| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file CompoundCollisionShape.cc | 
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| 31 |     @brief Implementation of the CompoundCollisionShape class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "CompoundCollisionShape.h" | 
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| 35 |  | 
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| 36 | #include <BulletCollision/CollisionShapes/btCompoundShape.h> | 
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| 37 |  | 
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| 38 | #include "core/CoreIncludes.h" | 
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| 39 | #include "core/XMLPort.h" | 
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| 40 | #include "tools/BulletConversions.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 |     CreateFactory(CompoundCollisionShape); | 
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| 45 |  | 
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| 46 |     /** | 
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| 47 |     @brief | 
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| 48 |         Constructor. Registers and initializes the object. | 
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| 49 |     */ | 
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| 50 |     CompoundCollisionShape::CompoundCollisionShape(BaseObject* creator) : CollisionShape(creator) | 
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| 51 |     { | 
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| 52 |         RegisterObject(CompoundCollisionShape); | 
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| 53 |  | 
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| 54 |         this->compoundShape_  = new btCompoundShape(); | 
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| 55 |     } | 
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| 56 |  | 
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| 57 |     /** | 
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| 58 |     @brief | 
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| 59 |         Destructor. | 
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| 60 |         Deletes all its children. | 
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| 61 |     */ | 
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| 62 |     CompoundCollisionShape::~CompoundCollisionShape() | 
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| 63 |     { | 
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| 64 |         if (this->isInitialized()) | 
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| 65 |         { | 
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| 66 |             // Delete all children | 
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| 67 |             for (std::map<CollisionShape*, btCollisionShape*>::iterator it = this->attachedShapes_.begin(); | 
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| 68 |                 it != this->attachedShapes_.end(); ++it) | 
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| 69 |             { | 
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| 70 |                 // make sure that the child doesn't want to detach itself --> speedup because of the missing update | 
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| 71 |                 it->first->notifyDetached(); | 
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| 72 |                 it->first->destroy(); | 
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| 73 |             } | 
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| 74 |  | 
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| 75 |             delete this->compoundShape_; | 
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| 76 |         } | 
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| 77 |     } | 
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| 78 |  | 
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| 79 |     void CompoundCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 80 |     { | 
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| 81 |         SUPER(CompoundCollisionShape, XMLPort, xmlelement, mode); | 
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| 82 |         // Attached collision shapes | 
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| 83 |         XMLPortObject(CompoundCollisionShape, CollisionShape, "", attach, detach, xmlelement, mode); | 
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| 84 |     } | 
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| 85 |  | 
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| 86 |     /** | 
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| 87 |     @brief | 
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| 88 |         Attach the input CollisionShape to the CompoundCollisionShape. | 
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| 89 |     @param shape | 
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| 90 |         A pointer to the CollisionShape that is to be attached. | 
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| 91 |     */ | 
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| 92 |     void CompoundCollisionShape::attach(CollisionShape* shape) | 
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| 93 |     { | 
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| 94 |         // If either the input shape is NULL or we try to attach the CollisionShape to itself. | 
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| 95 |         if (!shape || static_cast<CollisionShape*>(this) == shape) | 
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| 96 |             return; | 
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| 97 |  | 
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| 98 |         if (this->attachedShapes_.find(shape) != this->attachedShapes_.end()) | 
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| 99 |         { | 
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| 100 |             CCOUT(2) << "Warning: Attaching a CollisionShape twice is not yet supported." << std::endl; | 
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| 101 |             return; | 
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| 102 |         } | 
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| 103 |  | 
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| 104 |         // Notify the CollisionShape that it is being attached to the CompoundCollisionShape. | 
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| 105 |         if (!shape->notifyBeingAttached(this)) | 
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| 106 |             return; | 
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| 107 |  | 
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| 108 |         // Attach it. | 
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| 109 |         this->attachedShapes_[shape] = shape->getCollisionShape(); | 
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| 110 |  | 
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| 111 |         // Only actually attach if we didn't pick a CompoundCollisionShape with no content. | 
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| 112 |         if (shape->getCollisionShape()) | 
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| 113 |         { | 
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| 114 |             btTransform transf(multi_cast<btQuaternion>(shape->getOrientation()), multi_cast<btVector3>(shape->getPosition())); | 
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| 115 |             // Add the btCollisionShape of the CollisionShape as a child shape to the btCompoundShape of the CompoundCollisionShape. | 
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| 116 |             this->compoundShape_->addChildShape(transf, shape->getCollisionShape()); | 
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| 117 |  | 
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| 118 |             this->updatePublicShape(); | 
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| 119 |         } | 
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| 120 |     } | 
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| 121 |  | 
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| 122 |     /** | 
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| 123 |     @brief | 
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| 124 |         Detach the input CollisionShape form the CompoundCollisionShape. | 
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| 125 |     @param shape | 
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| 126 |         A pointer to the CollisionShape to be detached. | 
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| 127 |     */ | 
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| 128 |     void CompoundCollisionShape::detach(CollisionShape* shape) | 
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| 129 |     { | 
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| 130 |         // If the input CollisionShape is actually attached. | 
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| 131 |         if (this->attachedShapes_.find(shape) != this->attachedShapes_.end()) | 
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| 132 |         { | 
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| 133 |             this->attachedShapes_.erase(shape); | 
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| 134 |             if (shape->getCollisionShape()) | 
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| 135 |                 this->compoundShape_->removeChildShape(shape->getCollisionShape()); // TODO: Apparently this is broken? | 
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| 136 |             shape->notifyDetached(); | 
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| 137 |  | 
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| 138 |             this->updatePublicShape(); | 
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| 139 |         } | 
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| 140 |         else | 
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| 141 |             CCOUT(2) << "Warning: Cannot detach non child collision shape" << std::endl; | 
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| 142 |     } | 
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| 143 |  | 
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| 144 |     /** | 
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| 145 |     @brief | 
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| 146 |         Detach all attached CollisionShapes. | 
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| 147 |     */ | 
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| 148 |     void CompoundCollisionShape::detachAll() | 
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| 149 |     { | 
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| 150 |         while (this->attachedShapes_.size() > 0) | 
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| 151 |             this->detach(this->attachedShapes_.begin()->first); | 
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| 152 |     } | 
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| 153 |  | 
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| 154 |     /** | 
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| 155 |     @brief | 
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| 156 |         Update the input CollisionShape that is attached to the CompoundCollisionShape. | 
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| 157 |         This is called when the input shape's internal collision shape (a btCollisionShape) has changed. | 
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| 158 |     @param shape | 
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| 159 |         A pointer to the CollisionShape to be updated. | 
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| 160 |     */ | 
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| 161 |     void CompoundCollisionShape::updateAttachedShape(CollisionShape* shape) | 
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| 162 |     { | 
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| 163 |         if (!shape) | 
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| 164 |             return; | 
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| 165 |  | 
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| 166 |         std::map<CollisionShape*, btCollisionShape*>::iterator it = this->attachedShapes_.find(shape); | 
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| 167 |         // Check whether the input shape belongs to this CompoundCollisionShape. | 
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| 168 |         if (it == this->attachedShapes_.end()) | 
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| 169 |         { | 
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| 170 |             CCOUT(2) << "Warning: Cannot update child shape: Instance not a child." << std::endl; | 
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| 171 |             return; | 
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| 172 |         } | 
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| 173 |  | 
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| 174 |         // Remove old btCollisionShape, stored in the children map | 
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| 175 |         if (it->second) | 
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| 176 |             this->compoundShape_->removeChildShape(it->second); // TODO: Apparently this is broken? | 
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| 177 |  | 
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| 178 |         // Only actually attach if we didn't pick a CompoundCollisionShape with no content | 
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| 179 |         if (shape->getCollisionShape()) | 
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| 180 |         { | 
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| 181 |             btTransform transf(multi_cast<btQuaternion>(shape->getOrientation()), multi_cast<btVector3>(shape->getPosition())); | 
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| 182 |             this->compoundShape_->addChildShape(transf, shape->getCollisionShape()); | 
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| 183 |             it->second = shape->getCollisionShape(); | 
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| 184 |         } | 
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| 185 |  | 
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| 186 |         this->updatePublicShape(); | 
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| 187 |     } | 
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| 188 |  | 
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| 189 |     /** | 
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| 190 |     @brief | 
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| 191 |         Updates the public shape, the collision shape this CompoundCollisionShape has to the outside. | 
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| 192 |     */ | 
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| 193 |     void CompoundCollisionShape::updatePublicShape() | 
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| 194 |     { | 
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| 195 |         btCollisionShape* primitive = 0; // The primitive shape, if there is one. | 
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| 196 |         bool bPrimitive = true; // Whether the CompoundCollisionShape has just one non-empty CollisionShape. And that shape also has no transformation. | 
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| 197 |         bool bEmpty = true; // Whether the CompoundCollisionShape is empty. | 
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| 198 |         // Iterate over all CollisionShapes that belong to this CompoundCollisionShape. | 
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| 199 |         for (std::map<CollisionShape*, btCollisionShape*>::const_iterator it = this->attachedShapes_.begin(); it != this->attachedShapes_.end(); ++it) | 
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| 200 |         { | 
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| 201 |             // TODO: Make sure this is correct. | 
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| 202 |             if (it->second) | 
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| 203 |             { | 
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| 204 |                 bEmpty = false; | 
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| 205 |                 if (!it->first->hasTransform() && bPrimitive) | 
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| 206 |                     primitive = it->second; | 
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| 207 |                 else | 
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| 208 |                 { | 
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| 209 |                     bPrimitive = false; | 
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| 210 |                     break; | 
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| 211 |                 } | 
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| 212 |             } | 
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| 213 |         } | 
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| 214 |  | 
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| 215 |         // If there is no non-empty CollisionShape. | 
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| 216 |         if (bEmpty) | 
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| 217 |         { | 
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| 218 |             // If there was none all along, nothing needs to be changed. | 
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| 219 |             if (this->collisionShape_ == 0) | 
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| 220 |                 return; | 
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| 221 |             this->collisionShape_ = 0; | 
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| 222 |         } | 
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| 223 |         // If the CompoundCollisionShape is just a primitive. | 
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| 224 |         // Only one shape to be added, no transform; return it directly. | 
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| 225 |         else if (bPrimitive) | 
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| 226 |             this->collisionShape_ = primitive; | 
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| 227 |         // Make sure we use the compound shape when returning a btCollisionShape. | 
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| 228 |         else | 
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| 229 |             this->collisionShape_ = this->compoundShape_; | 
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| 230 |  | 
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| 231 |         this->updateParent(); | 
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| 232 |     } | 
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| 233 |  | 
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| 234 |     /** | 
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| 235 |     @brief | 
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| 236 |         Get the attached CollisionShape at the given index. | 
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| 237 |     @param index | 
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| 238 |         The index of the desired CollisionShape. | 
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| 239 |     @return | 
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| 240 |         Returns a pointer to the attached CollisionShape at the given index. | 
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| 241 |     */ | 
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| 242 |     CollisionShape* CompoundCollisionShape::getAttachedShape(unsigned int index) const | 
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| 243 |     { | 
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| 244 |         unsigned int i = 0; | 
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| 245 |         for (std::map<CollisionShape*, btCollisionShape*>::const_iterator it = this->attachedShapes_.begin(); it != this->attachedShapes_.end(); ++it) | 
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| 246 |         { | 
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| 247 |             if (i == index) | 
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| 248 |                 return it->first; | 
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| 249 |             ++i; | 
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| 250 |         } | 
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| 251 |         return 0; | 
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| 252 |     } | 
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| 253 |  | 
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| 254 |     /** | 
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| 255 |     @brief | 
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| 256 |         Is called when the scale of the CompoundCollisionShape has changed. | 
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| 257 |         Iterates over all attached CollisionShapes and scales them, then recomputes their compound shape. | 
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| 258 |     */ | 
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| 259 |     void CompoundCollisionShape::changedScale() | 
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| 260 |     { | 
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| 261 |         CollisionShape::changedScale(); | 
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| 262 |  | 
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| 263 |         // Iterate through all attached CollisionShapes. | 
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| 264 |         for(std::map<CollisionShape*, btCollisionShape*>::const_iterator it = this->attachedShapes_.begin(); it != this->attachedShapes_.end(); it++) | 
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| 265 |         { | 
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| 266 |             // Rescale the CollisionShape. | 
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| 267 |             it->first->setScale3D(this->getScale3D()); | 
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| 268 |             this->updateAttachedShape(it->first); | 
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| 269 |         } | 
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| 270 |  | 
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| 271 |         this->updatePublicShape(); | 
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| 272 |     } | 
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| 273 | } | 
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