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source: code/branches/physics/src/orxonox/objects/worldentities/ParticleEmitter.cc @ 2151

Last change on this file since 2151 was 2151, checked in by rgrieder, 15 years ago

Renamed PositionableEntity to StaticEntity and added dummy classes DynamicEntity and KinematicEntity.

  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30* @file ParticleInterface.cc
31* @brief class to control praticle effects
32*/
33
34#include "OrxonoxStableHeaders.h"
35
36#include "ParticleEmitter.h"
37
38#include "tools/ParticleInterface.h"
39#include "core/CoreIncludes.h"
40#include "core/XMLPort.h"
41#include "objects/Scene.h"
42
43namespace orxonox
44{
45    CreateFactory(ParticleEmitter);
46
47    ParticleEmitter::ParticleEmitter(BaseObject* creator) : StaticEntity(creator)
48    {
49        RegisterObject(ParticleEmitter);
50
51        assert(this->getScene());
52        assert(this->getScene()->getSceneManager());
53
54        this->particles_ = 0;
55        this->LOD_ = LODParticle::normal;
56
57        this->registerVariables();
58    }
59
60    ParticleEmitter::~ParticleEmitter()
61    {
62        if (this->isInitialized() && this->particles_)
63            delete this->particles_;
64    }
65
66    void ParticleEmitter::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        SUPER(ParticleEmitter, XMLPort, xmlelement, mode);
69
70        XMLPortParam(ParticleEmitter, "lod",    setLODxml, getLODxml, xmlelement, mode).defaultValues(LODParticle::normal);
71        XMLPortParam(ParticleEmitter, "source", setSource, getSource, xmlelement, mode);
72    }
73
74    void ParticleEmitter::registerVariables()
75    {
76        REGISTERSTRING(this->source_, network::direction::toclient, new network::NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::sourceChanged));
77        REGISTERDATA  (this->LOD_,    network::direction::toclient, new network::NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::LODchanged));
78    }
79
80    void ParticleEmitter::changedVisibility()
81    {
82        SUPER(ParticleEmitter, changedVisibility);
83
84        if (this->particles_)
85            this->particles_->setVisible(this->isVisible());
86    }
87
88    void ParticleEmitter::changedActivity()
89    {
90        SUPER(ParticleEmitter, changedActivity);
91
92        if (this->particles_)
93            this->particles_->setEnabled(this->isActive());
94    }
95
96    void ParticleEmitter::sourceChanged()
97    {
98        if (this->particles_)
99            delete this->particles_;
100
101        if (this->getScene() && this->getScene()->getSceneManager())
102        {
103            try
104            {
105                this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), this->source_, this->LOD_);
106                this->particles_->addToSceneNode(this->getNode());
107                this->particles_->setVisible(this->isVisible());
108                this->particles_->setEnabled(this->isActive());
109            }
110            catch (...)
111            {
112                COUT(1) << "Error: Couln't load particle effect \"" << this->source_ << "\"" << std::endl;
113                this->particles_ = 0;
114            }
115        }
116        else
117            this->particles_ = 0;
118    }
119
120    void ParticleEmitter::LODchanged()
121    {
122        if (this->particles_)
123            this->particles_->setDetailLevel(this->LOD_);
124    }
125}
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