| [2168] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _PlayerManager_H__ | 
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 | 30 | #define _PlayerManager_H__ | 
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 | 31 |  | 
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 | 32 | #include "OrxonoxPrereqs.h" | 
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 | 33 |  | 
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| [2662] | 34 | #include <cassert> | 
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| [2168] | 35 | #include <map> | 
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| [3370] | 36 | #include "util/Singleton.h" | 
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| [2168] | 37 | #include "network/ClientConnectionListener.h" | 
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 | 38 |  | 
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 | 39 | namespace orxonox | 
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 | 40 | { | 
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| [3370] | 41 |     class _OrxonoxExport PlayerManager : public Singleton<PlayerManager>, public ClientConnectionListener | 
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| [2168] | 42 |     { | 
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| [3370] | 43 |             friend class Singleton<PlayerManager>; | 
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| [2168] | 44 |         public: | 
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 | 45 |             PlayerManager(); | 
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 | 46 |             virtual ~PlayerManager(); | 
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 | 47 |  | 
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 | 48 |             PlayerInfo* getClient(unsigned int clientID) const; | 
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 | 49 |             inline const std::map<unsigned int, PlayerInfo*>& getClients() const | 
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 | 50 |                 { return this->clients_; } | 
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 | 51 |  | 
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 | 52 |             void clientConnected(unsigned int clientID); | 
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 | 53 |             void clientDisconnected(unsigned int clientID); | 
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| [6412] | 54 |             void disconnectAllClients(); | 
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| [2168] | 55 |  | 
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| [5929] | 56 |         private: | 
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| [2168] | 57 |             std::map<unsigned int, PlayerInfo*> clients_; | 
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| [2662] | 58 |  | 
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| [3370] | 59 |             static PlayerManager* singletonPtr_s; | 
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| [2168] | 60 |     }; | 
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 | 61 | } | 
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 | 62 |  | 
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 | 63 | #endif /* _PlayerManager_H__ */ | 
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