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source: code/branches/physics/src/orxonox/objects/worldentities/LinearEntity.cc @ 2374

Last change on this file since 2374 was 2374, checked in by rgrieder, 15 years ago

Trying to synchronise phyiscs over the network.

  • Removed derivation of CollisionShape from WorldEntity (BaseObject instead).
  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "LinearEntity.h"
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "core/Executor.h"
35#include "tools/Timer.h"
36
37namespace orxonox
38{
39    static const float MAX_RESYNCHRONIZE_TIME = 3.0f;
40
41    CreateFactory(LinearEntity);
42
43    LinearEntity::LinearEntity(BaseObject* creator) : MovableEntity(creator)
44    {
45        RegisterObject(LinearEntity);
46
47        this->overwrite_position_    = Vector3::ZERO;
48        this->overwrite_orientation_ = Quaternion::IDENTITY;
49
50        this->registerVariables();
51    }
52
53    LinearEntity::~LinearEntity()
54    {
55    }
56
57    void LinearEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
58    {
59        SUPER(LinearEntity, XMLPort, xmlelement, mode);
60    }
61
62    void LinearEntity::registerVariables()
63    {
64        REGISTERDATA(this->linearVelocity_,        network::direction::toclient, new network::NetworkCallback<LinearEntity>(this, &LinearEntity::processLinearVelocity));
65        REGISTERDATA(this->angularVelocity_,       network::direction::toclient, new network::NetworkCallback<LinearEntity>(this, &LinearEntity::processAngularVelocity));
66
67        REGISTERDATA(this->overwrite_position_,    network::direction::toclient, new network::NetworkCallback<LinearEntity>(this, &LinearEntity::overwritePosition));
68        REGISTERDATA(this->overwrite_orientation_, network::direction::toclient, new network::NetworkCallback<LinearEntity>(this, &LinearEntity::overwriteOrientation));
69    }
70
71    void LinearEntity::tick(float dt)
72    {
73        MovableEntity::tick(dt);
74
75        if (this->isActive())
76        {
77        }
78    }
79
80    void LinearEntity::overwritePosition()
81    {
82        //COUT(0) << "Setting position on client: " << this->overwrite_position_ << std::endl;
83        this->setPosition(this->overwrite_position_);
84    }
85
86    void LinearEntity::overwriteOrientation()
87    {
88        //COUT(0) << "Setting orientation on client: " << this->overwrite_orientation_ << std::endl;
89        this->setOrientation(this->overwrite_orientation_);
90    }
91
92    void LinearEntity::clientConnected(unsigned int clientID)
93    {
94        resynchronize();
95        new Timer<LinearEntity>(rnd() * MAX_RESYNCHRONIZE_TIME, true, this, createExecutor(createFunctor(&LinearEntity::resynchronize)), false);
96    }
97
98    void LinearEntity::clientDisconnected(unsigned int clientID)
99    {
100    }
101
102    void LinearEntity::resynchronize()
103    {
104        positionChanged(false);
105        orientationChanged(false);
106    }
107
108    void LinearEntity::positionChanged(bool bContinuous)
109    {
110        if (!bContinuous)
111        {
112            //if (Core::isMaster())
113            //    COUT(0) << "Setting position on server: " << this->getPosition() << std::endl;
114            this->overwrite_position_ = this->getPosition();
115        }
116    }
117
118    void LinearEntity::orientationChanged(bool bContinuous)
119    {
120        if (!bContinuous)
121        {
122            //if (Core::isMaster())
123            //    COUT(0) << "Setting orientation on server: " << this->getOrientation() << std::endl;
124            this->overwrite_orientation_ = this->getOrientation();
125        }
126    }
127}
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