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source: code/branches/physics/src/orxonox/objects/worldentities/Light.h @ 2300

Last change on this file since 2300 was 2300, checked in by rgrieder, 15 years ago

Still getting physics and its implications straight:

  • Removed PositionableEntity —> StaticEntity is now the way to go. They cannot be translated in any way during physics simulation. The trick will be to remove them and add them again to Bullet. This however is not yet implemented.
  • Forgot a few consts in WorldEntity
  • Fixed a bug with infinite masses
  • WE throws exception if you try to apply physics when the SceneNode is not in the root space of the Scene.
  • Moved velocity_ to MovableEntity
  • Outside world reference of WE/ME are now always the non-physical values. getPosition() will always return node_→getPosition() and when setting it, both RigidBody and SceneNode are translated. This accounts for velocity, orientation and position.
  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Light_H__
30#define _Light_H__
31
32#include "OrxonoxPrereqs.h"
33#include "StaticEntity.h"
34
35#include <string>
36#include <OgreLight.h>
37
38#include "util/Math.h"
39
40namespace orxonox
41{
42    class _OrxonoxExport Light : public StaticEntity
43    {
44        public:
45            Light(BaseObject* creator);
46            virtual ~Light();
47
48            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
49            void registerVariables();
50
51            virtual void changedVisibility();
52
53            inline Ogre::Light* getLight()
54                { return this->light_; }
55
56            const std::string& getName() const;
57
58            inline void setType(Ogre::Light::LightTypes type)
59                { this->type_ = type; this->changedType(); }
60            Ogre::Light::LightTypes getType() const
61                { return this->type_; }
62
63            void setDiffuseColour(const ColourValue& colour);
64            const ColourValue& getDiffuseColour() const;
65
66            void setSpecularColour(const ColourValue& colour);
67            const ColourValue& getSpecularColour() const;
68
69            void setDirection(const Vector3& direction);
70            const Vector3& getDirection() const;
71
72        private:
73            void setTypeString(const std::string& type);
74            std::string getTypeString() const;
75
76            void changedType();
77
78            static unsigned int lightCounter_s;
79            Ogre::Light* light_;
80            Ogre::Light::LightTypes type_;
81
82    };
83}
84
85#endif /* _Light_H__ */
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