| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "SpawnPoint.h" | 
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 | 30 |  | 
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 | 31 | #include "core/CoreIncludes.h" | 
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| [3196] | 32 | #include "core/Template.h" | 
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| [2072] | 33 | #include "core/XMLPort.h" | 
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| [5735] | 34 | #include "gametypes/Gametype.h" | 
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 | 35 | #include "worldentities/pawns/Pawn.h" | 
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| [2072] | 36 |  | 
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 | 37 | namespace orxonox | 
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 | 38 | { | 
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 | 39 |     CreateFactory(SpawnPoint); | 
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 | 40 |  | 
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| [2662] | 41 |     SpawnPoint::SpawnPoint(BaseObject* creator) : StaticEntity(creator) | 
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| [2072] | 42 |     { | 
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 | 43 |         RegisterObject(SpawnPoint); | 
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 | 44 |  | 
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 | 45 |         this->template_ = 0; | 
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 | 46 |  | 
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 | 47 |         if (this->getGametype()) | 
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 | 48 |             this->getGametype()->registerSpawnPoint(this); | 
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 | 49 |         else | 
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 | 50 |             COUT(1) << "Error: SpawnPoint has no Gametype" << std::endl; | 
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 | 51 |  | 
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| [5935] | 52 |         this->setSyncMode(0x0); | 
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| [2072] | 53 |     } | 
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 | 54 |  | 
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 | 55 |     void SpawnPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 56 |     { | 
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 | 57 |         SUPER(SpawnPoint, XMLPort, xmlelement, mode); | 
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 | 58 |  | 
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 | 59 |         XMLPortParam(SpawnPoint, "spawnclass", setSpawnClassName, getSpawnClassName, xmlelement, mode); | 
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 | 60 |         XMLPortParam(SpawnPoint, "pawndesign", setTemplateName, getTemplateName, xmlelement, mode); | 
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 | 61 |     } | 
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 | 62 |  | 
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 | 63 |     void SpawnPoint::setSpawnClassName(const std::string& name) | 
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 | 64 |     { | 
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 | 65 |         this->spawnclassname_ = name; | 
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 | 66 |         this->spawnclass_ = ClassByString(name); | 
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 | 67 |     } | 
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 | 68 |  | 
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 | 69 |     void SpawnPoint::setTemplateName(const std::string& name) | 
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 | 70 |     { | 
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 | 71 |         this->templatename_ = name; | 
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 | 72 |         this->template_ = Template::getTemplate(name); | 
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 | 73 |     } | 
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 | 74 |  | 
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| [3196] | 75 |     void SpawnPoint::setTemplate(Template* temp) | 
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 | 76 |     { | 
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 | 77 |         this->template_ = temp; | 
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 | 78 |         this->templatename_ = temp->getName(); | 
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 | 79 |     } | 
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 | 80 |  | 
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| [2072] | 81 |     Pawn* SpawnPoint::spawn() | 
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 | 82 |     { | 
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 | 83 |         Pawn* entity = this->spawnclass_.fabricate(this); | 
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 | 84 |         if (entity) | 
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 | 85 |         { | 
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 | 86 |             this->getGametype()->pawnPreSpawn(entity); | 
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 | 87 |  | 
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 | 88 |             this->spawn(entity); | 
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 | 89 |  | 
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 | 90 |             if (this->template_) | 
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 | 91 |                 entity->addTemplate(this->template_); | 
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 | 92 |  | 
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 | 93 |             entity->postSpawn(); | 
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 | 94 |  | 
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 | 95 |             this->getGametype()->pawnPostSpawn(entity); | 
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 | 96 |  | 
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 | 97 |             this->fireEvent(); | 
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 | 98 |         } | 
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 | 99 |         return entity; | 
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 | 100 |     } | 
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 | 101 |  | 
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 | 102 |     void SpawnPoint::spawn(ControllableEntity* entity) | 
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 | 103 |     { | 
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| [3033] | 104 |         entity->setPosition(this->getWorldPosition()); | 
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 | 105 |         entity->setOrientation(this->getWorldOrientation()); | 
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| [2072] | 106 |     } | 
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 | 107 | } | 
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