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source: code/branches/physics/src/orxonox/objects/HelloBullet.cc @ 2047

Last change on this file since 2047 was 2047, checked in by martisty, 16 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Stypinski
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "HelloBullet.h"
31
32#include <OgreStaticGeometry.h>
33#include <OgreSceneManager.h>
34#include <OgreEntity.h>
35
36#include "ogreode/OgreOde_Core.h"
37#include "ogreode/OgreOdeGeometry.h"
38#include "util/Convert.h"
39#include "core/CoreIncludes.h"
40#include "core/ConfigValueIncludes.h"
41#include "core/XMLPort.h"
42#include "GraphicsEngine.h"
43
44namespace orxonox
45{
46    CreateFactory(HelloBullet);
47   
48    HelloBullet::HelloBullet()
49    {
50           RegisterObject(HelloBullet);
51           COUT(0) << "HelloBullet loaded" << std::endl ;
52           int maxProxies = 1024
53
54
55           btVector3 worldAabbMin(-10000,-10000,-10000);
56           btVector3 worldAabbMax(10000,10000,10000);
57           btAxisSweep3* broadphase = new btAxisSweep3(worldAabbMin,worldAabbMax,maxProxies);
58
59            // Set up the collision configuration and dispatcher
60            btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
61            btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
62
63            // The actual physics solver
64            btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
65
66            // The world.
67            btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,solver,collisionConfiguration);
68    }
69
70    HelloBullet::~HelloBullet()
71    {
72     // empty
73    }
74
75    void HelloBullet::setConfigValues()
76    {
77
78    }
79
80    /**
81    @brief
82        XML loading and saving.
83    @param
84        xmlelement The XML-element
85    @param     
86        loading Loading (true) or saving (false)
87    @return
88        The XML-element
89    */
90    void HelloBullet::XMLPort(Element& xmlelement, XMLPort::Mode mode)
91    {
92      SUPER(HelloBullet, XMLPort, xmlelement, mode);
93    }
94
95    void HelloBullet::tick(float dt)
96    {
97        // only update physics in a certain interval
98    }
99
100}
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