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source: code/branches/physics/src/orxonox/objects/worldentities/ParticleEmitter.cc @ 2297

Last change on this file since 2297 was 2296, checked in by rgrieder, 17 years ago

Made return value of WorldEntity::getNode() const —> Modifying the node_ will not anymore be allowed.
That change implicates:

  • Removed Ogre::SceneNode from ParticleInterface. It gets connected now by the ParticleEmitter
  • Added functions attachOgreObject and detachOgreObject to WorldEntity
  • changed all getNode()→attachObject(…) to attachOgreObject(…)
  • Property svn:eol-style set to native
File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30* @file ParticleInterface.cc
31* @brief class to control praticle effects
32*/
33
34#include "OrxonoxStableHeaders.h"
35
36#include "ParticleEmitter.h"
37
38#include "tools/ParticleInterface.h"
39#include "core/CoreIncludes.h"
40#include "core/XMLPort.h"
41#include "objects/Scene.h"
42
43namespace orxonox
44{
45    CreateFactory(ParticleEmitter);
46
47    ParticleEmitter::ParticleEmitter(BaseObject* creator) : PositionableEntity(creator)
48    {
49        RegisterObject(ParticleEmitter);
50
51        assert(this->getScene());
52        assert(this->getScene()->getSceneManager());
53
54        this->particles_ = 0;
55        this->LOD_ = LODParticle::normal;
56
57        this->registerVariables();
58    }
59
60    ParticleEmitter::~ParticleEmitter()
61    {
62        if (this->isInitialized() && this->particles_)
63        {
64            this->detachOgreObject(this->particles_->getParticleSystem());
65            delete this->particles_;
66        }
67    }
68
69    void ParticleEmitter::XMLPort(Element& xmlelement, XMLPort::Mode mode)
70    {
71        SUPER(ParticleEmitter, XMLPort, xmlelement, mode);
72
73        XMLPortParam(ParticleEmitter, "lod",    setLODxml, getLODxml, xmlelement, mode).defaultValues(LODParticle::normal);
74        XMLPortParam(ParticleEmitter, "source", setSource, getSource, xmlelement, mode);
75    }
76
77    void ParticleEmitter::registerVariables()
78    {
79        REGISTERSTRING(this->source_, network::direction::toclient, new network::NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::sourceChanged));
80        REGISTERDATA  (this->LOD_,    network::direction::toclient, new network::NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::LODchanged));
81    }
82
83    void ParticleEmitter::changedVisibility()
84    {
85        SUPER(ParticleEmitter, changedVisibility);
86
87        if (this->particles_)
88            this->particles_->setVisible(this->isVisible());
89    }
90
91    void ParticleEmitter::changedActivity()
92    {
93        SUPER(ParticleEmitter, changedActivity);
94
95        if (this->particles_)
96            this->particles_->setEnabled(this->isActive());
97    }
98
99    void ParticleEmitter::sourceChanged()
100    {
101        if (this->particles_)
102            delete this->particles_;
103
104        if (this->getScene() && this->getScene()->getSceneManager())
105        {
106            try
107            {
108                this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), this->source_, this->LOD_);
109                this->attachOgreObject(particles_->getParticleSystem());
110                this->particles_->setVisible(this->isVisible());
111                this->particles_->setEnabled(this->isActive());
112            }
113            catch (...)
114            {
115                COUT(1) << "Error: Couln't load particle effect \"" << this->source_ << "\"" << std::endl;
116                this->particles_ = 0;
117            }
118        }
119        else
120            this->particles_ = 0;
121    }
122
123    void ParticleEmitter::LODchanged()
124    {
125        if (this->particles_)
126            this->particles_->setDetailLevel(this->LOD_);
127    }
128}
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