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source: code/branches/pickup/src/orxonox/pickup/DroppedItem.h @ 5902

Last change on this file since 5902 was 5902, checked in by dafrick, 15 years ago

Added comments and a lot of TODO's, many of which probably are obsolete by now, so don't mind them, they're just to help me remember, what I thought at the time I went through that particular code.

  • Property svn:eol-style set to native
File size: 3.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of DroppedItem
32*/
33
34#ifndef _DroppedItem_H__
35#define _DroppedItem_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include "tools/Timer.h"
40#include "tools/interfaces/Tickable.h"
41#include "worldentities/StaticEntity.h"
42
43namespace orxonox
44{
45    class _OrxonoxExport DroppedItem : public StaticEntity, public Tickable
46    {
47    public:
48        DroppedItem(BaseObject* creator);
49        virtual ~DroppedItem();
50
51        //TODO: Comment.
52        //DroppedItem -> Item with no owner, alone in space?
53        //Would be much nicer if it would be triggered by a standard issue DistanceTrigger.
54        //Where is this created? I see no XMLPort.
55        //Where is the item for this created? What happens if more than one pawn triggers this?
56        //Add more than just one items, or even better create the ability to add a Collection.? Rename to ...?
57
58        void tick(float dt);
59        void trigger(Pawn* pawn);
60
61        static DroppedItem* createDefaultDrop(BaseItem* item, const Vector3& position, const ColourValue& flareColour = ColourValue(0.5f, 1.0f, 0.3f), float timeToLive = 0);
62        static DroppedItem* createDefaultDrop(BaseItem* item, Pawn* pawn, const ColourValue& flareColour = ColourValue(0.5f, 1.0f, 0.3f), float timeToLive = 0);
63
64        void createTimer(); //TODO: Can this be made private, too?
65        void timerCallback(); //TODO: This should really be private.
66
67        inline float getTriggerDistance() const
68            { return this->triggerDistance_; }
69        inline void setTriggerDistance(float distance)
70            { this->triggerDistance_ = distance; }
71
72        inline BaseItem* getItem() const
73            { return this->item_; }
74        //TODO: Needs to be public?
75        inline void setItem(BaseItem* item)
76            { this->item_ = item; }
77
78        inline float getTimeToLive() const
79            { return this->timeToLive_; }
80        //TODO: Needs to be public?
81        inline void setTimeToLive(float time)
82            { this->timeToLive_ = time; }
83    private:
84        float timeToLive_;
85        float triggerDistance_;
86        BaseItem* item_;
87
88        Timer<DroppedItem> timer_;
89    };
90}
91
92#endif /* _DroppedItem_H__ */
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