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source: code/branches/pickup/src/libraries/core/input/KeyBinder.h @ 5935

Last change on this file since 5935 was 5935, checked in by dafrick, 15 years ago

Hopefully merged trunk successfully into pickup branch.

  • Property svn:eol-style set to native
File size: 8.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _KeyBinder_H__
30#define _KeyBinder_H__
31
32#include "InputPrereqs.h"
33
34#include <cassert>
35#include <string>
36#include <vector>
37#include <boost/shared_ptr.hpp>
38
39#include "InputHandler.h"
40#include "Button.h"
41#include "HalfAxis.h"
42#include "InputCommands.h"
43#include "JoyStickQuantityListener.h"
44
45namespace orxonox
46{
47    /**
48    @brief
49        Maps mouse, keyboard and joy stick input to command strings and executes them.
50
51        The bindings are stored in ini-files (like the one for configValues) in the config Path.
52    @remarks
53        You cannot change the filename because the KeyBinderManager maps these filenames to the
54        KeyBinders. If you need to load other bindings, just create a new one.
55    */
56    class _CoreExport KeyBinder : public InputHandler, public JoyStickQuantityListener
57    {
58    public:
59        KeyBinder (const std::string& filename);
60        virtual ~KeyBinder();
61
62        void clearBindings();
63        bool setBinding(const std::string& binding, const std::string& name, bool bTemporary = false);
64        const std::string& getBindingsFilename()
65            { return this->filename_; }
66        void setConfigValues();
67        void resetJoyStickAxes();
68
69    protected: // functions
70        void loadBindings();
71        void buttonThresholdChanged();
72        void initialiseJoyStickBindings();
73        void compilePointerLists();
74        // from JoyStickQuantityListener interface
75        virtual void JoyStickQuantityChanged(const std::vector<JoyStick*>& joyStickList);
76
77        void allDevicesUpdated(float dt);
78        void mouseUpdated(float dt);
79        void joyStickUpdated(unsigned int joyStick, float dt);
80        // internal
81        void tickHalfAxis(HalfAxis& halfAxis);
82
83        void buttonPressed (const KeyEvent& evt);
84        void buttonReleased(const KeyEvent& evt);
85        void buttonHeld    (const KeyEvent& evt);
86
87        void buttonPressed (MouseButtonCode::ByEnum button);
88        void buttonReleased(MouseButtonCode::ByEnum button);
89        void buttonHeld    (MouseButtonCode::ByEnum button);
90        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
91        void mouseScrolled (int abs, int rel);
92
93        void buttonPressed (unsigned int device, JoyStickButtonCode::ByEnum button);
94        void buttonReleased(unsigned int device, JoyStickButtonCode::ByEnum button);
95        void buttonHeld    (unsigned int device, JoyStickButtonCode::ByEnum button);
96        void axisMoved     (unsigned int device, unsigned int axis, float value);
97
98    protected: // variables
99        //! Currently active joy sticks
100        std::vector<JoyStick*>  joySticks_;
101
102        //! Actual key bindings for keys on the keyboard
103        Button keys_            [KeyCode::numberOfKeys];
104        //! Number of mouse buttons in KeyBinder (+4)
105        static const unsigned int numberOfMouseButtons_ = MouseButtonCode::numberOfButtons + 4;
106        //! Actual key bindings for mouse buttons including the wheel(s)
107        Button mouseButtons_    [numberOfMouseButtons_];
108        //! Actual key bindings for mouse axes
109        HalfAxis mouseAxes_     [MouseAxisCode::numberOfAxes * 2];
110
111        //! Helper class to use something like std:vector<Button[64]>
112        struct JoyStickButtonVector
113        {
114            Button& operator[](unsigned int index) { return buttons[index]; }
115            Button buttons[JoyStickButtonCode::numberOfButtons];
116        };
117        //! Actual key bindings for joy stick buttons
118        std::vector<shared_ptr<JoyStickButtonVector> > joyStickButtons_;
119        //! Helper class to use something like std:vector<HalfAxis[48]>
120        struct JoyStickAxisVector
121        {
122            HalfAxis& operator[](unsigned int index) { return halfAxes[index]; }
123            HalfAxis halfAxes[JoyStickAxisCode::numberOfAxes * 2];
124        };
125        //! Actual key bindings for joy stick axes (and sliders)
126        std::vector<shared_ptr<JoyStickAxisVector> > joyStickAxes_;
127
128        //! Pointer map with all Buttons, including half axes
129        std::map<std::string, Button*> allButtons_;
130        //! Pointer list with all half axes
131        std::vector<HalfAxis*> allHalfAxes_;
132
133        /**
134        @brief
135            Commands that have additional parameters (axes) are executed at the end of
136            update() so that all values can be buffered for single execution.
137        */
138        std::vector<BufferedParamCommand*> paramCommandBuffer_;
139
140        //! Keeps track of the absolute mouse value (incl. scroll wheel)
141        int mousePosition_[2];
142        //! Used to derive mouse input if requested
143        int mouseRelative_[2];
144        float deriveTime_;
145
146        //! Name of the file used in this KeyBinder (constant!)
147        const std::string filename_;
148        //! Config file used. ConfigFileType::NoType in case of KeyDetector. Also indicates whether we've already loaded.
149        ConfigFileType configFile_;
150
151    private:
152        //##### ConfigValues #####
153        //! Whether to filter small value analog input
154        bool bFilterAnalogNoise_;
155        //! Threshold for analog triggers until which the state is 0.
156        float analogThreshold_;
157        //! Threshold for analog triggers until which the button is not pressed.
158        float buttonThreshold_;
159        //! Derive mouse input for absolute values?
160        bool bDeriveMouseInput_;
161        //! Accuracy of the mouse input deriver. The higher the more precise, but laggier.
162        float derivePeriod_;
163        //! mouse sensitivity
164        float mouseSensitivity_;
165        //! mouse sensitivity if mouse input is derived
166        float mouseSensitivityDerived_;
167        //! Equals one step of the mousewheel
168        int mouseWheelStepSize_;
169
170        //##### Constant config variables #####
171        // Use some value at about 1000. This can be configured with mouseSensitivity_ anyway.
172        static const int mouseClippingSize_ = 1024;
173    };
174
175
176    inline void KeyBinder::buttonPressed (const KeyEvent& evt)
177    { assert(!keys_[evt.getKeyCode()].name_.empty()); keys_[evt.getKeyCode()].execute(KeybindMode::OnPress); }
178
179    inline void KeyBinder::buttonReleased(const KeyEvent& evt)
180    { assert(!keys_[evt.getKeyCode()].name_.empty()); keys_[evt.getKeyCode()].execute(KeybindMode::OnRelease); }
181
182    inline void KeyBinder::buttonHeld    (const KeyEvent& evt)
183    { assert(!keys_[evt.getKeyCode()].name_.empty()); keys_[evt.getKeyCode()].execute(KeybindMode::OnHold); }
184
185
186    inline void KeyBinder::buttonPressed (MouseButtonCode::ByEnum button)
187    { mouseButtons_[button].execute(KeybindMode::OnPress); }
188
189    inline void KeyBinder::buttonReleased(MouseButtonCode::ByEnum button)
190    { mouseButtons_[button].execute(KeybindMode::OnRelease); }
191
192    inline void KeyBinder::buttonHeld    (MouseButtonCode::ByEnum button)
193    { mouseButtons_[button].execute(KeybindMode::OnHold); }
194
195
196    inline void KeyBinder::buttonPressed (unsigned int device, JoyStickButtonCode::ByEnum button)
197    { (*joyStickButtons_[device])[button].execute(KeybindMode::OnPress); }
198
199    inline void KeyBinder::buttonReleased(unsigned int device, JoyStickButtonCode::ByEnum button)
200    { (*joyStickButtons_[device])[button].execute(KeybindMode::OnRelease); }
201
202    inline void KeyBinder::buttonHeld    (unsigned int device, JoyStickButtonCode::ByEnum button)
203    { (*joyStickButtons_[device])[button].execute(KeybindMode::OnHold); }
204
205    inline void KeyBinder::allDevicesUpdated(float dt)
206    {
207        // execute all buffered bindings (additional parameter)
208        for (unsigned int i = 0; i < paramCommandBuffer_.size(); i++)
209        {
210            paramCommandBuffer_[i]->rel_ *= dt;
211            paramCommandBuffer_[i]->execute();
212        }
213
214        // always reset the relative movement of the mouse
215        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
216            mouseAxes_[i].relVal_ = 0.0f;
217    }
218}
219
220#endif /* _KeyBinder_H__ */
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