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source: code/branches/pickup/src/orxonox/pickup/PickupSpawner.cc @ 5902

Last change on this file since 5902 was 5902, checked in by dafrick, 15 years ago

Added comments and a lot of TODO's, many of which probably are obsolete by now, so don't mind them, they're just to help me remember, what I thought at the time I went through that particular code.

  • Property svn:eol-style set to native
File size: 6.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of PickupSpawner.
32*/
33
34#include "PickupSpawner.h"
35
36#include "BaseItem.h"
37
38#include "core/CoreIncludes.h"
39#include "core/GUIManager.h"     // HACK; see below
40#include "core/Template.h"
41#include "core/XMLPort.h"
42#include "worldentities/pawns/Pawn.h"
43#include "PickupInventory.h"    // HACK; Only for hack, remove later
44
45
46namespace orxonox
47{
48    const float PickupSpawner::bounceSpeed_s = 6.0f;
49    const float PickupSpawner::rotationSpeed_s = 1.0f;
50    const float PickupSpawner::bounceDistance_s = 4.0f;
51
52    CreateFactory(PickupSpawner);
53
54    /**
55    @brief
56        Constructor. Registers the PickupSpawner.
57    @param creator
58        Pointer to the object which created this item.
59    */
60    PickupSpawner::PickupSpawner(BaseObject* creator) : StaticEntity(creator)
61    {
62        RegisterObject(PickupSpawner);
63
64        this->itemTemplate_ = 0;
65        this->triggerDistance_ = 20;
66        this->respawnTime_ = 0.0f;
67        this->tickSum_ = 0.0f;
68    }
69
70    /**
71    @brief
72        Destructor.
73    */
74    PickupSpawner::~PickupSpawner()
75    {
76       
77    }
78
79    /**
80    @brief
81        Method for creating a PickupSpawner through XML.
82    @param xmlelement
83        XML element which contains the PickupSpawner.
84    @param mode
85        XMLPort mode.
86    */
87    void PickupSpawner::XMLPort(Element& xmlelement, XMLPort::Mode mode)
88    {
89        SUPER(PickupSpawner, XMLPort, xmlelement, mode);
90
91        XMLPortParam(PickupSpawner, "item", setItemTemplateName, getItemTemplateName, xmlelement, mode);
92        XMLPortParam(PickupSpawner, "triggerDistance", setTriggerDistance, getTriggerDistance, xmlelement, mode);
93        XMLPortParam(PickupSpawner, "respawnTime", setRespawnTime, getRespawnTime, xmlelement, mode);
94
95        //TODO: Kill hack.
96        // HACKs
97        // Load the GUI image as soon as the PickupSpawner gets loaded
98        //  = less delays while running
99        BaseObject* newObject = this->itemTemplate_->getBaseclassIdentifier()->fabricate(this);
100        BaseItem* asItem = orxonox_cast<BaseItem*>(newObject);
101        if (asItem)
102        {
103            asItem->addTemplate(this->itemTemplate_);
104            PickupInventory::getImageForItem(asItem);
105            delete newObject;
106        }
107
108        //  & load the GUI itself too, along with some empty windows
109        //   = even less delays
110        GUIManager::getInstance().showGUI("PickupInventory");
111        GUIManager::getInstance().executeCode("hideGUI(\"PickupInventory\")");
112        PickupInventory::getSingleton();
113    }
114
115    /**
116    @brief
117        Invoked when the activity has changed. Sets visibility of attached objects.
118    */
119    void PickupSpawner::changedActivity()
120    {
121        SUPER(PickupSpawner, changedActivity);
122
123        for (std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++)
124            (*it)->setVisible(this->isActive());
125    }
126
127    /**
128    @brief
129        Set the template name of the item to spawn, also loads the template.
130    @param name
131        Name of the new template.
132    */
133    void PickupSpawner::setItemTemplateName(const std::string& name)
134    {
135        this->itemTemplateName_ = name;
136        this->itemTemplate_ = Template::getTemplate(name);
137    }
138
139    /**
140    @brief
141        Tick, checks if any Pawn is close enough to trigger.
142    @param dt
143        Time since last tick.
144    */
145    //TODO: Replace this with a real DistanceTrigger.
146    void PickupSpawner::tick(float dt)
147    {
148        if (this->isActive())
149        {
150            for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); it++)
151            {
152                Vector3 distance = it->getWorldPosition() - this->getWorldPosition();
153                if (distance.length() < this->triggerDistance_)
154                    this->trigger(*it);
155            }
156            this->yaw(Radian(rotationSpeed_s*dt));
157            this->tickSum_ += bounceSpeed_s*dt;
158            this->translate(Vector3(0,bounceDistance_s*dt*sin(this->tickSum_),0));
159            if (this->tickSum_ > 2*Ogre::Math::PI)
160                this->tickSum_ -= 2*Ogre::Math::PI;
161        }
162    }
163
164    /**
165    @brief
166        Trigger the PickupSpawner.
167
168        Adds the pickup to the Pawn that triggered,
169        sets the timer to re-activate and deactives the PickupSpawner.
170
171    @param pawn
172        Pawn which triggered the PickupSpawner.
173    */
174    void PickupSpawner::trigger(Pawn* pawn)
175    {
176        if (this->isActive() && this->itemTemplate_ && this->itemTemplate_->getBaseclassIdentifier())
177        {
178            BaseObject* newObject = this->itemTemplate_->getBaseclassIdentifier()->fabricate(this);
179            BaseItem* asItem = orxonox_cast<BaseItem*>(newObject);
180            if (asItem)
181            {
182                asItem->setPickupIdentifier(this->itemTemplateName_);
183                asItem->addTemplate(this->itemTemplate_);
184
185                if (asItem->pickedUp(pawn))
186                {
187                    COUT(3) << this->itemTemplateName_ << " got picked up." << std::endl;
188
189                    if (this->respawnTime_ > 0.0f)
190                    {
191                        ExecutorMember<PickupSpawner>* executor = createExecutor(createFunctor(&PickupSpawner::respawnTimerCallback));
192                        this->respawnTimer_.setTimer(this->respawnTime_, false, this, executor);
193
194                        this->setActive(false);
195                        this->fireEvent();
196                    }
197                }
198                else
199                    delete newObject;
200            }
201        }
202    }
203
204    /**
205    @brief
206        Invoked by the timer, re-activates the PickupSpawner.
207    */
208    void PickupSpawner::respawnTimerCallback()
209    {
210        COUT(3) << "PickupSpawner reactivated." << std::endl;
211
212        this->setActive(true);
213    }
214}
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