| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Aurelian Jaggi | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "ForceField.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/XMLPort.h" | 
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| 33 | #include "worldentities/MobileEntity.h" | 
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| 34 |  | 
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| 35 | namespace orxonox | 
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| 36 | { | 
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| 37 |     CreateFactory(ForceField); | 
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| 38 |  | 
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| 39 |     ForceField::ForceField(BaseObject* creator) : StaticEntity(creator) | 
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| 40 |     { | 
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| 41 |         RegisterObject(ForceField); | 
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| 42 |  | 
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| 43 |         //Standard Values | 
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| 44 |         this->setDirection(Vector3::ZERO); | 
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| 45 |         velocity_ = 100; | 
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| 46 |         diameter_ = 500; | 
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| 47 |         length_ = 5000; | 
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| 48 |     } | 
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| 49 |  | 
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| 50 |     ForceField::~ForceField() {} | 
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| 51 |  | 
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| 52 |     void ForceField::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 53 |     { | 
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| 54 |         SUPER(ForceField, XMLPort, xmlelement, mode); | 
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| 55 |  | 
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| 56 |         //For correct xml import use: position, direction, velocity, scale | 
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| 57 |         XMLPortParam(ForceField, "velocity", setVelocity, getVelocity, xmlelement, mode).defaultValues(100); | 
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| 58 |         XMLPortParam(ForceField, "diameter", setDiameter, getDiameter, xmlelement, mode).defaultValues(500); | 
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| 59 |         XMLPortParam(ForceField, "length"  , setLength  , getLength  , xmlelement, mode).defaultValues(2000); | 
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| 60 |     } | 
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| 61 |  | 
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| 62 |     void ForceField::tick(float dt) | 
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| 63 |     { | 
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| 64 |         for (ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it) | 
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| 65 |         { | 
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| 66 |             //calculate from | 
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| 67 |             Vector3 directionVec = this->getOrientation() * WorldEntity::FRONT; | 
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| 68 |             directionVec.normalise(); | 
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| 69 |  | 
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| 70 |             Vector3 distanceVec = it->getWorldPosition() - (this->getWorldPosition() + (this->length_ / 2 * directionVec)); | 
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| 71 |  | 
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| 72 |             //distance from centervector of the field ( | 
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| 73 |             float distFromCenterVec = ((it->getWorldPosition() - this->getWorldPosition()).crossProduct(directionVec)).length(); | 
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| 74 |  | 
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| 75 |             if (distanceVec.length() < this->length_ / 2 && distFromCenterVec < diameter_ / 2) | 
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| 76 |             { | 
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| 77 |                 //normalize distance from center | 
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| 78 |                 it->applyCentralForce(((diameter_ / 2 - distFromCenterVec) / (diameter_ / 2)) * directionVec * velocity_); | 
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| 79 |             } | 
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| 80 |         } | 
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| 81 |     } | 
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| 82 | } | 
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| 83 |  | 
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| 84 |  | 
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| 85 |  | 
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| 86 |  | 
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| 87 |  | 
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