Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/physics_merge/src/orxonox/OrxonoxPrereqs.h @ 2442

Last change on this file since 2442 was 2442, checked in by rgrieder, 15 years ago

Finally merged physics stuff. Target is physics_merge because I'll have to do some testing first.

  • Property svn:eol-style set to native
File size: 5.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "util/OrxonoxPlatform.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
57
58//-----------------------------------------------------------------------
59// Forward declarations
60//-----------------------------------------------------------------------
61
62namespace orxonox
63{
64    namespace LODParticle
65    {
66        enum LOD
67        {
68            off = 0,
69            low = 1,
70            normal = 2,
71            high = 3
72        };
73    }
74
75    class GraphicsEngine;
76    class Settings;
77
78    class RadarViewable;
79    class Radar;
80    class RadarListener;
81
82    class CameraManager;
83    class LevelManager;
84    class PlayerManager;
85
86    // objects
87    class Level;
88    class Scene;
89
90    class AddQuest;
91    class AddQuestHint;
92    class AddReward;
93    class ChangeQuestStatus;
94    class CompleteQuest;
95    class FailQuest;
96    class GlobalQuest;
97    class LocalQuest;
98    class Quest;
99    class QuestDescription;
100    class QuestEffect;
101    class QuestEffectBeacon;
102    class QuestHint;
103    class QuestItem;
104    class QuestListener;
105    class QuestManager;
106    class Rewardable;
107
108    class WorldEntity;
109    class StaticEntity;
110    class MobileEntity;
111    class ControllableEntity;
112    class MovableEntity;
113    class Sublevel;
114
115    class Model;
116    class Billboard;
117    class BlinkingBillboard;
118    class Light;
119    class Backlight;
120    class ParticleEmitter;
121    class ParticleSpawner;
122
123    class Camera;
124    class CameraPosition;
125    class SpawnPoint;
126
127    class Spectator;
128    class Pawn;
129    class SpaceShip;
130
131    class Trigger;
132    class DistanceTrigger;
133    class EventTrigger;
134    class PlayerTrigger;
135
136    class WeaponSystem;
137    class WeaponSet;
138    class WeaponSlot;
139    class Weapon;
140    class Munition;
141
142    class EventListener;
143    class EventDispatcher;
144    class EventTarget;
145
146    class Controller;
147    class HumanController;
148
149    class Info;
150    class PlayerInfo;
151    class HumanPlayer;
152
153    class Gametype;
154
155    class Scores;
156
157    // collision
158    class CollisionShape;
159    class SphereCollisionShape;
160    class CompoundCollisionShape;
161    class PlaneCollisionShape;
162
163    // tools
164    class BillboardSet;
165    class Light;
166    class Mesh;
167    class ParticleInterface;
168    template <class T>
169    class Timer;
170
171    // overlays
172    class BarColour;
173    class DebugFPSText;
174    class DebugRTRText;
175    class HUDBar;
176    class HUDNavigation;
177    class HUDRadar;
178    class HUDSpeedBar;
179    class InGameConsole;
180    class Notification;
181    class NotificationManager;
182    class NotificationQueue;
183    class OrxonoxOverlay;
184    class OverlayGroup;
185    class OverlayText;
186
187    //gui
188    class GUIManager;
189
190    // game states
191    class GSRoot;
192    class GSGraphics;
193    class GSIO;
194    class GSIOConsole;
195    class GSLevel;
196    class GSStandalone;
197    class GSServer;
198    class GSClient;
199    class GSGUI;
200}
201
202namespace Ogre
203{
204    // some got forgotten in OgrePrerequisites
205    class BorderPanelOverlayElement;
206    class PanelOverlayElement;
207    class TextAreaOverlayElement;
208}
209
210namespace CEGUI
211{
212    class LuaScriptModule;
213
214    class OgreCEGUIRenderer;
215    class OgreCEGUIResourceProvider;
216    class OgreCEGUITexture;
217}
218
219// Bullet Physics Engine
220
221class btTransform;
222class btVector3;
223
224class btRigidBody;
225class btCollisionObject;
226class btGhostObject;
227
228class btCollisionShape;
229class btSphereShape;
230class btCompoundShape;
231class btStaticPlaneShape;
232
233class btDiscreteDynamicsWorld;
234
235// lua
236struct lua_State;
237
238#endif /* _OrxonoxPrereqs_H__ */
Note: See TracBrowser for help on using the repository browser.