[1919] | 1 | #include "OgreOdePrecompiledHeaders.h" |
---|
[1923] | 2 | #include "OgreOdeCollision.h" |
---|
[1919] | 3 | |
---|
| 4 | #include "OgreOdeSpace.h" |
---|
| 5 | #include "OgreOdeGeometry.h" |
---|
| 6 | |
---|
| 7 | using namespace OgreOde; |
---|
| 8 | using namespace Ogre; |
---|
| 9 | |
---|
| 10 | //------------------------------------------------------------------------------------------------ |
---|
| 11 | CollisionListener::CollisionListener() |
---|
| 12 | { |
---|
| 13 | } |
---|
| 14 | //------------------------------------------------------------------------------------------------ |
---|
| 15 | CollisionListener::~CollisionListener() |
---|
| 16 | { |
---|
| 17 | } |
---|
| 18 | |
---|
| 19 | //------------------------------------------------------------------------------------------------ |
---|
| 20 | CollisionCallback::CollisionCallback() |
---|
| 21 | { |
---|
| 22 | } |
---|
| 23 | |
---|
| 24 | //------------------------------------------------------------------------------------------------ |
---|
| 25 | CollisionCallback::~CollisionCallback() |
---|
| 26 | { |
---|
| 27 | } |
---|
| 28 | |
---|
| 29 | //----------------------------------------------------------------------- |
---|
| 30 | void CollisionCallback::collisionCallback(Space* spaceFirst, Space* spaceSecond) |
---|
| 31 | { |
---|
| 32 | spaceFirst->collide(static_cast<CollisionCallback*>(this), spaceSecond); |
---|
| 33 | } |
---|
| 34 | |
---|
| 35 | //----------------------------------------------------------------------- |
---|
| 36 | void CollisionCallback::collisionCallback(Space* space, Geometry* geometry) |
---|
| 37 | { |
---|
| 38 | space->collide(static_cast<CollisionCallback*>(this), geometry); |
---|
| 39 | } |
---|
| 40 | |
---|
| 41 | //----------------------------------------------------------------------- |
---|
| 42 | void CollisionCallback::collisionCallback(Space* space) |
---|
| 43 | { |
---|
| 44 | space->collide(static_cast<CollisionCallback*>(this)); |
---|
| 45 | } |
---|
| 46 | |
---|
| 47 | //----------------------------------------------------------------------- |
---|
| 48 | void CollisionCallback::collisionCallback(Geometry* geometryFirst, Geometry* geometrySecond) |
---|
| 49 | { |
---|
| 50 | geometryFirst->collide(geometrySecond, static_cast<CollisionListener*>(this)); |
---|
| 51 | } |
---|
| 52 | |
---|
| 53 | //----------------------------------------------------------------------- |
---|
| 54 | void CollisionCallback::collisionCallback(void *data, dGeomID geom_a, dGeomID geom_b) |
---|
| 55 | { |
---|
| 56 | CollisionCallback* colCallback = (CollisionCallback*) data; |
---|
| 57 | |
---|
| 58 | const bool a_space = (dGeomIsSpace(geom_a))?true:false; |
---|
| 59 | const bool b_space = (dGeomIsSpace(geom_b))?true:false; |
---|
| 60 | |
---|
| 61 | void* const ptr_a = dGeomGetData(geom_a); |
---|
| 62 | void* const ptr_b = dGeomGetData(geom_b); |
---|
| 63 | |
---|
| 64 | if(a_space || b_space ) |
---|
| 65 | { |
---|
| 66 | // Collide a space with a space |
---|
| 67 | if(a_space && b_space) |
---|
| 68 | colCallback->collisionCallback(static_cast<Space*>(ptr_a), static_cast<Space*>(ptr_b)); |
---|
| 69 | //static_cast<Space*>(ptr_a)->collide(static_cast<Space*>(ptr_b), colCallback); |
---|
| 70 | else if(a_space) |
---|
| 71 | colCallback->collisionCallback(static_cast<Space*>(ptr_a), static_cast<Geometry*>(ptr_b)); |
---|
| 72 | //static_cast<Space*>(ptr_a)->collide(static_cast<Geometry*>(ptr_b), colCallback); |
---|
| 73 | else |
---|
| 74 | colCallback->collisionCallback(static_cast<Space*>(ptr_b), static_cast<Geometry*>(ptr_a)); |
---|
| 75 | //static_cast<Space*>(ptr_b)->collide(static_cast<Geometry*>(ptr_a), colCallback); |
---|
| 76 | |
---|
| 77 | // Collide geometries internal to the spaces |
---|
| 78 | if(a_space) |
---|
| 79 | static_cast<Space*>(ptr_a)->collide(colCallback); |
---|
| 80 | |
---|
| 81 | if(b_space) |
---|
| 82 | static_cast<Space*>(ptr_b)->collide(colCallback); |
---|
| 83 | } |
---|
| 84 | else |
---|
| 85 | { |
---|
| 86 | // Collide a geom with a geom, i.e. generate contacts |
---|
| 87 | colCallback->collisionCallback(static_cast<Geometry*>(ptr_a), static_cast<Geometry*>(ptr_b)); |
---|
| 88 | //static_cast<Geometry*>(ptr_a)->collide(static_cast<Geometry*>(ptr_b), static_cast<CollisionListener*>(colCallback)); |
---|
| 89 | } |
---|
| 90 | } |
---|
| 91 | |
---|
| 92 | |
---|
| 93 | //------------------------------------------------------------------------------------------------ |
---|
| 94 | Contact::Contact() |
---|
| 95 | { |
---|
| 96 | } |
---|
| 97 | //------------------------------------------------------------------------------------------------ |
---|
| 98 | Contact::~Contact() |
---|
| 99 | { |
---|
| 100 | } |
---|
| 101 | //------------------------------------------------------------------------------------------------ |
---|
| 102 | const Ogre::Vector3& Contact::getPosition() |
---|
| 103 | { |
---|
| 104 | _position.x = (Real)(_contact->geom.pos[0]); |
---|
| 105 | _position.y = (Real)(_contact->geom.pos[1]); |
---|
| 106 | _position.z = (Real)(_contact->geom.pos[2]); |
---|
| 107 | return _position; |
---|
| 108 | } |
---|
| 109 | //------------------------------------------------------------------------------------------------ |
---|
| 110 | const Ogre::Vector3& Contact::getNormal() |
---|
| 111 | { |
---|
| 112 | _normal.x = (Real)(_contact->geom.normal[0]); |
---|
| 113 | _normal.y = (Real)(_contact->geom.normal[1]); |
---|
| 114 | _normal.z = (Real)(_contact->geom.normal[2]); |
---|
| 115 | return _normal; |
---|
| 116 | } |
---|
| 117 | //------------------------------------------------------------------------------------------------ |
---|
| 118 | Real Contact::getPenetrationDepth() |
---|
| 119 | { |
---|
| 120 | return (Real)(_contact->geom.depth); |
---|
| 121 | } |
---|
| 122 | //------------------------------------------------------------------------------------------------ |
---|
| 123 | Geometry* Contact::getFirstGeometry() |
---|
| 124 | { |
---|
| 125 | dGeomID g = _contact->geom.g1; |
---|
| 126 | if(!g) return 0; |
---|
| 127 | |
---|
| 128 | return (Geometry*)dGeomGetData(g); |
---|
| 129 | } |
---|
| 130 | //------------------------------------------------------------------------------------------------ |
---|
| 131 | Geometry* Contact::getSecondGeometry() |
---|
| 132 | { |
---|
| 133 | dGeomID g = _contact->geom.g2; |
---|
| 134 | if(!g) return 0; |
---|
| 135 | |
---|
| 136 | return (Geometry*)dGeomGetData(g); |
---|
| 137 | } |
---|
| 138 | //------------------------------------------------------------------------------------------------ |
---|
| 139 | int Contact::getFirstSide() |
---|
| 140 | { |
---|
| 141 | return _contact->geom.side1; |
---|
| 142 | } |
---|
| 143 | //------------------------------------------------------------------------------------------------ |
---|
| 144 | int Contact::getSecondSide() |
---|
| 145 | { |
---|
| 146 | return _contact->geom.side2; |
---|
| 147 | } |
---|
| 148 | //------------------------------------------------------------------------------------------------ |
---|
| 149 | void Contact::setFirstFrictionDirection(const Ogre::Vector3& vector) |
---|
| 150 | { |
---|
| 151 | _contact->fdir1[0] = (dReal)vector.x; |
---|
| 152 | _contact->fdir1[1] = (dReal)vector.y; |
---|
| 153 | _contact->fdir1[2] = (dReal)vector.z; |
---|
| 154 | |
---|
| 155 | _contact->surface.mode |= (int)Flag_UseFirstFrictionDirection; |
---|
| 156 | } |
---|
| 157 | //------------------------------------------------------------------------------------------------ |
---|
| 158 | void Contact::setCoulombFriction(Real mu,Real additional_mu) |
---|
| 159 | { |
---|
| 160 | _contact->surface.mu = mu; |
---|
| 161 | |
---|
| 162 | if(additional_mu >= 0.0) |
---|
| 163 | { |
---|
| 164 | _contact->surface.mu2 = additional_mu; |
---|
| 165 | _contact->surface.mode |= (int)Flag_UseAdditionalFriction; |
---|
| 166 | } |
---|
| 167 | } |
---|
| 168 | //------------------------------------------------------------------------------------------------ |
---|
| 169 | void Contact::setBouncyness(Real bouncyness,Real velocity_threshold) |
---|
| 170 | { |
---|
| 171 | _contact->surface.bounce = bouncyness; |
---|
| 172 | if(velocity_threshold >= 0.0) |
---|
| 173 | { |
---|
| 174 | _contact->surface.bounce_vel = velocity_threshold; |
---|
| 175 | } |
---|
| 176 | _contact->surface.mode |= (int)Flag_SurfaceIsBouncy; |
---|
| 177 | } |
---|
| 178 | //------------------------------------------------------------------------------------------------ |
---|
| 179 | void Contact::setSoftness(Real ERP,Real CFM) |
---|
| 180 | { |
---|
| 181 | _contact->surface.soft_erp = ERP; |
---|
| 182 | _contact->surface.soft_cfm = CFM; |
---|
| 183 | |
---|
| 184 | _contact->surface.mode |= (int)Flag_UseERP; |
---|
| 185 | _contact->surface.mode |= (int)Flag_UseCFM; |
---|
| 186 | } |
---|
| 187 | //------------------------------------------------------------------------------------------------ |
---|
| 188 | void Contact::setIndependentMotion(Real velocity,Real additional_velocity) |
---|
| 189 | { |
---|
| 190 | _contact->surface.motion1 = velocity; |
---|
| 191 | _contact->surface.mode |= (int)Flag_IndependentMotion; |
---|
| 192 | |
---|
| 193 | if(additional_velocity >= 0.0) |
---|
| 194 | { |
---|
| 195 | _contact->surface.motion2 = additional_velocity; |
---|
| 196 | _contact->surface.mode |= (int)Flag_AdditionalIndependentMotion; |
---|
| 197 | } |
---|
| 198 | } |
---|
| 199 | //------------------------------------------------------------------------------------------------ |
---|
| 200 | void Contact::setForceDependentSlip(Real FDS) |
---|
| 201 | { |
---|
| 202 | _contact->surface.slip1 = FDS; |
---|
| 203 | _contact->surface.mode |= (int)Flag_UseFDS; |
---|
| 204 | } |
---|
| 205 | //------------------------------------------------------------------------------------------------ |
---|
| 206 | void Contact::setAdditionalFDS(Real FDS) |
---|
| 207 | { |
---|
| 208 | _contact->surface.slip2 = FDS; |
---|
| 209 | _contact->surface.mode |= (int)Flag_UseAdditionalFDS; |
---|
| 210 | } |
---|
| 211 | //------------------------------------------------------------------------------------------------ |
---|
| 212 | void Contact::setFrictionMode(Contact::Flag flag) |
---|
| 213 | { |
---|
| 214 | assert((flag == Flag_FrictionPyramid)||(flag == Flag_BothFrictionPyramids)||(flag == Flag_AdditionalFrictionPyramid)); |
---|
| 215 | _contact->surface.mode |= (int)flag; |
---|
| 216 | } |
---|
| 217 | //------------------------------------------------------------------------------------------------ |
---|
| 218 | ContactMapCollisionListener::ContactMapCollisionListener() |
---|
| 219 | { |
---|
| 220 | } |
---|
| 221 | //------------------------------------------------------------------------------------------------ |
---|
| 222 | bool ContactMapCollisionListener::collision(Contact* contact) |
---|
| 223 | { |
---|
| 224 | return false; |
---|
| 225 | /* |
---|
| 226 | size_t mt1 = contact->getFirstGeometry()->getMaterialType(); |
---|
| 227 | if(!mt1) return false; |
---|
| 228 | |
---|
| 229 | size_t mt2 = contact->getSecondGeometry()->getMaterialType(); |
---|
| 230 | if(!mt2) return false; |
---|
| 231 | |
---|
| 232 | Contact *c = getContactPtr(mt1,mt2); |
---|
| 233 | if(!c) return false; |
---|
| 234 | |
---|
| 235 | contact->_contact->fdir1[0] = c->_contact->fdir1[0]; |
---|
| 236 | contact->_contact->fdir1[1] = c->_contact->fdir1[1]; |
---|
| 237 | contact->_contact->fdir1[2] = c->_contact->fdir1[2]; |
---|
| 238 | |
---|
| 239 | contact->_contact->surface.mu = c->_contact->surface.mu; |
---|
| 240 | contact->_contact->surface.mu2 = c->_contact->surface.mu2; |
---|
| 241 | |
---|
| 242 | contact->_contact->surface.bounce = c->_contact->surface.bounce; |
---|
| 243 | contact->_contact->surface.bounce_vel = c->_contact->surface.bounce_vel; |
---|
| 244 | |
---|
| 245 | contact->_contact->surface.soft_erp = c->_contact->surface.soft_erp; |
---|
| 246 | contact->_contact->surface.soft_cfm = c->_contact->surface.soft_cfm; |
---|
| 247 | |
---|
| 248 | contact->_contact->surface.motion1 = c->_contact->surface.motion1; |
---|
| 249 | contact->_contact->surface.motion2 = c->_contact->surface.motion2; |
---|
| 250 | |
---|
| 251 | contact->_contact->surface.slip1 = c->_contact->surface.slip1; |
---|
| 252 | contact->_contact->surface.slip2 = c->_contact->surface.slip2; |
---|
| 253 | |
---|
| 254 | contact->_contact->surface.mode = c->_contact->surface.mode; |
---|
| 255 | |
---|
| 256 | return true; |
---|
| 257 | */ |
---|
| 258 | } |
---|
| 259 | //------------------------------------------------------------------------------------------------ |
---|
| 260 | void ContactMapCollisionListener::createContact(MaterialID materialA,MaterialID materialB) |
---|
| 261 | { |
---|
| 262 | std::map<MaterialID,MaterialMap* >::iterator i = _map.find(materialA); |
---|
| 263 | if(i == _map.end()) |
---|
| 264 | { |
---|
| 265 | _map.insert(MaterialMapPair(materialA,new MaterialMap())); |
---|
| 266 | i = _map.find(materialA); |
---|
| 267 | } |
---|
| 268 | |
---|
| 269 | MaterialMap::iterator j = i->second->find(materialB); |
---|
| 270 | if(j == i->second->end()) |
---|
| 271 | { |
---|
| 272 | Contact *c = new Contact(); |
---|
| 273 | memset(c->_contact,0,sizeof(dContact)); |
---|
| 274 | |
---|
| 275 | i->second->insert(std::pair<MaterialID,Contact*>(materialB,c)); |
---|
| 276 | } |
---|
| 277 | } |
---|
| 278 | //------------------------------------------------------------------------------------------------ |
---|
| 279 | Contact *ContactMapCollisionListener::getContactPtr(MaterialID materialA,MaterialID materialB) |
---|
| 280 | { |
---|
| 281 | Contact *c = 0; |
---|
| 282 | MaterialID A = materialA; |
---|
| 283 | MaterialID B = materialB; |
---|
| 284 | |
---|
| 285 | std::map<MaterialID,MaterialMap* >::iterator i = _map.find(A); |
---|
| 286 | if(i == _map.end()) |
---|
| 287 | { |
---|
| 288 | B = materialA; |
---|
| 289 | A = materialB; |
---|
| 290 | |
---|
| 291 | i = _map.find(A); |
---|
| 292 | } |
---|
| 293 | |
---|
| 294 | if(i != _map.end()) |
---|
| 295 | { |
---|
| 296 | MaterialMap::iterator j = i->second->find(B); |
---|
| 297 | if(j != i->second->end()) |
---|
| 298 | { |
---|
| 299 | c = j->second; |
---|
| 300 | } |
---|
| 301 | } |
---|
| 302 | |
---|
| 303 | return c; |
---|
| 304 | } |
---|
| 305 | //------------------------------------------------------------------------------------------------ |
---|
| 306 | ContactMapCollisionListener::~ContactMapCollisionListener() |
---|
| 307 | { |
---|
| 308 | std::map<MaterialID,MaterialMap* >::iterator i = _map.begin(); |
---|
| 309 | std::map<MaterialID,MaterialMap* >::iterator i_end = _map.end(); |
---|
| 310 | |
---|
| 311 | for(;i != i_end;++i) |
---|
| 312 | { |
---|
| 313 | MaterialMap::iterator j = i->second->begin(); |
---|
| 314 | MaterialMap::iterator j_end = i->second->end(); |
---|
| 315 | |
---|
| 316 | for(;j != j_end;++j) |
---|
| 317 | delete j->second; |
---|
| 318 | |
---|
| 319 | delete i->second; |
---|
| 320 | } |
---|
| 321 | } |
---|
[1922] | 322 | //------------------------------------------------------------------------------------------------ |
---|
| 323 | |
---|