| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _CollisionShape_H__ | 
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| 30 | #define _CollisionShape_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include "util/Math.h" | 
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| 35 | #include "core/BaseObject.h" | 
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| 36 | #include "network/synchronisable/Synchronisable.h" | 
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| 37 |  | 
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| 38 | namespace orxonox | 
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| 39 | { | 
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| 40 |     class _OrxonoxExport CollisionShape : public BaseObject, public Synchronisable | 
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| 41 |     { | 
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| 42 |         public: | 
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| 43 |             CollisionShape(BaseObject* creator); | 
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| 44 |             virtual ~CollisionShape(); | 
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| 45 |  | 
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| 46 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 47 |             void registerVariables(); | 
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| 48 |  | 
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| 49 |             inline void setPosition(const Vector3& position) | 
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| 50 |                 { this->position_ = position; this->updateParent(); } | 
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| 51 |             inline const Vector3& getPosition() const | 
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| 52 |                 { return this->position_; } | 
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| 53 |  | 
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| 54 |             inline void setOrientation(const Quaternion& orientation) | 
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| 55 |                 { this->orientation_ = orientation; this->updateParent(); } | 
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| 56 |             inline const Quaternion& getOrientation() const | 
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| 57 |                 { return this->orientation_; } | 
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| 58 |  | 
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| 59 |             void yaw(const Degree& angle)   { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Y)); } | 
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| 60 |             void pitch(const Degree& angle) { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_X)); } | 
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| 61 |             void roll(const Degree& angle)  { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Z)); } | 
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| 62 |  | 
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| 63 |             virtual void setScale3D(const Vector3& scale); | 
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| 64 |             virtual void setScale(float scale); | 
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| 65 |             inline const Vector3& getScale3D() const | 
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| 66 |                 { return this->scale_; } | 
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| 67 |  | 
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| 68 |             void updateShape(); | 
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| 69 |  | 
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| 70 |             void calculateLocalInertia(float mass, btVector3& inertia) const; | 
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| 71 |  | 
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| 72 |             inline btCollisionShape* getCollisionShape() const | 
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| 73 |                 { return this->collisionShape_; } | 
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| 74 |  | 
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| 75 |             bool hasTransform() const; | 
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| 76 |  | 
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| 77 |             bool notifyBeingAttached(CompoundCollisionShape* newParent); | 
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| 78 |             void notifyDetached(); | 
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| 79 |  | 
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| 80 |         protected: | 
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| 81 |             virtual void updateParent(); | 
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| 82 |             virtual void parentChanged(); | 
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| 83 |             virtual btCollisionShape* createNewShape() const = 0; | 
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| 84 |  | 
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| 85 |             btCollisionShape*       collisionShape_; | 
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| 86 |             CompoundCollisionShape* parent_; | 
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| 87 |             unsigned int            parentID_; | 
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| 88 |  | 
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| 89 |         private: | 
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| 90 |             Vector3                 position_; | 
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| 91 |             Quaternion              orientation_; | 
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| 92 |             Vector3                 scale_; | 
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| 93 |     }; | 
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| 94 | } | 
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| 95 |  | 
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| 96 | #endif /* _CollisionShape_H__ */ | 
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