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source: code/branches/physics/src/orxonox/objects/worldentities/Model.cc @ 2425

Last change on this file since 2425 was 2425, checked in by rgrieder, 15 years ago
  • Removed unnecessary ogre header files from BillboardSet.h, Mesh.h and ParticleInterface.h (added in the source file again)
  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30
31#include <OgreEntity.h>
32#include "Model.h"
33#include "core/CoreIncludes.h"
34#include "core/XMLPort.h"
35#include "objects/Scene.h"
36
37namespace orxonox
38{
39    CreateFactory(Model);
40
41    Model::Model(BaseObject* creator) : StaticEntity(creator)
42    {
43        RegisterObject(Model);
44
45        this->registerVariables();
46    }
47
48    Model::~Model()
49    {
50        if (this->isInitialized() && this->mesh_.getEntity())
51            this->detachOgreObject(this->mesh_.getEntity());
52    }
53
54    void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode)
55    {
56        SUPER(Model, XMLPort, xmlelement, mode);
57
58        XMLPortParam(Model, "mesh", setMeshSource, getMeshSource, xmlelement, mode);
59        XMLPortParam(Model, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true);
60    }
61
62    void Model::registerVariables()
63    {
64        REGISTERSTRING(this->meshSrc_,    network::direction::toclient, new network::NetworkCallback<Model>(this, &Model::changedMesh));
65        REGISTERDATA(this->bCastShadows_, network::direction::toclient, new network::NetworkCallback<Model>(this, &Model::changedShadows));
66    }
67
68    void Model::changedMesh()
69    {
70        if (this->mesh_.getEntity())
71            this->detachOgreObject(this->mesh_.getEntity());
72
73        this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_);
74
75        if (this->mesh_.getEntity())
76        {
77            this->attachOgreObject(this->mesh_.getEntity());
78            this->mesh_.getEntity()->setCastShadows(this->bCastShadows_);
79            this->mesh_.setVisible(this->isVisible());
80        }
81    }
82
83    void Model::changedShadows()
84    {
85        this->mesh_.setCastShadows(this->bCastShadows_);
86    }
87
88    void Model::changedVisibility()
89    {
90        SUPER(Model, changedVisibility);
91
92        this->mesh_.setVisible(this->isVisible());
93    }
94}
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