | /** |
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| 100 | @brief |
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| 101 | Creates a timer to call this->timerCallback() at expiration of timeToLive. |
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| 102 | */ |
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| 103 | //TODO: Better Comments. |
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[2917] | 104 | void DroppedItem::createTimer() |
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| 105 | { |
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| 106 | if (this->timeToLive_ > 0) |
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| 107 | { |
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[5929] | 108 | this->timer_.setTimer(this->timeToLive_, false, createExecutor(createFunctor(&DroppedItem::timerCallback, this)), false); |
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[2917] | 109 | } |
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| 110 | } |
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[5947] | 111 | |
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| 112 | /** |
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| 113 | @brief |
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| 114 | Destroys the item. Called by the set timer upon its expiration. |
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| 115 | */ |
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| 116 | //TODO: Choose better function name if this doesn't create dependency inconsistencies. e.g. this->destroy() or this->timeOut() |
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| 117 | //Make certain that only one pawn has the same item, because if not, deliting the item would lead to a possible segfault. |
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| 118 | //If the item is destroyed here, shouldn't it be destroyed in the destructor as well? |
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[2917] | 119 | void DroppedItem::timerCallback() |
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| 120 | { |
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| 121 | if (this->item_) |
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[2972] | 122 | { |
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| 123 | COUT(3) << "Delete DroppedItem with '" << this->item_->getPickupIdentifier() << "'" << std::endl; |
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[5929] | 124 | this->item_->destroy(); |
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[2972] | 125 | } |
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[2917] | 126 | |
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[5929] | 127 | this->destroy(); |
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[2917] | 128 | } |
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| 129 | |
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[5947] | 130 | /** |
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| 131 | @brief |
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| 132 | |
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| 133 | */ |
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| 134 | //TODO: Comment. |
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| 135 | //This is for pawns dropping items they have... |
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| 136 | //Probably better to create a spawner with only 1 item in it. |
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| 137 | //Various different thigs are done here, which in my opinion should eighter be done in XML or some where else, preferably in XML. |
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| 138 | //Each pickup should have a XML template where the Model and Billboard, and so on, is specified. |
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| 139 | //The position, item and timetoLive should be specified by this Classes XMLPort function. |
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| 140 | //These adjustments above, will very likely create inkonsistencies in the level files, possibly templates. |
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| 141 | /*static*/ DroppedItem* DroppedItem::createDefaultDrop(BaseItem* item, const Vector3& position, const ColourValue& flareColour, float timeToLive) |
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[2917] | 142 | { |
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| 143 | DroppedItem* drop = new DroppedItem(item); |
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| 144 | Model* model = new Model(item); |
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| 145 | Billboard* billboard = new Billboard(item); |
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[3079] | 146 | |
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[2917] | 147 | model->setMeshSource("sphere.mesh"); |
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| 148 | model->setScale(3.0f); |
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| 149 | |
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| 150 | billboard->setMaterial("Examples/Flare"); |
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| 151 | billboard->setColour(flareColour); |
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| 152 | billboard->setScale(0.5f); |
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| 153 | |
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| 154 | drop->setPosition(position); |
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| 155 | drop->attach(model); |
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| 156 | drop->attach(billboard); |
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| 157 | |
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| 158 | drop->setItem(item); |
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| 159 | |
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| 160 | drop->setTimeToLive(timeToLive); |
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| 161 | drop->createTimer(); |
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| 162 | |
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| 163 | COUT(3) << "Created DroppedItem for '" << item->getPickupIdentifier() << "' at (" << position.x << "," << position.y << "," << position.z << ")." << std::endl; |
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| 164 | |
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| 165 | return drop; |
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| 166 | } |
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[5947] | 167 | |
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| 168 | /** |
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| 169 | @brief |
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| 170 | |
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| 171 | */ |
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| 172 | //TODO: See one function above. |
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[2917] | 173 | DroppedItem* DroppedItem::createDefaultDrop(BaseItem* item, Pawn* pawn, const ColourValue& flareColour, float timeToLive) |
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| 174 | { |
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| 175 | Vector3 after = pawn->getPosition() + pawn->getOrientation() * Vector3(0.0f, 0.0f, 50.0f); |
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| 176 | return DroppedItem::createDefaultDrop(item, after, flareColour, timeToLive); |
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| 177 | } |
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| 178 | } |
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