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source: code/branches/physics_new/src/ogrebullet/Collisions/Shapes/OgreBulletCollisionsCompoundShape.cpp @ 2119

Last change on this file since 2119 was 2119, checked in by rgrieder, 15 years ago

Merged physics branch into physics_new branch.

  • Property svn:eol-style set to native
File size: 3.7 KB
Line 
1/***************************************************************************
2
3This source file is part of OGREBULLET
4(Object-oriented Graphics Rendering Engine Bullet Wrapper)
5For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10
6
7Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes)
8
9
10
11This program is free software; you can redistribute it and/or modify it under
12the terms of the GPL General Public License with runtime exception as published by the Free Software
13Foundation; either version 2 of the License, or (at your option) any later
14version.
15
16This program is distributed in the hope that it will be useful, but WITHOUT
17ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details.
19
20You should have received a copy of the GPL General Public License with runtime exception along with
21this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22Place - Suite 330, Boston, MA 02111-1307, USA, or go to
23http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
24-----------------------------------------------------------------------------
25*/
26
27#include "OgreBulletCollisions.h"
28#include "Utils/OgreBulletConverter.h"
29
30#include "Shapes/OgreBulletCollisionsCompoundShape.h"
31
32using namespace Ogre;
33using namespace OgreBulletCollisions;
34
35namespace OgreBulletCollisions
36{
37    // -------------------------------------------------------------------------
38    CompoundCollisionShape::CompoundCollisionShape():   
39        CollisionShape()
40    {
41            mShape = new btCompoundShape();
42    }
43    // -------------------------------------------------------------------------
44    CompoundCollisionShape::~CompoundCollisionShape()
45    {
46    }
47    // -------------------------------------------------------------------------
48    void CompoundCollisionShape::addChildShape(CollisionShape *shape, const Vector3 &pos, const Quaternion &quat)
49    {
50        btTransform localTrans;
51       
52        //localTrans.setIdentity();
53        //localTrans effectively shifts the center of mass with respect to the chassis
54        localTrans.setOrigin (OgreBtConverter::to(pos));
55        localTrans.setRotation (OgreBtConverter::to(quat));
56
57        static_cast <btCompoundShape *> (mShape)->addChildShape(localTrans, shape->getBulletShape());
58       
59        mShapes.push_back (shape);
60    }
61    // -------------------------------------------------------------------------
62    bool CompoundCollisionShape::drawWireFrame(DebugLines *wire, 
63        const Ogre::Vector3 &pos, 
64        const Ogre::Quaternion &quat) const
65    {
66        bool isVisual = false;
67        btCompoundShape * const myBtCompoundShape = static_cast <btCompoundShape *> (mShape);
68        int numChildShapes = myBtCompoundShape->getNumChildShapes ();
69
70        int i;
71        for (std::vector<CollisionShape *>::const_iterator itShape = mShapes.begin(); 
72            itShape != mShapes.end(); ++itShape)
73        {
74            const btCollisionShape * const shape = (*itShape)->getBulletShape();
75            for (i = 0; i < numChildShapes; i++)
76            {
77                if (myBtCompoundShape->getChildShape (i) == shape)
78                    break;
79            }
80            assert (i < numChildShapes);
81
82            const btTransform &localTrans = myBtCompoundShape->getChildTransform (i);
83
84            const Vector3 pos (BtOgreConverter::to(localTrans.getOrigin ()));
85            const Quaternion quat( BtOgreConverter::to(localTrans.getRotation ()));
86
87            if ((*itShape)->drawWireFrame(wire, pos, quat))
88                isVisual = true;
89        }
90        return isVisual;
91    }
92}
93
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