| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Damian 'Mozork' Frick | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "LocalQuest.h" | 
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| 31 |  | 
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| 32 | #include "core/CoreIncludes.h" | 
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| 33 | #include "util/Exception.h" | 
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| 34 |  | 
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| 35 | namespace orxonox { | 
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| 36 |  | 
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| 37 |     CreateFactory(LocalQuest); | 
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| 38 |  | 
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| 39 |     LocalQuest::LocalQuest(BaseObject* creator) : Quest(creator) | 
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| 40 |     { | 
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| 41 |         RegisterObject(LocalQuest); | 
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| 42 |  | 
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| 43 |         this->initialize(); | 
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| 44 |     } | 
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| 45 |  | 
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| 46 |     /** | 
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| 47 |     @brief | 
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| 48 |         Destructor. | 
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| 49 |     */ | 
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| 50 |     LocalQuest::~LocalQuest() | 
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| 51 |     { | 
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| 52 |  | 
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| 53 |     } | 
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| 54 |  | 
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| 55 |     void LocalQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 56 |     { | 
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| 57 |         SUPER(LocalQuest, XMLPort, xmlelement, mode); | 
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| 58 |  | 
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| 59 |         COUT(3) << "New LocalQuest {" << this->getId() << "} created." << std::endl; | 
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| 60 |     } | 
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| 61 |  | 
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| 62 |     void LocalQuest::initialize(void) | 
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| 63 |     { | 
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| 64 |         RegisterObject(LocalQuest); | 
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| 65 |     } | 
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| 66 |  | 
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| 67 |     /** | 
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| 68 |     @brief | 
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| 69 |         Checks whether the quest can be started. | 
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| 70 |     @param player | 
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| 71 |         The player for whom is to be checked. | 
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| 72 |     @return | 
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| 73 |         Returns true if the quest can be started, false if not. | 
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| 74 |     @throws | 
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| 75 |         Throws an exception if isInactive(Player*) throws one. | 
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| 76 |     */ | 
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| 77 |     bool LocalQuest::isStartable(const Player* player) const | 
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| 78 |     { | 
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| 79 |         return this->isInactive(player); | 
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| 80 |     } | 
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| 81 |  | 
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| 82 |     /** | 
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| 83 |     @brief | 
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| 84 |         Checks whether the quest can be failed. | 
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| 85 |     @param player | 
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| 86 |         The player for whom is to be checked. | 
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| 87 |     @return | 
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| 88 |         Returns true if the quest can be failed, false if not. | 
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| 89 |     @throws | 
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| 90 |         Throws an exception if isActive(Player*) throws one. | 
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| 91 |     */ | 
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| 92 |     bool LocalQuest::isFailable(const Player* player) const | 
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| 93 |     { | 
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| 94 |         return this->isActive(player); | 
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| 95 |     } | 
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| 96 |  | 
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| 97 |     /** | 
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| 98 |     @brief | 
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| 99 |         Checks whether the quest can be completed. | 
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| 100 |     @param player | 
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| 101 |         The player for whom is to be checked. | 
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| 102 |     @return | 
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| 103 |         Returns true if the quest can be completed, false if not. | 
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| 104 |     @throws | 
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| 105 |         Throws an exception if isInactive(Player*) throws one. | 
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| 106 |     */ | 
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| 107 |     bool LocalQuest::isCompletable(const Player* player) const | 
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| 108 |     { | 
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| 109 |         return this->isActive(player); | 
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| 110 |     } | 
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| 111 |  | 
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| 112 |     /** | 
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| 113 |     @brief | 
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| 114 |         Returns the status of the quest for a specific player. | 
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| 115 |     @param player | 
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| 116 |         The player. | 
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| 117 |     @return | 
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| 118 |         Returns the status of the quest for the input player. | 
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| 119 |     @throws | 
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| 120 |         Throws an Exception if player is NULL. | 
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| 121 |     */ | 
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| 122 |     questStatus::Enum LocalQuest::getStatus(const Player* player) const | 
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| 123 |     { | 
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| 124 |         if(player == NULL) | 
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| 125 |         { | 
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| 126 |             ThrowException(Argument, "The input Player* is NULL."); | 
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| 127 |         } | 
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| 128 |  | 
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| 129 |         std::map<Player*, questStatus::Enum>::const_iterator it = this->playerStatus_.find((Player*)(void*)player); //Thx. to x3n for the (Player*)(void*) 'hack'. | 
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| 130 |         if (it != this->playerStatus_.end()) | 
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| 131 |         { | 
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| 132 |             return it->second; | 
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| 133 |         } | 
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| 134 |         return questStatus::inactive; | 
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| 135 |     } | 
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| 136 |  | 
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| 137 |     /** | 
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| 138 |     @brief | 
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| 139 |         Sets the status for a specific player. | 
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| 140 |         But be careful wit this one, the status will just be set without checking for its validity. You have to know what you're doing. | 
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| 141 |     @param player | 
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| 142 |         The player. | 
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| 143 |     @param status | 
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| 144 |         The status. | 
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| 145 |     @return | 
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| 146 |         Returns false if player is NULL. | 
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| 147 |     */ | 
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| 148 |     bool LocalQuest::setStatus(Player* player, const questStatus::Enum & status) | 
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| 149 |     { | 
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| 150 |         if(player == NULL) | 
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| 151 |         { | 
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| 152 |             return false; | 
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| 153 |         } | 
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| 154 |         this->playerStatus_[player] = status; | 
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| 155 |         return true; | 
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| 156 |     } | 
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| 157 |  | 
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| 158 | } | 
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