| [2414] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "ExplosionChunk.h" | 
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 | 30 |  | 
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 | 31 | #include "core/CoreIncludes.h" | 
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 | 32 | #include "core/Executor.h" | 
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| [3196] | 33 | #include "core/GameMode.h" | 
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 | 34 | #include "util/Exception.h" | 
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| [5735] | 35 | #include "Scene.h" | 
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| [2414] | 36 | #include "tools/ParticleInterface.h" | 
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 | 37 |  | 
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 | 38 | namespace orxonox | 
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 | 39 | { | 
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 | 40 |     CreateFactory(ExplosionChunk); | 
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 | 41 |  | 
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 | 42 |     ExplosionChunk::ExplosionChunk(BaseObject* creator) : MovableEntity(creator) | 
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 | 43 |     { | 
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 | 44 |         RegisterObject(ExplosionChunk); | 
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 | 45 |  | 
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| [2896] | 46 |         if ( GameMode::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) ) | 
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| [2414] | 47 |             ThrowException(AbortLoading, "Can't create ExplosionChunk, no scene or no scene manager given."); | 
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 | 48 |  | 
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| [2422] | 49 |         this->bStop_ = false; | 
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| [3280] | 50 |         this->LOD_ = LODParticle::Normal; | 
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| [2414] | 51 |  | 
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| [2896] | 52 |         if ( GameMode::showsGraphics() ) | 
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| [2414] | 53 |         { | 
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| [2759] | 54 |             try | 
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 | 55 |             { | 
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 | 56 |                 this->fire_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); | 
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 | 57 |                 this->attachOgreObject(this->fire_->getParticleSystem()); | 
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 | 58 |                 this->smoke_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); | 
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 | 59 |                 this->attachOgreObject(this->smoke_->getParticleSystem()); | 
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 | 60 |             } | 
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 | 61 |             catch (...) | 
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 | 62 |             { | 
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| [5747] | 63 |                 COUT(1) << "Error: Couln't load particle effect in ExplosionChunk: " << Exception::handleMessage() << std::endl; | 
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| [2759] | 64 |                 this->fire_ = 0; | 
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 | 65 |                 this->smoke_ = 0; | 
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 | 66 |             } | 
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| [2414] | 67 |         } | 
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| [2759] | 68 |         else | 
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| [2414] | 69 |         { | 
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 | 70 |             this->fire_ = 0; | 
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 | 71 |             this->smoke_ = 0; | 
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 | 72 |         } | 
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 | 73 |  | 
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| [2896] | 74 |         if (GameMode::isMaster()) | 
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| [2422] | 75 |         { | 
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 | 76 |             Vector3 velocity(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)); | 
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 | 77 |             velocity.normalise(); | 
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 | 78 |             velocity *= rnd(60, 80); | 
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 | 79 |             this->setVelocity(velocity); | 
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| [2414] | 80 |  | 
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| [5935] | 81 |             this->destroyTimer_.setTimer(rnd(1, 2), false, createExecutor(createFunctor(&ExplosionChunk::stop, this))); | 
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| [2422] | 82 |         } | 
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| [2414] | 83 |  | 
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 | 84 |         this->registerVariables(); | 
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 | 85 |     } | 
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 | 86 |  | 
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 | 87 |     ExplosionChunk::~ExplosionChunk() | 
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 | 88 |     { | 
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 | 89 |         if (this->isInitialized()) | 
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 | 90 |         { | 
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 | 91 |             if (this->fire_) | 
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| [2485] | 92 |             { | 
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 | 93 |                 this->detachOgreObject(this->fire_->getParticleSystem()); | 
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| [5935] | 94 |                 this->fire_->destroy(); | 
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| [2485] | 95 |             } | 
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| [2414] | 96 |             if (this->smoke_) | 
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| [2485] | 97 |             { | 
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 | 98 |                 this->detachOgreObject(this->smoke_->getParticleSystem()); | 
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| [5935] | 99 |                 this->smoke_->destroy(); | 
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| [2485] | 100 |             } | 
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| [2414] | 101 |         } | 
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 | 102 |     } | 
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 | 103 |  | 
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 | 104 |     void ExplosionChunk::registerVariables() | 
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 | 105 |     { | 
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| [3280] | 106 |         registerVariable((int&)(this->LOD_), VariableDirection::ToClient, new NetworkCallback<ExplosionChunk>(this, &ExplosionChunk::LODchanged)); | 
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 | 107 |         registerVariable(this->bStop_,       VariableDirection::ToClient, new NetworkCallback<ExplosionChunk>(this, &ExplosionChunk::checkStop)); | 
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| [2414] | 108 |     } | 
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 | 109 |  | 
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 | 110 |     void ExplosionChunk::LODchanged() | 
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 | 111 |     { | 
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 | 112 |         if (this->fire_) | 
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 | 113 |             this->fire_->setDetailLevel(this->LOD_); | 
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 | 114 |         if (this->smoke_) | 
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 | 115 |             this->smoke_->setDetailLevel(this->LOD_); | 
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 | 116 |     } | 
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 | 117 |  | 
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| [2422] | 118 |     void ExplosionChunk::checkStop() | 
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 | 119 |     { | 
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 | 120 |         if (this->bStop_) | 
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 | 121 |             this->stop(); | 
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 | 122 |     } | 
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 | 123 |  | 
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| [2414] | 124 |     void ExplosionChunk::stop() | 
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 | 125 |     { | 
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 | 126 |         if (this->fire_) | 
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 | 127 |             this->fire_->setEnabled(false); | 
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 | 128 |         if (this->smoke_) | 
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 | 129 |             this->smoke_->setEnabled(false); | 
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 | 130 |  | 
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| [2896] | 131 |         if (GameMode::isMaster()) | 
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| [2422] | 132 |         { | 
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 | 133 |             this->bStop_ = true; | 
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| [5935] | 134 |             this->destroyTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&ExplosionChunk::destroy, this))); | 
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| [2422] | 135 |         } | 
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| [2414] | 136 |     } | 
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 | 137 |  | 
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 | 138 |     void ExplosionChunk::tick(float dt) | 
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 | 139 |     { | 
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 | 140 |         static const unsigned int CHANGES_PER_SECOND = 5; | 
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 | 141 |  | 
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| [2896] | 142 |         if (GameMode::isMaster() && rnd() < dt*CHANGES_PER_SECOND) | 
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| [2414] | 143 |         { | 
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 | 144 |             float length = this->getVelocity().length(); | 
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 | 145 |  | 
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 | 146 |             Vector3 change(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)); | 
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 | 147 |             change.normalise(); | 
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| [3196] | 148 |             change *= rnd(0.4f, 0.8f); | 
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| [2414] | 149 |             Vector3 velocity = this->getVelocity(); | 
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 | 150 |             velocity.normalise(); | 
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 | 151 |             velocity += change; | 
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 | 152 |             velocity.normalise(); | 
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| [3196] | 153 |             velocity *= length * rnd(0.8f, 1.0f); | 
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| [2414] | 154 |  | 
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 | 155 |             this->setVelocity(velocity); | 
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 | 156 |         } | 
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 | 157 |  | 
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 | 158 |         SUPER(ExplosionChunk, tick, dt); | 
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 | 159 |     } | 
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 | 160 | } | 
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