| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _DynamicEntity_H__ | 
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| 30 | #define _DynamicEntity_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include "WorldEntity.h" | 
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| 35 | #include "objects/Tickable.h" | 
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| 36 | #include "network/ClientConnectionListener.h" | 
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| 37 |  | 
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| 38 | namespace orxonox | 
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| 39 | { | 
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| 40 |     class _OrxonoxExport DynamicEntity : public WorldEntity, public Tickable | 
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| 41 |     { | 
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| 42 |         public: | 
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| 43 |             DynamicEntity(BaseObject* creator); | 
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| 44 |             virtual ~DynamicEntity(); | 
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| 45 |  | 
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| 46 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 47 |             virtual void tick(float dt); | 
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| 48 |             void registerVariables(); | 
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| 49 |  | 
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| 50 |             using WorldEntity::setPosition; | 
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| 51 |             using WorldEntity::translate; | 
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| 52 |             using WorldEntity::setOrientation; | 
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| 53 |             using WorldEntity::rotate; | 
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| 54 |             using WorldEntity::yaw; | 
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| 55 |             using WorldEntity::pitch; | 
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| 56 |             using WorldEntity::roll; | 
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| 57 |             using WorldEntity::lookAt; | 
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| 58 |             using WorldEntity::setDirection; | 
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| 59 |  | 
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| 60 |             void setPosition(const Vector3& position); | 
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| 61 |             void translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); | 
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| 62 |             void setOrientation(const Quaternion& orientation); | 
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| 63 |             void rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); | 
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| 64 |             void yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); | 
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| 65 |             void pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); | 
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| 66 |             void roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); | 
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| 67 |             void lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z); | 
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| 68 |             void setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z); | 
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| 69 |  | 
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| 70 |             inline void setVelocity(const Vector3& velocity) | 
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| 71 |                 { this->velocity_ = velocity; } | 
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| 72 |             inline void setVelocity(float x, float y, float z) | 
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| 73 |                 { this->velocity_.x = x; this->velocity_.y = y; this->velocity_.z = z; } | 
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| 74 |             inline const Vector3& getVelocity() const | 
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| 75 |                 { return this->velocity_; } | 
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| 76 |  | 
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| 77 |             inline void setAcceleration(const Vector3& acceleration) | 
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| 78 |                 { this->acceleration_ = acceleration; } | 
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| 79 |             inline void setAcceleration(float x, float y, float z) | 
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| 80 |                 { this->acceleration_.x = x; this->acceleration_.y = y; this->acceleration_.z = z; } | 
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| 81 |             inline const Vector3& getAcceleration() const | 
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| 82 |                 { return this->acceleration_; } | 
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| 83 |  | 
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| 84 |             inline void setRotationAxis(const Vector3& axis) | 
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| 85 |                 { this->rotationAxis_ = axis; this->rotationAxis_.normalise(); } | 
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| 86 |             inline void setRotationAxis(float x, float y, float z) | 
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| 87 |                 { this->rotationAxis_.x = x; this->rotationAxis_.y = y; this->rotationAxis_.z = z; rotationAxis_.normalise(); } | 
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| 88 |             inline const Vector3& getRotationAxis() const | 
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| 89 |                 { return this->rotationAxis_; } | 
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| 90 |  | 
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| 91 |             inline void setRotationRate(const Degree& angle) | 
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| 92 |                 { this->rotationRate_ = angle; } | 
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| 93 |             inline void setRotationRate(const Radian& angle) | 
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| 94 |                 { this->rotationRate_ = angle; } | 
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| 95 |             inline const Degree& getRotationRate() const | 
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| 96 |                 { return this->rotationRate_; } | 
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| 97 |  | 
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| 98 |             inline void setMomentum(const Degree& angle) | 
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| 99 |                 { this->momentum_ = angle; } | 
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| 100 |             inline void setMomentum(const Radian& angle) | 
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| 101 |                 { this->momentum_ = angle; } | 
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| 102 |             inline const Degree& getMomentum() const | 
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| 103 |                 { return this->momentum_; } | 
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| 104 |  | 
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| 105 |         private: | 
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| 106 |             void clientConnected(unsigned int clientID); | 
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| 107 |             void clientDisconnected(unsigned int clientID); | 
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| 108 |             void resynchronize(); | 
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| 109 |  | 
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| 110 |             void overwritePosition(); | 
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| 111 |             void overwriteOrientation(); | 
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| 112 |  | 
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| 113 |             Vector3 velocity_; | 
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| 114 |             Vector3 acceleration_; | 
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| 115 |             Vector3 rotationAxis_; | 
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| 116 |             Degree rotationRate_; | 
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| 117 |             Degree momentum_; | 
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| 118 |  | 
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| 119 |             Vector3 overwrite_position_; | 
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| 120 |             Quaternion overwrite_orientation_; | 
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| 121 |     }; | 
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| 122 | } | 
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| 123 |  | 
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| 124 | #endif /* _DynamicEntity_H__ */ | 
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