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source: code/branches/physics/src/orxonox/objects/worldentities/collisionshapes/SphereCollisionShape.cc @ 2303

Last change on this file since 2303 was 2303, checked in by rgrieder, 15 years ago
  • Added support for attaching physical WorldEntities to each other. Currently you can only add static objects to kinematic/dynamic/static other objects. Future plans involve attaching kinematic objects to static/kinematic ones. All other combinations don't make sense at all.
  • Added CollisionShape, SphereCollisionShape and CompoundCollisionShape

Usage for collision shapes (example):

<LinearEntity collisionType="kinematic">

<attached>

<Model position="0,0,0" scale=10 mesh="ast1.mesh" />
<StaticEntity position="0,10,0" collisionType="static"> # Everything else than "static" fails!

<collisionShapes>

<SphereCollisionShape radius=40 position="10,10,-10"/>
<CompoundCollisionShape position="4,4,4"> # You can also make compound shapes directly

<SphereCollisionShape radius=10/>

</CompoundCollisionShape>

</collisionShapes>

</StaticEntity>

</attached>

</LinearEntity>

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SphereCollisionShape.h"
31
32#include "BulletCollision/CollisionShapes/btSphereShape.h"
33
34#include "core/CoreIncludes.h"
35#include "core/XMLPort.h"
36#include "tools/BulletConversions.h"
37
38namespace orxonox
39{
40    CreateFactory(SphereCollisionShape);
41
42    SphereCollisionShape::SphereCollisionShape(BaseObject* creator) : CollisionShape(creator)
43    {
44        RegisterObject(SphereCollisionShape);
45
46        this->sphereShape_ = new btSphereShape(1.0f);
47        this->collisionShape_ = this->sphereShape_;
48    }
49
50    SphereCollisionShape::~SphereCollisionShape()
51    {
52        if (this->isInitialized())
53            delete this->collisionShape_;
54    }
55
56    void SphereCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode)
57    {
58        SUPER(SphereCollisionShape, XMLPort, xmlelement, mode);
59
60        XMLPortParam(SphereCollisionShape, "radius", setRadius, getRadius, xmlelement, mode);
61    }
62
63    btVector3 SphereCollisionShape::getTotalScaling()
64    {
65        return omni_cast<btVector3>(this->node_->getScale()) * this->radius_;
66    }
67}
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