| [5979] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [5981] | 23 |  *      Michael Wirth | 
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| [5979] | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "NewHumanController.h" | 
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 | 30 |  | 
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| [6256] | 31 | #include <cmath> | 
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| [6033] | 32 | #include <OgreRay.h> | 
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 | 33 | #include <OgreSceneQuery.h> | 
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 | 34 | #include <OgreCamera.h> | 
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 | 35 | #include <OgreSceneManager.h> | 
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| [6377] | 36 | #include <bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> | 
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| [5981] | 37 |  | 
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| [5979] | 38 | #include "core/CoreIncludes.h" | 
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 | 39 | #include "core/ConsoleCommand.h" | 
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 | 40 | #include "worldentities/ControllableEntity.h" | 
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| [6111] | 41 | #include "worldentities/pawns/Pawn.h" | 
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| [5979] | 42 | #include "infos/PlayerInfo.h" | 
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| [6055] | 43 | #include "overlays/OrxonoxOverlay.h" | 
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| [5979] | 44 | #include "graphics/Camera.h" | 
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 | 45 | #include "sound/SoundManager.h" | 
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| [6377] | 46 | #include "tools/BulletConversions.h" | 
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| [5979] | 47 | #include "Scene.h" | 
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 | 48 |  | 
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 | 49 | namespace orxonox | 
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 | 50 | { | 
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| [6377] | 51 |     SetConsoleCommand(NewHumanController, changeMode, false).keybindMode(KeybindMode::OnPress); | 
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 | 52 |     SetConsoleCommand(NewHumanController, accelerate, false).keybindMode(KeybindMode::OnPress); | 
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 | 53 |     SetConsoleCommand(NewHumanController, decelerate, false).keybindMode(KeybindMode::OnPress); | 
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 | 54 |     SetConsoleCommand(NewHumanController, unfire,      true).keybindMode(KeybindMode::OnRelease); | 
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| [6091] | 55 |  | 
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| [5979] | 56 |     CreateUnloadableFactory(NewHumanController); | 
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 | 57 |  | 
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| [6091] | 58 |     NewHumanController* NewHumanController::localController_s = 0; | 
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 | 59 |  | 
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| [6122] | 60 |     NewHumanController::NewHumanController(BaseObject* creator) | 
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 | 61 |         : HumanController(creator) | 
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 | 62 |         , crossHairOverlay_(NULL) | 
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| [6195] | 63 |         , centerOverlay_(NULL) | 
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| [6320] | 64 |         , damageOverlayTop_(NULL) | 
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 | 65 |         , damageOverlayRight_(NULL) | 
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 | 66 |         , damageOverlayBottom_(NULL) | 
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 | 67 |         , damageOverlayLeft_(NULL) | 
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 | 68 |         , damageOverlayTT_(0) | 
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| [6328] | 69 |         , arrowsOverlay1_(NULL) | 
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 | 70 |         , arrowsOverlay2_(NULL) | 
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 | 71 |         , arrowsOverlay3_(NULL) | 
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 | 72 |         , arrowsOverlay4_(NULL) | 
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| [5979] | 73 |     { | 
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 | 74 |         RegisterObject(NewHumanController); | 
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| [6001] | 75 |  | 
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| [6055] | 76 |         overlaySize_ = 0.08; | 
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| [6210] | 77 |         arrowsSize_ = 0.4; | 
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| [6310] | 78 |  | 
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 | 79 |         damageOverlayTime_ = 0.6; | 
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 | 80 |  | 
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| [6055] | 81 |         controlMode_ = 0; | 
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| [6149] | 82 |         acceleration_ = 0; | 
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| [6236] | 83 |         accelerating_ = false; | 
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| [6210] | 84 |         firemode_ = -1; | 
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| [6310] | 85 |  | 
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| [6210] | 86 |         showArrows_ = true; | 
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| [6236] | 87 |         showOverlays_ = false; | 
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| [6310] | 88 |         showDamageOverlay_ = true; | 
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| [6033] | 89 |  | 
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| [6149] | 90 |         //currentPitch_ = 1; | 
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 | 91 |         //currentYaw_ = 1; | 
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 | 92 |  | 
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| [6122] | 93 |         if (GameMode::showsGraphics()) | 
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 | 94 |         { | 
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 | 95 |             crossHairOverlay_ = new OrxonoxOverlay(this); | 
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 | 96 |             crossHairOverlay_->setBackgroundMaterial("Orxonox/Crosshair3"); | 
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 | 97 |             crossHairOverlay_->setSize(Vector2(overlaySize_, overlaySize_)); | 
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| [6195] | 98 |             crossHairOverlay_->hide(); | 
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| [6210] | 99 |             //crossHairOverlay_->setAspectCorrection(true); not working | 
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| [6195] | 100 |  | 
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 | 101 |             centerOverlay_ = new OrxonoxOverlay(this); | 
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 | 102 |             centerOverlay_->setBackgroundMaterial("Orxonox/CenterOverlay"); | 
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 | 103 |             centerOverlay_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); | 
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| [6377] | 104 |             centerOverlay_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0)); | 
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| [6195] | 105 |             centerOverlay_->hide(); | 
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| [6210] | 106 |  | 
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| [6377] | 107 |             if (showDamageOverlay_) | 
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| [6210] | 108 |             { | 
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| [6310] | 109 |                 damageOverlayTop_ = new OrxonoxOverlay(this); | 
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 | 110 |                 damageOverlayTop_->setBackgroundMaterial("Orxonox/DamageOverlayTop"); | 
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 | 111 |                 damageOverlayTop_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); | 
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| [6377] | 112 |                 damageOverlayTop_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0)); | 
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| [6310] | 113 |                 damageOverlayTop_->hide(); | 
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 | 114 |  | 
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 | 115 |                 damageOverlayRight_ = new OrxonoxOverlay(this); | 
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 | 116 |                 damageOverlayRight_->setBackgroundMaterial("Orxonox/DamageOverlayRight"); | 
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 | 117 |                 damageOverlayRight_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); | 
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| [6377] | 118 |                 damageOverlayRight_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0)); | 
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| [6310] | 119 |                 damageOverlayRight_->hide(); | 
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 | 120 |  | 
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 | 121 |                 damageOverlayBottom_ = new OrxonoxOverlay(this); | 
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 | 122 |                 damageOverlayBottom_->setBackgroundMaterial("Orxonox/DamageOverlayBottom"); | 
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 | 123 |                 damageOverlayBottom_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); | 
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| [6377] | 124 |                 damageOverlayBottom_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0)); | 
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| [6310] | 125 |                 damageOverlayBottom_->hide(); | 
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 | 126 |  | 
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 | 127 |                 damageOverlayLeft_ = new OrxonoxOverlay(this); | 
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 | 128 |                 damageOverlayLeft_->setBackgroundMaterial("Orxonox/DamageOverlayLeft"); | 
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 | 129 |                 damageOverlayLeft_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); | 
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| [6377] | 130 |                 damageOverlayLeft_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0)); | 
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| [6310] | 131 |                 damageOverlayLeft_->hide(); | 
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 | 132 |             } | 
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 | 133 |  | 
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| [6377] | 134 |             if (showArrows_) | 
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| [6310] | 135 |             { | 
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| [6210] | 136 |                 arrowsOverlay1_ = new OrxonoxOverlay(this); | 
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| [6289] | 137 |                 arrowsOverlay1_->setBackgroundMaterial("Orxonox/DirectionArrows1"); | 
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| [6210] | 138 |                 arrowsOverlay1_->setSize(Vector2(0.02727, 0.36 * arrowsSize_)); | 
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 | 139 |                 arrowsOverlay1_->setPickPoint(Vector2(0.5, 0.5)); | 
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 | 140 |                 arrowsOverlay1_->setPosition(Vector2(0.5, 0.5)); | 
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 | 141 |                 arrowsOverlay1_->hide(); | 
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| [6387] | 142 |  | 
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| [6210] | 143 |                 arrowsOverlay2_ = new OrxonoxOverlay(this); | 
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| [6289] | 144 |                 arrowsOverlay2_->setBackgroundMaterial("Orxonox/DirectionArrows2"); | 
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| [6210] | 145 |                 arrowsOverlay2_->setSize(Vector2(0.02727, 0.59 * arrowsSize_)); | 
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 | 146 |                 arrowsOverlay2_->setPickPoint(Vector2(0.5, 0.5)); | 
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 | 147 |                 arrowsOverlay2_->setPosition(Vector2(0.5, 0.5)); | 
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 | 148 |                 arrowsOverlay2_->hide(); | 
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| [6387] | 149 |  | 
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| [6210] | 150 |                 arrowsOverlay3_ = new OrxonoxOverlay(this); | 
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| [6289] | 151 |                 arrowsOverlay3_->setBackgroundMaterial("Orxonox/DirectionArrows3"); | 
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| [6210] | 152 |                 arrowsOverlay3_->setSize(Vector2(0.02727, 0.77 * arrowsSize_)); | 
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 | 153 |                 arrowsOverlay3_->setPickPoint(Vector2(0.5, 0.5)); | 
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 | 154 |                 arrowsOverlay3_->setPosition(Vector2(0.5, 0.5)); | 
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 | 155 |                 arrowsOverlay3_->hide(); | 
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| [6387] | 156 |  | 
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| [6210] | 157 |                 arrowsOverlay4_ = new OrxonoxOverlay(this); | 
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| [6289] | 158 |                 arrowsOverlay4_->setBackgroundMaterial("Orxonox/DirectionArrows4"); | 
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| [6210] | 159 |                 arrowsOverlay4_->setSize(Vector2(0.02727, arrowsSize_)); | 
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 | 160 |                 arrowsOverlay4_->setPickPoint(Vector2(0.5, 0.5)); | 
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 | 161 |                 arrowsOverlay4_->setPosition(Vector2(0.5, 0.5)); | 
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 | 162 |                 arrowsOverlay4_->hide(); | 
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 | 163 |             } | 
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| [6122] | 164 |         } | 
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| [6045] | 165 |  | 
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| [6058] | 166 |         // HACK: Define which objects are targetable when considering the creator of an orxonox::Model | 
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| [6055] | 167 |         this->targetMask_.exclude(ClassByString("BaseObject")); | 
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 | 168 |         this->targetMask_.include(ClassByString("WorldEntity")); | 
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 | 169 |         this->targetMask_.exclude(ClassByString("Projectile")); | 
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| [6091] | 170 |  | 
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 | 171 |         NewHumanController::localController_s = this; | 
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| [6195] | 172 |  | 
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| [6236] | 173 |         controlPaused_ = false; | 
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| [6210] | 174 |  | 
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| [6377] | 175 |         //HumanController::localController_s->getControllableEntity()->getCamera()->setDrag(true); | 
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| [5979] | 176 |     } | 
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 | 177 |  | 
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 | 178 |     NewHumanController::~NewHumanController() | 
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 | 179 |     { | 
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| [6055] | 180 |         if (this->isInitialized()) | 
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| [5981] | 181 |         { | 
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| [6122] | 182 |             if (this->crossHairOverlay_) | 
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 | 183 |                 this->crossHairOverlay_->destroy(); | 
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| [6210] | 184 |             if (this->centerOverlay_) | 
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 | 185 |                 this->centerOverlay_->destroy(); | 
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 | 186 |  | 
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 | 187 |             if (showArrows_) | 
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 | 188 |             { | 
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 | 189 |                 if (this->arrowsOverlay1_) | 
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 | 190 |                     this->arrowsOverlay1_->destroy(); | 
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 | 191 |                 if (this->arrowsOverlay2_) | 
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 | 192 |                     this->arrowsOverlay2_->destroy(); | 
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 | 193 |                 if (this->arrowsOverlay3_) | 
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 | 194 |                     this->arrowsOverlay3_->destroy(); | 
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 | 195 |                 if (this->arrowsOverlay4_) | 
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 | 196 |                     this->arrowsOverlay4_->destroy(); | 
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 | 197 |             } | 
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| [5981] | 198 |         } | 
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| [5979] | 199 |     } | 
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 | 200 |  | 
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| [6055] | 201 |     void NewHumanController::tick(float dt) | 
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 | 202 |     { | 
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| [6122] | 203 |         if (GameMode::showsGraphics()) | 
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| [6111] | 204 |         { | 
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| [6210] | 205 |  | 
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| [6377] | 206 |             if (this->controllableEntity_ && !this->controllableEntity_->isInMouseLook()) | 
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| [6122] | 207 |             { | 
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| [6157] | 208 |                 this->updateTarget(); | 
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| [6289] | 209 |  | 
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| [6377] | 210 |                 if (!controlPaused_ ) | 
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 | 211 |                 { | 
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 | 212 |                     if (this->getControllableEntity() && (this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket")))) | 
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| [6289] | 213 |                         this->showOverlays(); | 
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 | 214 |  | 
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| [6195] | 215 |                     this->crossHairOverlay_->setPosition(Vector2(static_cast<float>(this->currentYaw_)/2*-1+.5-overlaySize_/2, static_cast<float>(this->currentPitch_)/2*-1+.5-overlaySize_/2)); | 
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| [6210] | 216 |  | 
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| [6377] | 217 |                     if (this->controlMode_ == 0 || (this->controlMode_ == 1 && this->firemode_ == 1)) | 
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| [6236] | 218 |                     { | 
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| [6377] | 219 |                         if (this->showOverlays_ && this->showArrows_) | 
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| [6236] | 220 |                             alignArrows(); | 
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 | 221 |                     } | 
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| [6210] | 222 |                     else | 
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 | 223 |                         hideArrows(); | 
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| [6310] | 224 |  | 
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| [6377] | 225 |                     if (this->showDamageOverlay_ && (this->damageOverlayTT_ > 0 || this->damageOverlayTR_ > 0 || this->damageOverlayTB_ > 0 || this->damageOverlayTL_ > 0)) | 
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 | 226 |                     { | 
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| [6310] | 227 |                         this->damageOverlayTT_ -= dt; | 
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 | 228 |                         this->damageOverlayTR_ -= dt; | 
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 | 229 |                         this->damageOverlayTB_ -= dt; | 
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 | 230 |                         this->damageOverlayTL_ -= dt; | 
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| [6377] | 231 |                         if (this->damageOverlayTT_ <= 0) | 
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| [6310] | 232 |                             this->damageOverlayTop_->hide(); | 
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| [6377] | 233 |                         if (this->damageOverlayTR_ <= 0) | 
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| [6310] | 234 |                             this->damageOverlayRight_->hide(); | 
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| [6377] | 235 |                         if (this->damageOverlayTB_ <= 0) | 
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| [6310] | 236 |                             this->damageOverlayBottom_->hide(); | 
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| [6377] | 237 |                         if (this->damageOverlayTL_ <= 0) | 
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| [6310] | 238 |                             this->damageOverlayLeft_->hide(); | 
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 | 239 |                     } | 
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| [6195] | 240 |                 } | 
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| [6122] | 241 |             } | 
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| [6279] | 242 |             else | 
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 | 243 |                 this->hideOverlays(); | 
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| [6210] | 244 |  | 
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| [6377] | 245 |             if (this->acceleration_ > 0) | 
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| [6173] | 246 |             { | 
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| [6377] | 247 |                 if (this->accelerating_) | 
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| [6173] | 248 |                     HumanController::moveFrontBack(Vector2(1, 0)); | 
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 | 249 |                 else | 
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| [6388] | 250 |                     HumanController::moveFrontBack(Vector2(this->acceleration_, 0)); | 
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| [6173] | 251 |                 this->accelerating_ = false; | 
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 | 252 |                 //HumanController::moveFrontBack(Vector2(clamp(this->acceleration_ + this->currentAcceleration_, 0.0f, 1.0f), 0)); | 
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 | 253 |             } | 
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| [6111] | 254 |         } | 
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| [6001] | 255 |  | 
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| [6360] | 256 |         // Reset pitch and yaw rates | 
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| [6365] | 257 |         // TODO: Reactivate this to fix the game pad problem with 0 input | 
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 | 258 |         //this->currentPitch_ = 0; | 
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 | 259 |         //this->currentYaw_ = 0; | 
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| [6360] | 260 |  | 
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| [6001] | 261 |         HumanController::tick(dt); | 
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 | 262 |     } | 
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 | 263 |  | 
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| [6033] | 264 |     void NewHumanController::doFire(unsigned int firemode) | 
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 | 265 |     { | 
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| [6377] | 266 |         if (!this->controllableEntity_) | 
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| [6316] | 267 |             return; | 
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| [6033] | 268 |  | 
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| [6210] | 269 |         this->firemode_ = firemode; | 
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 | 270 |  | 
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| [6157] | 271 |         if (firemode == 1 && this->controlMode_ == 1) | 
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 | 272 |         { | 
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| [6143] | 273 |             //unlocked steering, steer on right mouse click | 
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| [6144] | 274 |             HumanController::yaw(Vector2(this->currentYaw_, 0)); | 
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 | 275 |             HumanController::pitch(Vector2(this->currentPitch_, 0)); | 
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| [6143] | 276 |         } | 
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| [6157] | 277 |         else | 
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| [6143] | 278 |             HumanController::localController_s->getControllableEntity()->fire(firemode); | 
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 | 279 |  | 
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| [6045] | 280 |     } | 
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 | 281 |  | 
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| [6377] | 282 |     void NewHumanController::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) | 
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 | 283 |     { | 
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 | 284 |         if (this->showDamageOverlay_ && !this->controlPaused_ && this->controllableEntity_ && !this->controllableEntity_->isInMouseLook()) | 
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 | 285 |         { | 
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| [6310] | 286 |             Vector3 posA; | 
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| [6377] | 287 |             if (originator) | 
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| [6310] | 288 |                 posA = originator->getWorldPosition(); | 
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 | 289 |             else | 
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 | 290 |                 posA = multi_cast<Vector3>(contactpoint.getPositionWorldOnA()); | 
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 | 291 |             //Vector3 posB = multi_cast<Vector3>(contactpoint.getPositionWorldOnB()); | 
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 | 292 |             //posA and posB are almost identical | 
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| [6295] | 293 |  | 
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| [6310] | 294 |             Vector3 relativeHit = this->getControllableEntity()->getWorldOrientation().UnitInverse() * (this->getControllableEntity()->getWorldPosition() - posA); | 
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| [6295] | 295 |  | 
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| [6310] | 296 |             //back is z positive | 
|---|
 | 297 |             //x is left positive | 
|---|
 | 298 |             //y is down positive | 
|---|
 | 299 |             relativeHit.normalise(); | 
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 | 300 |  | 
|---|
 | 301 |             float threshold = 0.3; | 
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| [6377] | 302 |             if (relativeHit.x > threshold) // Left | 
|---|
| [6310] | 303 |             { | 
|---|
 | 304 |                 this->damageOverlayLeft_->show(); | 
|---|
 | 305 |                 this->damageOverlayTL_ = this->damageOverlayTime_; | 
|---|
 | 306 |                 //this->damageOverlayLeft_->setBackgroundAlpha(0.3); | 
|---|
 | 307 |             } | 
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| [6377] | 308 |             if (relativeHit.x < -threshold) //Right | 
|---|
| [6310] | 309 |             { | 
|---|
 | 310 |                 this->damageOverlayRight_->show(); | 
|---|
 | 311 |                 this->damageOverlayTR_ = this->damageOverlayTime_; | 
|---|
 | 312 |                 //this->damageOverlayRight_->setBackgroundAlpha(0.3); | 
|---|
 | 313 |             } | 
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| [6377] | 314 |             if (relativeHit.y > threshold) //Top | 
|---|
| [6310] | 315 |             { | 
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| [6312] | 316 |                 this->damageOverlayBottom_->show(); | 
|---|
 | 317 |                 this->damageOverlayTB_ = this->damageOverlayTime_; | 
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| [6310] | 318 |                 //this->damageOverlayTop_->setBackgroundAlpha(0.3); | 
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 | 319 |             } | 
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| [6377] | 320 |             if (relativeHit.y < -threshold) //Bottom | 
|---|
| [6310] | 321 |             { | 
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| [6312] | 322 |                 this->damageOverlayTop_->show(); | 
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 | 323 |                 this->damageOverlayTT_ = this->damageOverlayTime_; | 
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| [6310] | 324 |                 //this->damageOverlayBottom_->setBackgroundAlpha(0.3); | 
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 | 325 |             } | 
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 | 326 |         } | 
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| [6295] | 327 |     } | 
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 | 328 |  | 
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| [6210] | 329 |     void NewHumanController::unfire() | 
|---|
 | 330 |     { | 
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 | 331 |         if (NewHumanController::localController_s) | 
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 | 332 |             NewHumanController::localController_s->doUnfire(); | 
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 | 333 |     } | 
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 | 334 |  | 
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 | 335 |     void NewHumanController::doUnfire() | 
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 | 336 |     { | 
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 | 337 |         this->firemode_ = -1; | 
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 | 338 |         hideArrows(); | 
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 | 339 |     } | 
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 | 340 |  | 
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| [6111] | 341 |     void NewHumanController::updateTarget() | 
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| [6055] | 342 |     { | 
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 | 343 |         Ogre::RaySceneQuery * rsq = HumanController::localController_s->getControllableEntity()->getScene()->getSceneManager()->createRayQuery(Ogre::Ray()); | 
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| [6033] | 344 |  | 
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| [6058] | 345 |         Ogre::Ray mouseRay = HumanController::localController_s->getControllableEntity()->getCamera()->getOgreCamera()->getCameraToViewportRay(static_cast<float>(this->currentYaw_)/2*-1+.5, static_cast<float>(this->currentPitch_)/2*-1+.5); | 
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| [6033] | 346 |  | 
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| [6055] | 347 |         rsq->setRay(mouseRay); | 
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 | 348 |         rsq->setSortByDistance(true); | 
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| [6033] | 349 |  | 
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| [6055] | 350 |         /* | 
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 | 351 |         Distance of objects: | 
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 | 352 |         ignore everything under 200 maybe even take 1000 as min distance to shoot at | 
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| [6033] | 353 |  | 
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| [6055] | 354 |         shots are regularly traced and are entities!!!!!!!!! this is the biggest problem | 
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 | 355 |         they vanish only after a distance of 10'000 | 
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 | 356 |         */ | 
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| [6045] | 357 |  | 
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 | 358 |  | 
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| [6055] | 359 |         Ogre::RaySceneQueryResult& result = rsq->execute(); | 
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| [6111] | 360 |         Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity()); | 
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| [6033] | 361 |  | 
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| [6055] | 362 |         Ogre::RaySceneQueryResult::iterator itr; | 
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 | 363 |         for (itr = result.begin(); itr != result.end(); ++itr) | 
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 | 364 |         { | 
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 | 365 |             if (itr->movable->isInScene() && itr->movable->getMovableType() == "Entity" && itr->distance > 500) | 
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| [6045] | 366 |             { | 
|---|
| [6055] | 367 |                 // Try to cast the user pointer | 
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 | 368 |                 WorldEntity* wePtr = dynamic_cast<WorldEntity*>(itr->movable->getUserObject()); | 
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 | 369 |                 if (wePtr) | 
|---|
 | 370 |                 { | 
|---|
| [6377] | 371 |                     // go through all parents of object and look whether they are sightable or not | 
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| [6114] | 372 |                     bool isSightable = false; | 
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 | 373 |                     WorldEntity* parent = wePtr->getParent(); | 
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| [6377] | 374 |                     while (parent) | 
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| [6114] | 375 |                     { | 
|---|
 | 376 |                         if (this->targetMask_.isExcluded(parent->getIdentifier())) | 
|---|
 | 377 |                         { | 
|---|
 | 378 |                             parent = parent->getParent(); | 
|---|
 | 379 |                             continue; | 
|---|
 | 380 |                         } | 
|---|
 | 381 |                         else | 
|---|
 | 382 |                         { | 
|---|
 | 383 |                             isSightable = true; | 
|---|
 | 384 |                             break; | 
|---|
 | 385 |                         } | 
|---|
 | 386 |                     } | 
|---|
| [6377] | 387 |                     if (!isSightable) | 
|---|
| [6055] | 388 |                         continue; | 
|---|
| [6045] | 389 |                 } | 
|---|
| [6143] | 390 |  | 
|---|
| [6377] | 391 |                 if (this->getControllableEntity() && this->getControllableEntity()->getTarget() != wePtr) | 
|---|
| [6116] | 392 |                     this->getControllableEntity()->setTarget(wePtr); | 
|---|
| [6091] | 393 |  | 
|---|
| [6377] | 394 |                 if (pawn) | 
|---|
| [6143] | 395 |                     pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance ); | 
|---|
 | 396 |  | 
|---|
| [6195] | 397 |                 //itr->movable->getParentSceneNode()->showBoundingBox(true); | 
|---|
| [6111] | 398 |                 //return mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance; //or itr->movable->getParentSceneNode()->_getDerivedPosition() | 
|---|
 | 399 |                 return; | 
|---|
| [6045] | 400 |             } | 
|---|
| [6377] | 401 |         } | 
|---|
| [6091] | 402 |  | 
|---|
| [6377] | 403 |         if (pawn) | 
|---|
| [6111] | 404 |             pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * 1200 ); | 
|---|
| [6143] | 405 |  | 
|---|
 | 406 |         if( this->getControllableEntity() && this->getControllableEntity()->getTarget() != 0 ) | 
|---|
 | 407 |             this->getControllableEntity()->setTarget( 0 ); | 
|---|
| [6033] | 408 |  | 
|---|
| [6091] | 409 |         //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getWorldOrientation() * Vector3::NEGATIVE_UNIT_Z * 2000); | 
|---|
| [6058] | 410 |         //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getCamera()->getOgreCamera()->getOrientation() * Vector3::NEGATIVE_UNIT_Z); | 
|---|
| [6033] | 411 |     } | 
|---|
 | 412 |  | 
|---|
| [6149] | 413 |     void NewHumanController::frontback(const Vector2& value) | 
|---|
 | 414 |     { | 
|---|
| [6173] | 415 |         this->accelerating_ = true; | 
|---|
| [6149] | 416 |  | 
|---|
| [6173] | 417 |         //if (this->acceleration_ == 0) | 
|---|
| [6377] | 418 |         HumanController::frontback(value); | 
|---|
| [6149] | 419 |     } | 
|---|
 | 420 |  | 
|---|
| [5993] | 421 |     void NewHumanController::yaw(const Vector2& value) | 
|---|
 | 422 |     { | 
|---|
| [6377] | 423 |         //SUPER(NewHumanController, yaw, value); | 
|---|
 | 424 |         if (this->controlMode_ == 0 || (this->controllableEntity_ && this->controllableEntity_->isInMouseLook())) | 
|---|
| [6091] | 425 |             HumanController::yaw(value); | 
|---|
| [6143] | 426 |  | 
|---|
| [5993] | 427 |         this->currentYaw_ = value.x; | 
|---|
| [5979] | 428 |     } | 
|---|
| [6055] | 429 |  | 
|---|
| [5993] | 430 |     void NewHumanController::pitch(const Vector2& value) | 
|---|
| [5981] | 431 |     { | 
|---|
| [6377] | 432 |         //SUPER(NewHumanController, pitch, value); | 
|---|
 | 433 |         if (this->controlMode_ == 0 || (this->controllableEntity_ && this->controllableEntity_->isInMouseLook())) | 
|---|
| [6091] | 434 |             HumanController::pitch(value); | 
|---|
 | 435 |  | 
|---|
| [5993] | 436 |         this->currentPitch_ = value.x; | 
|---|
| [5981] | 437 |     } | 
|---|
| [6091] | 438 |  | 
|---|
| [6149] | 439 |     void NewHumanController::changeMode() | 
|---|
 | 440 |     { | 
|---|
| [6365] | 441 |         if (NewHumanController::localController_s) | 
|---|
| [6111] | 442 |         { | 
|---|
| [6365] | 443 |             if (NewHumanController::localController_s->controlMode_ == 0) | 
|---|
 | 444 |             { | 
|---|
| [6111] | 445 |                 NewHumanController::localController_s->controlMode_ = 1; | 
|---|
| [6210] | 446 |                 NewHumanController::localController_s->hideArrows(); | 
|---|
| [6365] | 447 |             } | 
|---|
 | 448 |             else | 
|---|
 | 449 |                 NewHumanController::localController_s->controlMode_ = 0; | 
|---|
| [6111] | 450 |         } | 
|---|
| [6091] | 451 |     } | 
|---|
| [6143] | 452 |  | 
|---|
| [6115] | 453 |     void NewHumanController::changedControllableEntity() | 
|---|
 | 454 |     { | 
|---|
 | 455 |         this->controlMode_ = 0; | 
|---|
 | 456 |         this->currentYaw_ = 0; | 
|---|
 | 457 |         this->currentPitch_ = 0; | 
|---|
| [6377] | 458 |         if (this->getControllableEntity() && (this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket")))) | 
|---|
| [6236] | 459 |         { | 
|---|
 | 460 |             this->showOverlays_ = true; | 
|---|
| [6377] | 461 |             if (!this->controlPaused_) | 
|---|
| [6236] | 462 |             { | 
|---|
 | 463 |                 this->showOverlays(); | 
|---|
 | 464 |                 this->alignArrows(); | 
|---|
 | 465 |             } | 
|---|
 | 466 |         } | 
|---|
 | 467 |         else | 
|---|
 | 468 |         { | 
|---|
 | 469 |             this->showOverlays_ = false; | 
|---|
 | 470 |             this->hideOverlays(); | 
|---|
 | 471 |         } | 
|---|
| [6115] | 472 |     } | 
|---|
| [6149] | 473 |  | 
|---|
 | 474 |     void NewHumanController::accelerate() | 
|---|
 | 475 |     { | 
|---|
| [6377] | 476 |         if (NewHumanController::localController_s) | 
|---|
| [6173] | 477 |             NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ + 0.2f, 0.00f, 1.0f); | 
|---|
| [6149] | 478 |     } | 
|---|
 | 479 |  | 
|---|
 | 480 |     void NewHumanController::decelerate() | 
|---|
 | 481 |     { | 
|---|
| [6377] | 482 |         if (NewHumanController::localController_s) | 
|---|
| [6173] | 483 |             NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ - 0.1f, 0.0f, 1.0f); | 
|---|
| [6149] | 484 |     } | 
|---|
| [6195] | 485 |  | 
|---|
| [6377] | 486 |     void NewHumanController::doResumeControl() | 
|---|
 | 487 |     { | 
|---|
| [6195] | 488 |         this->controlPaused_ = false; | 
|---|
| [6377] | 489 |         if (this->showOverlays_) | 
|---|
| [6236] | 490 |             this->showOverlays(); | 
|---|
| [6195] | 491 |     } | 
|---|
 | 492 |  | 
|---|
| [6377] | 493 |     void NewHumanController::doPauseControl() | 
|---|
 | 494 |     { | 
|---|
| [6195] | 495 |         this->controlPaused_ = true; | 
|---|
| [6236] | 496 |         this->hideOverlays(); | 
|---|
| [6195] | 497 |     } | 
|---|
| [6210] | 498 |  | 
|---|
| [6377] | 499 |     void NewHumanController::alignArrows() | 
|---|
 | 500 |     { | 
|---|
 | 501 |         if (showArrows_) | 
|---|
 | 502 |         { | 
|---|
| [6210] | 503 |             hideArrows(); | 
|---|
| [6387] | 504 |  | 
|---|
| [6210] | 505 |             float distance = sqrt(pow(static_cast<float>(this->currentYaw_)/2*-1,2) + pow(static_cast<float>(this->currentPitch_)/2*-1,2)); | 
|---|
| [6387] | 506 |  | 
|---|
| [6377] | 507 |             if (distance > 0.04 && distance <= 0.59 * arrowsSize_ / 2.0 ) | 
|---|
 | 508 |             { | 
|---|
| [6210] | 509 |                 this->arrowsOverlay1_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); | 
|---|
 | 510 |                 this->arrowsOverlay1_->show(); | 
|---|
 | 511 |             } | 
|---|
| [6377] | 512 |             else if (distance > 0.59 * arrowsSize_ / 2.0 && distance <= 0.77 * arrowsSize_ / 2.0 ) | 
|---|
 | 513 |             { | 
|---|
| [6210] | 514 |                 this->arrowsOverlay2_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); | 
|---|
 | 515 |                 this->arrowsOverlay2_->show(); | 
|---|
 | 516 |             } | 
|---|
| [6377] | 517 |             else if (distance > 0.77 * arrowsSize_ / 2.0 && distance <= arrowsSize_ / 2.0) | 
|---|
 | 518 |             { | 
|---|
| [6210] | 519 |                 this->arrowsOverlay3_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); | 
|---|
 | 520 |                 this->arrowsOverlay3_->show(); | 
|---|
 | 521 |             } | 
|---|
| [6377] | 522 |             else if (distance > arrowsSize_ / 2.0) | 
|---|
 | 523 |             { | 
|---|
| [6210] | 524 |                 this->arrowsOverlay4_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); | 
|---|
 | 525 |                 this->arrowsOverlay4_->show(); | 
|---|
 | 526 |             } | 
|---|
 | 527 |         } | 
|---|
 | 528 |     } | 
|---|
 | 529 |  | 
|---|
| [6377] | 530 |     void NewHumanController::showOverlays() | 
|---|
 | 531 |     { | 
|---|
 | 532 |         if (!GameMode::showsGraphics()) | 
|---|
| [6320] | 533 |             return; | 
|---|
| [6236] | 534 |         this->crossHairOverlay_->show(); | 
|---|
 | 535 |         this->centerOverlay_->show(); | 
|---|
| [6289] | 536 |  | 
|---|
| [6377] | 537 |         if (showArrows_) | 
|---|
 | 538 |         { | 
|---|
| [6236] | 539 |             this->arrowsOverlay1_->show(); | 
|---|
 | 540 |             this->arrowsOverlay2_->show(); | 
|---|
 | 541 |             this->arrowsOverlay3_->show(); | 
|---|
 | 542 |             this->arrowsOverlay4_->show(); | 
|---|
 | 543 |         } | 
|---|
 | 544 |     } | 
|---|
 | 545 |  | 
|---|
| [6377] | 546 |     void NewHumanController::hideOverlays() | 
|---|
 | 547 |     { | 
|---|
 | 548 |         if (!GameMode::showsGraphics()) | 
|---|
| [6320] | 549 |             return; | 
|---|
| [6236] | 550 |         this->crossHairOverlay_->hide(); | 
|---|
 | 551 |         this->centerOverlay_->hide(); | 
|---|
| [6289] | 552 |  | 
|---|
| [6377] | 553 |         if (showDamageOverlay_) | 
|---|
 | 554 |         { | 
|---|
| [6310] | 555 |             this->damageOverlayTop_->hide(); | 
|---|
 | 556 |             this->damageOverlayRight_->hide(); | 
|---|
 | 557 |             this->damageOverlayBottom_->hide(); | 
|---|
 | 558 |             this->damageOverlayLeft_->hide(); | 
|---|
 | 559 |         } | 
|---|
 | 560 |  | 
|---|
| [6236] | 561 |         this->hideArrows(); | 
|---|
 | 562 |     } | 
|---|
 | 563 |  | 
|---|
| [6377] | 564 |     void NewHumanController::hideArrows() | 
|---|
 | 565 |     { | 
|---|
 | 566 |         if(!GameMode::showsGraphics()) | 
|---|
| [6320] | 567 |             return; | 
|---|
| [6377] | 568 |         if (showArrows_) | 
|---|
 | 569 |         { | 
|---|
| [6210] | 570 |             this->arrowsOverlay1_->hide(); | 
|---|
 | 571 |             this->arrowsOverlay2_->hide(); | 
|---|
 | 572 |             this->arrowsOverlay3_->hide(); | 
|---|
 | 573 |             this->arrowsOverlay4_->hide(); | 
|---|
 | 574 |         } | 
|---|
 | 575 |     } | 
|---|
| [5979] | 576 | } | 
|---|