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source: code/branches/pickup2/src/modules/pickup/DroppedItem.h @ 6405

Last change on this file since 6405 was 6405, checked in by dafrick, 14 years ago

Commit changes in pickup before merge.

  • Property svn:eol-style set to native
File size: 1.9 KB
RevLine 
[2917]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
[3196]31    @brief Definition of DroppedItem
[2917]32*/
33
34#ifndef _DroppedItem_H__
35#define _DroppedItem_H__
36
37#include "OrxonoxPrereqs.h"
38
[5953]39#include "PickupSpawner.h"
[2917]40
41namespace orxonox
42{
[5953]43    class _OrxonoxExport DroppedItem : public PickupSpawner
[2917]44    {
[5953]45        public:
46            DroppedItem(BaseObject* creator);
47            DroppedItem(BaseObject* creator, BaseItem* item, float triggerDistance, float respawnTime, int maxSpawnedItems);
48            virtual ~DroppedItem();
[2917]49
[5953]50            static DroppedItem* createDefaultDrop(BaseItem* item, const Vector3& position, const ColourValue& flareColour = ColourValue(0.5f, 1.0f, 0.3f), float timeToLive = 0);
51            static DroppedItem* createDefaultDrop(BaseItem* item, Pawn* pawn, const ColourValue& flareColour = ColourValue(0.5f, 1.0f, 0.3f), float timeToLive = 0);
[5947]52
[5953]53        protected:
54            virtual BaseItem* getItem(void);
[2917]55
[5953]56        private:
[2917]57
[5953]58            BaseItem* item_; //!< The dropped item.
[2917]59
60    };
61}
62
63#endif /* _DroppedItem_H__ */
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