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source: code/branches/pickup/src/libraries/core/BaseObject.cc @ 5935

Last change on this file since 5935 was 5935, checked in by dafrick, 15 years ago

Hopefully merged trunk successfully into pickup branch.

  • Property svn:eol-style set to native
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the BaseObject class.
32*/
33
34#include "BaseObject.h"
35
36#include <tinyxml/tinyxml.h>
37
38#include "util/StringUtils.h"
39#include "CoreIncludes.h"
40#include "Event.h"
41#include "EventIncludes.h"
42#include "Functor.h"
43#include "Iterator.h"
44#include "Template.h"
45#include "XMLFile.h"
46#include "XMLNameListener.h"
47#include "XMLPort.h"
48
49namespace orxonox
50{
51    CreateFactory(BaseObject);
52
53    /**
54        @brief Constructor: Registers the object in the BaseObject-list.
55    */
56    BaseObject::BaseObject(BaseObject* creator) : bInitialized_(false)
57    {
58        RegisterRootObject(BaseObject);
59
60        this->bInitialized_ = true;
61
62        this->bActive_ = true;
63        this->bVisible_ = true;
64        this->oldGametype_ = 0;
65        this->bRegisteredEventStates_ = false;
66
67        this->lastLoadedXMLElement_ = 0;
68
69        this->mainStateFunctor_ = 0;
70
71        this->setCreator(creator);
72        if (this->creator_)
73        {
74            this->setFile(this->creator_->getFile());
75            this->setNamespace(this->creator_->getNamespace());
76            this->setScene(this->creator_->getScene(), this->creator_->getSceneID());
77            this->setGametype(this->creator_->getGametype());
78        }
79        else
80        {
81            this->file_ = 0;
82            this->namespace_ = 0;
83            this->scene_ = 0;
84            this->sceneID_ = OBJECTID_UNKNOWN;
85            this->gametype_ = 0;
86        }
87    }
88
89    /**
90        @brief Destructor
91    */
92    BaseObject::~BaseObject()
93    {
94        if (this->isInitialized())
95        {
96            for (std::map<BaseObject*, std::string>::const_iterator it = this->eventSources_.begin(); it != this->eventSources_.end(); )
97                this->removeEventSource((it++)->first);
98
99            for (std::set<BaseObject*>::const_iterator it = this->eventListeners_.begin(); it != this->eventListeners_.end(); )
100                (*(it++))->removeEventSource(this);
101
102            for (std::map<std::string, EventState*>::const_iterator it = this->eventStates_.begin(); it != this->eventStates_.end(); ++it)
103                delete it->second;
104        }
105    }
106
107    /**
108        @brief XML loading and saving.
109        @param xmlelement The XML-element
110        @param loading Loading (true) or saving (false)
111    */
112    void BaseObject::XMLPort(Element& xmlelement, XMLPort::Mode mode)
113    {
114        XMLPortParam(BaseObject, "name", setXMLName, getName, xmlelement, mode);
115        XMLPortParam(BaseObject, "visible", setVisible, isVisible, xmlelement, mode);
116        XMLPortParam(BaseObject, "active", setActive, isActive, xmlelement, mode);
117        XMLPortParam(BaseObject, "mainstate", setMainStateName, getMainStateName, xmlelement, mode);
118
119        XMLPortObjectTemplate(BaseObject, Template, "templates", addTemplate, getTemplate, xmlelement, mode, Template*);
120        XMLPortObject(BaseObject, BaseObject, "eventlisteners", addEventListener, getEventListener, xmlelement, mode);
121       
122        Element* events = 0;
123        if (mode == XMLPort::LoadObject || mode == XMLPort::ExpandObject)
124            events = xmlelement.FirstChildElement("events", false);
125        else if (mode == XMLPort::SaveObject)
126            {}
127        if (events)
128            this->XMLEventPort(*events, mode);
129    }
130
131    /**
132        @brief Defines the possible event states of this object and parses eventsources from an XML file.
133        @param xmlelement The XML-element
134        @param loading Loading (true) or saving (false)
135    */
136    void BaseObject::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
137    {
138        XMLPortEventState(BaseObject, BaseObject, "activity", setActive, xmlelement, mode);
139        XMLPortEventState(BaseObject, BaseObject, "visibility", setVisible, xmlelement, mode);
140        XMLPortEventState(BaseObject, BaseObject, "mainstate", setMainState, xmlelement, mode);
141       
142        this->bRegisteredEventStates_ = true;
143    }
144
145    /**
146        @brief Loads the name of the object through XML and calls all XMLNameListener.
147        @param name The name of the object
148    */
149    void BaseObject::setXMLName(const std::string& name)
150    {
151        this->setName(name);
152
153        for (ObjectList<XMLNameListener>::iterator it = ObjectList<XMLNameListener>::begin(); it != ObjectList<XMLNameListener>::end(); ++it)
154            it->loadedNewXMLName(this);
155    }
156
157    /**
158        @brief Returns the levelfile that loaded this object.
159        @return The levelfile
160    */
161    const std::string& BaseObject::getFilename() const
162    {
163        if (this->file_)
164            return this->file_->getFilename();
165        else
166            return BLANKSTRING;
167    }
168
169    /**
170        @brief Adds a Template to the object.
171        @param name The name of the Template
172    */
173    void BaseObject::addTemplate(const std::string& name)
174    {
175        Template* temp = Template::getTemplate(name);
176        if (temp)
177            this->addTemplate(temp);
178        else
179            COUT(1) << "Error: \"" << name << "\" is not a valid Template name (in class: " << this->getIdentifier()->getName() << ", name: " << this->getName() << ")." << std::endl;
180    }
181
182    /**
183        @brief Adds a Template to the object.
184        @param temp The Template
185    */
186    void BaseObject::addTemplate(Template* temp)
187    {
188        this->templates_.insert(temp);
189        temp->applyOn(this);
190    }
191
192    /**
193        @brief Returns the Template with the given index.
194        @param index The index
195    */
196    Template* BaseObject::getTemplate(unsigned int index) const
197    {
198        unsigned int i = 0;
199        for (std::set<Template*>::const_iterator it = this->templates_.begin(); it != this->templates_.end(); ++it)
200        {
201            if (i == index)
202                return (*it);
203            i++;
204        }
205        return 0;
206    }
207
208    /**
209        @brief Adds a new event source for a specific state.
210        @param source The object which sends events to this object
211        @param state The state of this object which will be affected by the events
212    */
213    void BaseObject::addEventSource(BaseObject* source, const std::string& state)
214    {
215        this->eventSources_[source] = state;
216        source->registerEventListener(this);
217    }
218
219    /**
220        @brief Removes an eventsource (but doesn't unregister itself at the source).
221    */
222    void BaseObject::removeEventSource(BaseObject* source)
223    {
224        this->eventSources_.erase(source);
225        source->unregisterEventListener(this);
226    }
227
228    /**
229        @brief Returns an eventsource with a given index.
230    */
231    BaseObject* BaseObject::getEventSource(unsigned int index, const std::string& state) const
232    {
233        unsigned int i = 0;
234        for (std::map<BaseObject*, std::string>::const_iterator it = this->eventSources_.begin(); it != this->eventSources_.end(); ++it)
235        {
236            if (it->second != state)
237                continue;
238           
239            if (i == index)
240                return it->first;
241            ++i;
242        }
243        return 0;
244    }
245
246    /**
247        @brief Adds an object which listens to the events of this object. The events are sent to the other objects mainstate.
248    */
249    void BaseObject::addEventListener(BaseObject* listener)
250    {
251        this->eventListenersXML_.insert(listener);
252        listener->addEventSource(this, "mainstate");
253    }
254   
255    /**
256        @brief Returns an event listener with a given index.
257    */
258    BaseObject* BaseObject::getEventListener(unsigned int index) const
259    {
260        unsigned int i = 0;
261        for (std::set<BaseObject*>::const_iterator it = this->eventListenersXML_.begin(); it != this->eventListenersXML_.end(); ++it)
262        {
263            if (i == index)
264                return *it;
265            ++i;
266        }
267        return 0;
268    }
269
270    /**
271        @brief Adds a new event-state to the object. Event-states are states which can be changed by events.
272        @param name  The name of the event
273        @param state The object containing information about the event-state
274    */
275    void BaseObject::addEventState(const std::string& name, EventState* state)
276    {
277        std::map<std::string, EventState*>::const_iterator it = this->eventStates_.find(name);
278        if (it != this->eventStates_.end())
279        {
280            COUT(2) << "Warning: Overwriting EventState in class " << this->getIdentifier()->getName() << "." << std::endl;
281            delete (it->second);
282        }
283
284        this->eventStates_[name] = state;
285    }
286
287    /**
288        @brief Returns the event-state with the given name.
289    */
290    EventState* BaseObject::getEventState(const std::string& name) const
291    {
292        std::map<std::string, EventState*>::const_iterator it = this->eventStates_.find(name);
293        if (it != this->eventStates_.end())
294            return ((*it).second);
295        else
296            return 0;
297    }
298
299    /**
300        @brief Fires an event (without a state).
301    */
302    void BaseObject::fireEvent(const std::string& name)
303    {
304        this->fireEvent(true, name);
305        this->fireEvent(false, name);
306    }
307
308    /**
309        @brief Fires an event which activates or deactivates a state.
310    */
311    void BaseObject::fireEvent(bool activate, const std::string& name)
312    {
313        this->fireEvent(activate, this, name);
314    }
315
316    /**
317        @brief Fires an event which activates or deactivates a state with agiven originator (the object which triggered the event).
318    */
319    void BaseObject::fireEvent(bool activate, BaseObject* originator, const std::string& name)
320    {
321        Event event(activate, originator, name);
322
323        for (std::set<BaseObject*>::iterator it = this->eventListeners_.begin(); it != this->eventListeners_.end(); ++it)
324        {
325            event.statename_ = (*it)->eventSources_[this];
326            (*it)->processEvent(event);
327        }
328    }
329
330    /**
331        @brief Fires an event, using the Event struct.
332    */
333    void BaseObject::fireEvent(Event& event)
334    {
335        for (std::set<BaseObject*>::iterator it = this->eventListeners_.begin(); it != this->eventListeners_.end(); ++it)
336            (*it)->processEvent(event);
337    }
338
339    /**
340        @brief Processing an event by calling the right main state.
341        @param event The event struct which contains the information about the event
342    */
343    void BaseObject::processEvent(Event& event)
344    {
345        this->registerEventStates();
346       
347        std::map<std::string, EventState*>::const_iterator it = this->eventStates_.find(event.statename_);
348        if (it != this->eventStates_.end())
349            it->second->process(event, this);
350        else if (event.statename_ != "")
351            COUT(2) << "Warning: \"" << event.statename_ << "\" is not a valid state in object \"" << this->getName() << "\" of class " << this->getIdentifier()->getName() << "." << std::endl;
352        else
353            COUT(2) << "Warning: Event with invalid source sent to object \"" << this->getName() << "\" of class " << this->getIdentifier()->getName() << "." << std::endl;
354    }
355
356    /**
357        @brief Sets the main state of the object to a given boolean value.
358       
359        Note: The main state of an object can be set with the @ref setMainStateName function.
360        It's part of the eventsystem and used for event forwarding (when the target object can't specify a specific state,
361        the main state is used by default).
362    */
363    void BaseObject::setMainState(bool state)
364    {
365        if (this->mainStateFunctor_)
366        {
367            if (this->mainStateFunctor_->getParamCount() == 0)
368            {
369                if (state)
370                    (*this->mainStateFunctor_)();
371            }
372            else
373            {
374                (*this->mainStateFunctor_)(state);
375            }
376        }
377        else
378            COUT(2) << "Warning: No MainState defined in object \"" << this->getName() << "\" (" << this->getIdentifier()->getName() << ")" << std::endl;
379    }
380
381    /**
382        @brief This function gets called if the main state name of the object changes.
383    */
384    void BaseObject::changedMainStateName()
385    {
386        this->mainStateFunctor_ = 0;
387
388        if (this->mainStateName_ != "")
389        {
390            this->registerEventStates();
391           
392            std::map<std::string, EventState*>::const_iterator it = this->eventStates_.find(this->mainStateName_);
393            if (it != this->eventStates_.end() && it->second->getFunctor())
394            {
395                if (it->second->getFunctor()->getParamCount() <= 1)
396                    this->mainStateFunctor_ = it->second->getFunctor();
397                else
398                    COUT(2) << "Warning: Can't use \"" << this->mainStateName_ << "\" as MainState because it needs a second argument." << std::endl;
399            }
400            else
401                COUT(2) << "Warning: \"" << this->mainStateName_ << "\" is not a valid MainState." << std::endl;
402        }
403    }
404   
405    /**
406        @brief Calls XMLEventPort with an empty XML-element to register the event states if necessary.
407    */
408    void BaseObject::registerEventStates()
409    {
410        if (!this->bRegisteredEventStates_)
411        {
412            Element xmlelement;
413            this->XMLEventPort(xmlelement, XMLPort::NOP);
414        }
415    }
416   
417    /**
418        @brief Manually loads all event states, even if the class doesn't officially support them. This is needed by some classes like @ref EventDispatcher or @ref EventTarget.
419    */
420    void BaseObject::loadAllEventStates(Element& xmlelement, XMLPort::Mode mode, BaseObject* object, Identifier* identifier)
421    {
422        Element* events = xmlelement.FirstChildElement("events", false);
423        if (events)
424        {
425            // get the list of all states present
426            std::list<std::string> eventnames;
427            if (mode == XMLPort::LoadObject || mode == XMLPort::ExpandObject)
428            {
429                for (ticpp::Iterator<ticpp::Element> child = events->FirstChildElement(false); child != child.end(); child++)
430                    eventnames.push_back(child->Value());
431            }
432            else if (mode == XMLPort::SaveObject)
433            {
434            }
435
436            // iterate through all states and get the event sources
437            for (std::list<std::string>::iterator it = eventnames.begin(); it != eventnames.end(); ++it)
438            {
439                std::string statename = (*it);
440
441                // if the event state is already known, continue with the next state
442                orxonox::EventState* eventstate = object->getEventState(statename);
443                if (eventstate)
444                    continue;
445
446                XMLPortClassObjectContainer<BaseObject, BaseObject>* container = (XMLPortClassObjectContainer<BaseObject, BaseObject>*)(identifier->getXMLPortObjectContainer(statename));
447                if (!container)
448                {
449                    ExecutorMember<BaseObject>* setfunctor = createExecutor(createFunctor(&BaseObject::addEventSource), std::string( "BaseObject" ) + "::" + "addEventSource" + "(" + statename + ")");
450                    ExecutorMember<BaseObject>* getfunctor = createExecutor(createFunctor(&BaseObject::getEventSource), std::string( "BaseObject" ) + "::" + "getEventSource" + "(" + statename + ")");
451                    setfunctor->setDefaultValue(1, statename);
452                    getfunctor->setDefaultValue(1, statename);
453
454                    container = new XMLPortClassObjectContainer<BaseObject, BaseObject>(statename, identifier, setfunctor, getfunctor, false, true);
455                    identifier->addXMLPortObjectContainer(statename, container);
456                }
457                container->port(object, *events, mode);
458            }
459        }
460    }
461}
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