[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "Spectator.h" |
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| 31 | |
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[2442] | 32 | #include <OgreBillboardSet.h> |
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| 33 | |
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[2072] | 34 | #include "core/CoreIncludes.h" |
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| 35 | #include "core/Core.h" |
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| 36 | #include "objects/worldentities/Model.h" |
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| 37 | #include "objects/Scene.h" |
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| 38 | #include "objects/infos/PlayerInfo.h" |
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| 39 | #include "objects/gametypes/Gametype.h" |
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| 40 | #include "tools/BillboardSet.h" |
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| 41 | #include "overlays/OverlayText.h" |
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| 42 | #include "overlays/OverlayGroup.h" |
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| 43 | #include "util/Convert.h" |
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| 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | CreateFactory(Spectator); |
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| 48 | |
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| 49 | Spectator::Spectator(BaseObject* creator) : ControllableEntity(creator) |
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| 50 | { |
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| 51 | RegisterObject(Spectator); |
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| 52 | |
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| 53 | this->speed_ = 100; |
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| 54 | this->rotationSpeed_ = 3; |
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| 55 | |
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| 56 | this->yaw_ = 0; |
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| 57 | this->pitch_ = 0; |
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| 58 | this->roll_ = 0; |
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| 59 | this->setHudTemplate("spectatorhud"); |
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| 60 | this->hudmode_ = 0; |
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| 61 | |
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| 62 | this->setDestroyWhenPlayerLeft(true); |
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| 63 | |
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| 64 | this->greetingFlare_ = new BillboardSet(); |
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| 65 | this->greetingFlare_->setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(1.0, 1.0, 0.8), Vector3(0, 20, 0), 1); |
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[2171] | 66 | if (this->greetingFlare_->getBillboardSet()) |
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[2442] | 67 | this->attachOgreObject(this->greetingFlare_->getBillboardSet()); |
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[2072] | 68 | this->greetingFlare_->setVisible(false); |
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| 69 | this->bGreetingFlareVisible_ = false; |
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| 70 | this->bGreeting_ = false; |
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| 71 | |
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| 72 | this->registerVariables(); |
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| 73 | } |
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| 74 | |
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| 75 | Spectator::~Spectator() |
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| 76 | { |
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| 77 | if (this->isInitialized()) |
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| 78 | { |
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| 79 | if (this->greetingFlare_) |
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| 80 | { |
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[2171] | 81 | if (this->greetingFlare_->getBillboardSet()) |
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[2442] | 82 | this->detachOgreObject(this->greetingFlare_->getBillboardSet()); |
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[2072] | 83 | delete this->greetingFlare_; |
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| 84 | } |
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| 85 | } |
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| 86 | } |
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| 87 | |
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| 88 | void Spectator::registerVariables() |
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| 89 | { |
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[2371] | 90 | registerVariable(this->bGreetingFlareVisible_, variableDirection::toclient, new NetworkCallback<Spectator>(this, &Spectator::changedFlareVisibility)); |
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| 91 | registerVariable(this->bGreeting_, variableDirection::toserver, new NetworkCallback<Spectator>(this, &Spectator::changedGreeting)); |
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| 92 | registerVariable(this->hudmode_, variableDirection::toclient); |
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[2072] | 93 | } |
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| 94 | |
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| 95 | void Spectator::changedGreeting() |
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| 96 | { |
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| 97 | this->bGreetingFlareVisible_ = this->bGreeting_; |
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| 98 | this->changedFlareVisibility(); |
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| 99 | } |
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| 100 | |
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| 101 | void Spectator::changedFlareVisibility() |
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| 102 | { |
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| 103 | this->greetingFlare_->setVisible(this->bGreetingFlareVisible_); |
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| 104 | } |
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| 105 | |
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| 106 | void Spectator::tick(float dt) |
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| 107 | { |
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| 108 | this->updateHUD(); |
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| 109 | |
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| 110 | if (this->isLocallyControlled()) |
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| 111 | { |
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| 112 | Vector3 velocity = this->getVelocity(); |
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| 113 | velocity.normalise(); |
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[2442] | 114 | this->setVelocity(this->getOrientation() * velocity * this->speed_); |
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[2072] | 115 | |
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| 116 | this->yaw(Radian(this->yaw_ * this->rotationSpeed_)); |
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| 117 | this->pitch(Radian(this->pitch_ * this->rotationSpeed_)); |
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| 118 | this->roll(Radian(this->roll_ * this->rotationSpeed_)); |
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| 119 | |
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| 120 | this->yaw_ = this->pitch_ = this->roll_ = 0; |
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| 121 | } |
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| 122 | |
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| 123 | SUPER(Spectator, tick, dt); |
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| 124 | |
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| 125 | if (this->isLocallyControlled()) |
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| 126 | { |
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| 127 | this->setVelocity(Vector3::ZERO); |
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| 128 | } |
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| 129 | } |
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| 130 | |
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| 131 | void Spectator::setPlayer(PlayerInfo* player) |
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| 132 | { |
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| 133 | ControllableEntity::setPlayer(player); |
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| 134 | |
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[2171] | 135 | // this->setObjectMode(direction::toclient); |
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[2072] | 136 | } |
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| 137 | |
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| 138 | void Spectator::startLocalControl() |
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| 139 | { |
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| 140 | ControllableEntity::startLocalControl(); |
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| 141 | // if (this->isLocallyControlled()) |
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| 142 | // this->testmesh_->setVisible(false); |
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| 143 | } |
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| 144 | |
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| 145 | void Spectator::moveFrontBack(const Vector2& value) |
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| 146 | { |
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| 147 | this->setVelocity(this->getVelocity() + value.y * this->speed_ * WorldEntity::FRONT); |
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| 148 | } |
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| 149 | |
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| 150 | void Spectator::moveRightLeft(const Vector2& value) |
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| 151 | { |
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| 152 | this->setVelocity(this->getVelocity() + value.y * this->speed_ * WorldEntity::RIGHT); |
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| 153 | } |
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| 154 | |
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| 155 | void Spectator::moveUpDown(const Vector2& value) |
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| 156 | { |
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| 157 | this->setVelocity(this->getVelocity() + value.y * this->speed_ * WorldEntity::UP); |
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| 158 | } |
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| 159 | |
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| 160 | void Spectator::rotateYaw(const Vector2& value) |
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| 161 | { |
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| 162 | this->yaw_ = value.y; |
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| 163 | } |
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| 164 | |
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| 165 | void Spectator::rotatePitch(const Vector2& value) |
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| 166 | { |
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| 167 | this->pitch_ = value.y; |
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| 168 | } |
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| 169 | |
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| 170 | void Spectator::rotateRoll(const Vector2& value) |
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| 171 | { |
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| 172 | this->roll_ = value.y; |
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| 173 | } |
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| 174 | |
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| 175 | void Spectator::fire() |
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| 176 | { |
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| 177 | if (this->getPlayer()) |
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| 178 | this->getPlayer()->setReadyToSpawn(true); |
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| 179 | } |
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| 180 | |
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| 181 | void Spectator::greet() |
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| 182 | { |
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| 183 | this->bGreeting_ = !this->bGreeting_; |
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| 184 | |
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| 185 | if (Core::isMaster()) |
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| 186 | { |
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| 187 | this->bGreetingFlareVisible_ = this->bGreeting_; |
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| 188 | this->changedFlareVisibility(); |
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| 189 | } |
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| 190 | } |
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| 191 | |
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| 192 | void Spectator::updateHUD() |
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| 193 | { |
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| 194 | // <hack> |
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| 195 | if (Core::isMaster()) |
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| 196 | { |
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| 197 | if (this->getPlayer() && this->getGametype()) |
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| 198 | { |
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| 199 | if (!this->getGametype()->hasStarted() && !this->getGametype()->isStartCountdownRunning()) |
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| 200 | { |
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| 201 | if (!this->getPlayer()->isReadyToSpawn()) |
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| 202 | this->hudmode_ = 0; |
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| 203 | else |
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| 204 | this->hudmode_ = 1; |
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| 205 | } |
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| 206 | else if (!this->getGametype()->hasEnded()) |
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| 207 | { |
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| 208 | if (this->getGametype()->isStartCountdownRunning()) |
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[2171] | 209 | this->hudmode_ = 2 + 10*(int)ceil(this->getGametype()->getStartCountdown()); |
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[2072] | 210 | else |
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| 211 | this->hudmode_ = 3; |
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| 212 | } |
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| 213 | else |
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| 214 | this->hudmode_ = 4; |
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| 215 | } |
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| 216 | else |
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| 217 | return; |
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| 218 | } |
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| 219 | |
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| 220 | if (this->getHUD()) |
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| 221 | { |
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| 222 | std::string text; |
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| 223 | int hudmode = this->hudmode_ % 10; |
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| 224 | |
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| 225 | switch (hudmode) |
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| 226 | { |
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| 227 | case 0: |
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| 228 | text = "Press [Fire] to start the match"; |
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| 229 | break; |
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| 230 | case 1: |
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| 231 | text = "Waiting for other players"; |
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| 232 | break; |
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| 233 | case 2: |
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| 234 | text = convertToString((this->hudmode_ - 2) / 10); |
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| 235 | break; |
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| 236 | case 3: |
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| 237 | text = "Press [Fire] to respawn"; |
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| 238 | break; |
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| 239 | case 4: |
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| 240 | text = "Game has ended"; |
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| 241 | break; |
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| 242 | default:; |
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| 243 | } |
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| 244 | |
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| 245 | std::map<std::string, OrxonoxOverlay*>::const_iterator it = this->getHUD()->getOverlays().begin(); |
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| 246 | for (; it != this->getHUD()->getOverlays().end(); ++it) |
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| 247 | { |
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| 248 | if (it->second->isA(Class(OverlayText)) && it->second->getName() == "state") |
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| 249 | { |
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| 250 | OverlayText* overlay = dynamic_cast<OverlayText*>(it->second); |
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| 251 | if (overlay) |
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| 252 | overlay->setCaption(text); |
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| 253 | break; |
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| 254 | } |
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| 255 | } |
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| 256 | } |
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| 257 | // </hack> |
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| 258 | } |
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| 259 | } |
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