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source: code/branches/physics/src/orxonox/objects/worldentities/MovableEntity.h @ 2179

Last change on this file since 2179 was 2178, checked in by rgrieder, 16 years ago
  • Added first basic construct of object hierarchy with physics.
  • Added a few bullet classes to OrxonoxPrereqs.h
  • Added bullet header files to the msvc projects.

No Implementation at all yet, but the game still compiles and runs. Please update the media repository.

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _MovableEntity_H__
30#define _MovableEntity_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "WorldEntity.h"
35#include "objects/Tickable.h"
36#include "network/ClientConnectionListener.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport MovableEntity : public WorldEntity
41    {
42        public:
43            MovableEntity(BaseObject* creator);
44            virtual ~MovableEntity();
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47            void registerVariables();
48
49        private:
50
51            //void attachPhysicalObject(WorldEntity* object);
52
53            //// Bullet btMotionState related
54            //void setWorldTransform(const btTransform& worldTrans)
55            //{
56            //    this->node_->setPosition(worldTrans.getOrigin().x(), worldTrans.getOrigin().y(), worldTrans.getOrigin().z());
57            //    this->node_->setOrientation(worldTrans.getRotation().w(), worldTrans.getRotation().x(), worldTrans.getRotation().y(), worldTrans.getRotation().z());
58            //    //this->velocity_.x = this->physicalBody_->
59            //}
60
61            //// Bullet btMotionState related
62            //void getWorldTransform(btTransform& worldTrans) const
63            //{
64            //    worldTrans.setOrigin(btVector3(node_->getPosition().x, node_->getPosition().y, node_->getPosition().z));
65            //    worldTrans.setRotation(btQuaternion(node_->getOrientation().w, node_->getOrientation().x, node_->getOrientation().y, node_->getOrientation().z));
66            //}
67    };
68}
69
70#endif /* _MovableEntity_H__ */
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