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source: code/branches/pickup2/src/orxonox/OrxonoxPrereqs.h @ 6405

Last change on this file since 6405 was 6405, checked in by dafrick, 14 years ago

Commit changes in pickup before merge.

  • Property svn:eol-style set to native
File size: 4.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the orxonox library
33*/
34
35#ifndef _OrxonoxPrereqs_H__
36#define _OrxonoxPrereqs_H__
37
38#include "OrxonoxConfig.h"
39#include "tools/ToolsPrereqs.h"
40
41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
44
45#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
46#  ifdef ORXONOX_SHARED_BUILD
47#    define _OrxonoxExport __declspec(dllexport)
48#  else
49#    if defined( __MINGW32__ )
50#      define _OrxonoxExport
51#    else
52#      define _OrxonoxExport __declspec(dllimport)
53#    endif
54#  endif
55#elif defined ( ORXONOX_GCC_VISIBILITY )
56#  define _OrxonoxExport  __attribute__ ((visibility("default")))
57#else
58#  define _OrxonoxExport
59#endif
60
61//-----------------------------------------------------------------------
62// Forward declarations
63//-----------------------------------------------------------------------
64
65namespace orxonox
66{
67    class CameraManager;
68    class Level;
69    class LevelManager;
70    class PawnManager;
71    class PlayerManager;
72    class Radar;
73    class Scene;
74
75    // collisionshapes
76    class CollisionShape;
77    class CompoundCollisionShape;
78    class WorldEntityCollisionShape;
79
80    // controllers
81    class AIController;
82    class ArtificialController;
83    class Controller;
84    class HumanController;
85    class ScriptController;
86    class WaypointController;
87    class WaypointPatrolController;
88
89    // gametypes
90    class Asteroids;
91    class Deathmatch;
92    class Gametype;
93    class TeamBaseMatch;
94    class TeamDeathmatch;
95    class UnderAttack;
96
97    // graphics
98    class Backlight;
99    class Billboard;
100    class BlinkingBillboard;
101    class Camera;
102    class FadingBillboard;
103    class GlobalShader;
104    class Light;
105    class Model;
106    class ParticleEmitter;
107    class ParticleSpawner;
108
109    // infos
110    class Bot;
111    class GametypeInfo;
112    class HumanPlayer;
113    class Info;
114    class PlayerInfo;
115
116    // interfaces
117    class GametypeMessageListener;
118    class NotificationListener;
119    class Pickupable;
120    class PickupCarrier;
121    class PlayerTrigger;
122    class RadarListener;
123    class RadarViewable;
124    class Rewardable;
125    class TeamColourable;
126
127    // items
128    class Engine;
129    class Item;
130    class MultiStateEngine;
131
132    // overlays
133    class InGameConsole;
134    class Map;
135    class OrxonoxOverlay;
136    class OverlayGroup;
137
138    //sound
139    class AmbientSound;
140    class BaseSound;
141    class SoundManager;
142    class WorldSound;
143
144    // weaponsystem
145    class DefaultWeaponmodeLink;
146    class Munition;
147    class Weapon;
148    class WeaponMode;
149    class WeaponPack;
150    class WeaponSet;
151    class WeaponSlot;
152    class WeaponSystem;
153
154    // worldentities
155    class BigExplosion;
156    class CameraPosition;
157    class ControllableEntity;
158    class ExplosionChunk;
159    class MobileEntity;
160    class MovableEntity;
161    class SpawnPoint;
162    class StaticEntity;
163    class TeamSpawnPoint;
164    class WorldEntity;
165    // worldentities, pawns
166    class Destroyer;
167    class Pawn;
168    class SpaceShip;
169    class Spectator;
170    class TeamBaseMatchBase;
171}
172
173// Bullet Physics Engine
174class btTransform;
175class btVector3;
176
177class btRigidBody;
178class btCollisionObject;
179class btGhostObject;
180class btManifoldPoint;
181
182class btCollisionShape;
183class btSphereShape;
184class btCompoundShape;
185class btStaticPlaneShape;
186
187class btDiscreteDynamicsWorld;
188class bt32BitAxisSweep3;
189class btDefaultCollisionConfiguration;
190class btCollisionDispatcher;
191class btSequentialImpulseConstraintSolver;
192
193// ALUT
194typedef struct ALCcontext_struct ALCcontext;
195typedef struct ALCdevice_struct ALCdevice;
196typedef unsigned int ALuint;
197typedef int ALint;
198
199#endif /* _OrxonoxPrereqs_H__ */
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