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source: code/branches/physics/src/orxonox/objects/worldentities/SpawnPoint.h @ 2425

Last change on this file since 2425 was 2300, checked in by rgrieder, 15 years ago

Still getting physics and its implications straight:

  • Removed PositionableEntity —> StaticEntity is now the way to go. They cannot be translated in any way during physics simulation. The trick will be to remove them and add them again to Bullet. This however is not yet implemented.
  • Forgot a few consts in WorldEntity
  • Fixed a bug with infinite masses
  • WE throws exception if you try to apply physics when the SceneNode is not in the root space of the Scene.
  • Moved velocity_ to MovableEntity
  • Outside world reference of WE/ME are now always the non-physical values. getPosition() will always return node_→getPosition() and when setting it, both RigidBody and SceneNode are translated. This accounts for velocity, orientation and position.
  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SpawnPoint_H__
30#define _SpawnPoint_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/Identifier.h"
35#include "core/Template.h"
36#include "objects/worldentities/pawns/Pawn.h"
37#include "objects/worldentities/StaticEntity.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport SpawnPoint : public StaticEntity
42    {
43        public:
44            SpawnPoint(BaseObject* creator);
45            virtual ~SpawnPoint() {}
46
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
48
49            inline void setSpawnClass(Identifier* identifier)
50                { this->spawnclass_ = identifier; this->spawnclassname_ = identifier->getName(); }
51            inline Identifier* getSpawnClass() const
52                { return this->spawnclass_; }
53
54            inline void setTemplate(Template* temp)
55                { this->template_ = temp; this->templatename_ = temp->getName(); }
56            inline Template* getTemplate() const
57                { return this->template_; }
58
59            Pawn* spawn();
60            void spawn(ControllableEntity* entity);
61
62        private:
63            void setSpawnClassName(const std::string& name);
64            inline const std::string& getSpawnClassName() const
65                { return this->spawnclassname_; }
66
67            void setTemplateName(const std::string& name);
68            inline const std::string& getTemplateName() const
69                { return this->templatename_; }
70
71            SubclassIdentifier<Pawn> spawnclass_;
72            std::string spawnclassname_;
73            Template* template_;
74            std::string templatename_;
75    };
76}
77
78#endif /* _SpawnPoint_H__ */
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