Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/physics/src/orxonox/objects/worldentities/collisionshapes/CompoundCollisionShape.cc @ 2403

Last change on this file since 2403 was 2403, checked in by rgrieder, 15 years ago
  • Fixed issues with CollisionShape loading, handling and synchronisation.
  • Added eol-style native to PlaneCollisionShape
  • Unified treatment of configuring btCollisionShapes when parameters change
  • Property svn:eol-style set to native
File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "CompoundCollisionShape.h"
31
32#include "BulletCollision/CollisionShapes/btCompoundShape.h"
33
34#include "core/CoreIncludes.h"
35#include "core/XMLPort.h"
36#include "tools/BulletConversions.h"
37
38namespace orxonox
39{
40    CreateFactory(CompoundCollisionShape);
41
42    CompoundCollisionShape::CompoundCollisionShape(BaseObject* creator) : CollisionShape(creator)
43    {
44        RegisterObject(CompoundCollisionShape);
45
46        this->compoundShape_  = new btCompoundShape();
47    }
48
49    CompoundCollisionShape::~CompoundCollisionShape()
50    {
51        if (this->isInitialized())
52            delete this->compoundShape_;
53    }
54
55    void CompoundCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode)
56    {
57        SUPER(CompoundCollisionShape, XMLPort, xmlelement, mode);
58        // Attached collision shapes
59        XMLPortObject(CompoundCollisionShape, CollisionShape, "", addChildShape, getChildShape, xmlelement, mode);
60    }
61
62    btCollisionShape* CompoundCollisionShape::getCollisionShape() const
63    {
64        // Note: Returning collisionShape_ means that it's the only one and has no transform.
65        //       So we can get rid of the additional overhead with the compound shape.
66        if (this->collisionShape_)
67            return this->collisionShape_;
68        else if (!this->empty())
69            return this->compoundShape_;
70        else
71            return 0;
72    }
73
74    void CompoundCollisionShape::addChildShape(CollisionShape* shape)
75    {
76        if (!shape)
77            return;
78        this->childShapes_.push_back(shape);
79
80        if (shape->getCollisionShape())
81        {
82            // Only actually attach if we didn't pick a CompoundCollisionShape with no content
83            btTransform transf(omni_cast<btQuaternion>(shape->getOrientation()), omni_cast<btVector3>(shape->getPosition()));
84            this->compoundShape_->addChildShape(transf, shape->getCollisionShape());
85
86            if (this->childShapes_.size() == 1 && !this->childShapes_[0]->hasTransform())
87            {
88                // --> Only shape to be added, no transform; add it directly
89                this->collisionShape_ = shape->getCollisionShape();
90            }
91            else
92            {
93                // Make sure we use the compound shape when returning the btCollisionShape
94                this->collisionShape_ = 0;
95            }
96        }
97
98        // network synchro
99        shape->setParent(this, this->getObjectID());
100    }
101
102    CollisionShape* CompoundCollisionShape::getChildShape(unsigned int index) const
103    {
104        if (index < this->childShapes_.size())
105            return this->childShapes_[index];
106        else
107            return 0;
108    }
109}
Note: See TracBrowser for help on using the repository browser.