| [1919] | 1 | #include "OgreOdePrecompiledHeaders.h" |
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| [1923] | 2 | #include "OgreOdeCollision.h" |
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| [1919] | 3 | |
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| 4 | #include "OgreOdeSpace.h" |
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| 5 | #include "OgreOdeGeometry.h" |
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| 6 | |
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| 7 | using namespace OgreOde; |
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| 8 | using namespace Ogre; |
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| 9 | |
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| 10 | //------------------------------------------------------------------------------------------------ |
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| 11 | CollisionListener::CollisionListener() |
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| 12 | { |
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| 13 | } |
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| 14 | //------------------------------------------------------------------------------------------------ |
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| 15 | CollisionListener::~CollisionListener() |
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| 16 | { |
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| 17 | } |
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| 18 | |
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| 19 | //------------------------------------------------------------------------------------------------ |
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| 20 | CollisionCallback::CollisionCallback() |
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| 21 | { |
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| 22 | } |
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| 23 | |
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| 24 | //------------------------------------------------------------------------------------------------ |
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| 25 | CollisionCallback::~CollisionCallback() |
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| 26 | { |
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| 27 | } |
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| 28 | |
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| 29 | //----------------------------------------------------------------------- |
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| 30 | void CollisionCallback::collisionCallback(Space* spaceFirst, Space* spaceSecond) |
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| 31 | { |
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| 32 | spaceFirst->collide(static_cast<CollisionCallback*>(this), spaceSecond); |
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| 33 | } |
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| 34 | |
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| 35 | //----------------------------------------------------------------------- |
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| 36 | void CollisionCallback::collisionCallback(Space* space, Geometry* geometry) |
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| 37 | { |
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| 38 | space->collide(static_cast<CollisionCallback*>(this), geometry); |
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| 39 | } |
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| 40 | |
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| 41 | //----------------------------------------------------------------------- |
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| 42 | void CollisionCallback::collisionCallback(Space* space) |
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| 43 | { |
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| 44 | space->collide(static_cast<CollisionCallback*>(this)); |
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| 45 | } |
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| 46 | |
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| 47 | //----------------------------------------------------------------------- |
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| 48 | void CollisionCallback::collisionCallback(Geometry* geometryFirst, Geometry* geometrySecond) |
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| 49 | { |
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| 50 | geometryFirst->collide(geometrySecond, static_cast<CollisionListener*>(this)); |
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| 51 | } |
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| 52 | |
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| 53 | //----------------------------------------------------------------------- |
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| 54 | void CollisionCallback::collisionCallback(void *data, dGeomID geom_a, dGeomID geom_b) |
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| 55 | { |
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| 56 | CollisionCallback* colCallback = (CollisionCallback*) data; |
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| 57 | |
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| 58 | const bool a_space = (dGeomIsSpace(geom_a))?true:false; |
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| 59 | const bool b_space = (dGeomIsSpace(geom_b))?true:false; |
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| 60 | |
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| 61 | void* const ptr_a = dGeomGetData(geom_a); |
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| 62 | void* const ptr_b = dGeomGetData(geom_b); |
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| 63 | |
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| 64 | if(a_space || b_space ) |
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| 65 | { |
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| 66 | // Collide a space with a space |
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| 67 | if(a_space && b_space) |
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| 68 | colCallback->collisionCallback(static_cast<Space*>(ptr_a), static_cast<Space*>(ptr_b)); |
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| 69 | //static_cast<Space*>(ptr_a)->collide(static_cast<Space*>(ptr_b), colCallback); |
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| 70 | else if(a_space) |
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| 71 | colCallback->collisionCallback(static_cast<Space*>(ptr_a), static_cast<Geometry*>(ptr_b)); |
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| 72 | //static_cast<Space*>(ptr_a)->collide(static_cast<Geometry*>(ptr_b), colCallback); |
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| 73 | else |
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| 74 | colCallback->collisionCallback(static_cast<Space*>(ptr_b), static_cast<Geometry*>(ptr_a)); |
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| 75 | //static_cast<Space*>(ptr_b)->collide(static_cast<Geometry*>(ptr_a), colCallback); |
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| 76 | |
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| 77 | // Collide geometries internal to the spaces |
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| 78 | if(a_space) |
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| 79 | static_cast<Space*>(ptr_a)->collide(colCallback); |
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| 80 | |
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| 81 | if(b_space) |
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| 82 | static_cast<Space*>(ptr_b)->collide(colCallback); |
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| 83 | } |
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| 84 | else |
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| 85 | { |
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| 86 | // Collide a geom with a geom, i.e. generate contacts |
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| 87 | colCallback->collisionCallback(static_cast<Geometry*>(ptr_a), static_cast<Geometry*>(ptr_b)); |
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| 88 | //static_cast<Geometry*>(ptr_a)->collide(static_cast<Geometry*>(ptr_b), static_cast<CollisionListener*>(colCallback)); |
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| 89 | } |
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| 90 | } |
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| 91 | |
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| 92 | |
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| 93 | //------------------------------------------------------------------------------------------------ |
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| 94 | Contact::Contact() |
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| 95 | { |
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| 96 | } |
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| 97 | //------------------------------------------------------------------------------------------------ |
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| 98 | Contact::~Contact() |
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| 99 | { |
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| 100 | } |
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| 101 | //------------------------------------------------------------------------------------------------ |
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| 102 | const Ogre::Vector3& Contact::getPosition() |
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| 103 | { |
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| 104 | _position.x = (Real)(_contact->geom.pos[0]); |
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| 105 | _position.y = (Real)(_contact->geom.pos[1]); |
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| 106 | _position.z = (Real)(_contact->geom.pos[2]); |
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| 107 | return _position; |
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| 108 | } |
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| 109 | //------------------------------------------------------------------------------------------------ |
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| 110 | const Ogre::Vector3& Contact::getNormal() |
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| 111 | { |
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| 112 | _normal.x = (Real)(_contact->geom.normal[0]); |
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| 113 | _normal.y = (Real)(_contact->geom.normal[1]); |
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| 114 | _normal.z = (Real)(_contact->geom.normal[2]); |
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| 115 | return _normal; |
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| 116 | } |
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| 117 | //------------------------------------------------------------------------------------------------ |
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| 118 | Real Contact::getPenetrationDepth() |
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| 119 | { |
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| 120 | return (Real)(_contact->geom.depth); |
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| 121 | } |
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| 122 | //------------------------------------------------------------------------------------------------ |
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| 123 | Geometry* Contact::getFirstGeometry() |
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| 124 | { |
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| 125 | dGeomID g = _contact->geom.g1; |
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| 126 | if(!g) return 0; |
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| 127 | |
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| 128 | return (Geometry*)dGeomGetData(g); |
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| 129 | } |
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| 130 | //------------------------------------------------------------------------------------------------ |
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| 131 | Geometry* Contact::getSecondGeometry() |
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| 132 | { |
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| 133 | dGeomID g = _contact->geom.g2; |
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| 134 | if(!g) return 0; |
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| 135 | |
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| 136 | return (Geometry*)dGeomGetData(g); |
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| 137 | } |
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| 138 | //------------------------------------------------------------------------------------------------ |
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| 139 | int Contact::getFirstSide() |
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| 140 | { |
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| 141 | return _contact->geom.side1; |
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| 142 | } |
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| 143 | //------------------------------------------------------------------------------------------------ |
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| 144 | int Contact::getSecondSide() |
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| 145 | { |
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| 146 | return _contact->geom.side2; |
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| 147 | } |
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| 148 | //------------------------------------------------------------------------------------------------ |
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| 149 | void Contact::setFirstFrictionDirection(const Ogre::Vector3& vector) |
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| 150 | { |
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| 151 | _contact->fdir1[0] = (dReal)vector.x; |
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| 152 | _contact->fdir1[1] = (dReal)vector.y; |
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| 153 | _contact->fdir1[2] = (dReal)vector.z; |
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| 154 | |
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| 155 | _contact->surface.mode |= (int)Flag_UseFirstFrictionDirection; |
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| 156 | } |
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| 157 | //------------------------------------------------------------------------------------------------ |
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| 158 | void Contact::setCoulombFriction(Real mu,Real additional_mu) |
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| 159 | { |
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| 160 | _contact->surface.mu = mu; |
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| 161 | |
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| 162 | if(additional_mu >= 0.0) |
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| 163 | { |
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| 164 | _contact->surface.mu2 = additional_mu; |
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| 165 | _contact->surface.mode |= (int)Flag_UseAdditionalFriction; |
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| 166 | } |
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| 167 | } |
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| 168 | //------------------------------------------------------------------------------------------------ |
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| 169 | void Contact::setBouncyness(Real bouncyness,Real velocity_threshold) |
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| 170 | { |
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| 171 | _contact->surface.bounce = bouncyness; |
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| 172 | if(velocity_threshold >= 0.0) |
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| 173 | { |
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| 174 | _contact->surface.bounce_vel = velocity_threshold; |
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| 175 | } |
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| 176 | _contact->surface.mode |= (int)Flag_SurfaceIsBouncy; |
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| 177 | } |
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| 178 | //------------------------------------------------------------------------------------------------ |
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| 179 | void Contact::setSoftness(Real ERP,Real CFM) |
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| 180 | { |
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| 181 | _contact->surface.soft_erp = ERP; |
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| 182 | _contact->surface.soft_cfm = CFM; |
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| 183 | |
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| 184 | _contact->surface.mode |= (int)Flag_UseERP; |
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| 185 | _contact->surface.mode |= (int)Flag_UseCFM; |
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| 186 | } |
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| 187 | //------------------------------------------------------------------------------------------------ |
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| 188 | void Contact::setIndependentMotion(Real velocity,Real additional_velocity) |
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| 189 | { |
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| 190 | _contact->surface.motion1 = velocity; |
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| 191 | _contact->surface.mode |= (int)Flag_IndependentMotion; |
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| 192 | |
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| 193 | if(additional_velocity >= 0.0) |
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| 194 | { |
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| 195 | _contact->surface.motion2 = additional_velocity; |
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| 196 | _contact->surface.mode |= (int)Flag_AdditionalIndependentMotion; |
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| 197 | } |
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| 198 | } |
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| 199 | //------------------------------------------------------------------------------------------------ |
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| 200 | void Contact::setForceDependentSlip(Real FDS) |
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| 201 | { |
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| 202 | _contact->surface.slip1 = FDS; |
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| 203 | _contact->surface.mode |= (int)Flag_UseFDS; |
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| 204 | } |
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| 205 | //------------------------------------------------------------------------------------------------ |
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| 206 | void Contact::setAdditionalFDS(Real FDS) |
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| 207 | { |
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| 208 | _contact->surface.slip2 = FDS; |
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| 209 | _contact->surface.mode |= (int)Flag_UseAdditionalFDS; |
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| 210 | } |
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| 211 | //------------------------------------------------------------------------------------------------ |
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| 212 | void Contact::setFrictionMode(Contact::Flag flag) |
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| 213 | { |
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| 214 | assert((flag == Flag_FrictionPyramid)||(flag == Flag_BothFrictionPyramids)||(flag == Flag_AdditionalFrictionPyramid)); |
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| 215 | _contact->surface.mode |= (int)flag; |
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| 216 | } |
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| 217 | //------------------------------------------------------------------------------------------------ |
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| 218 | ContactMapCollisionListener::ContactMapCollisionListener() |
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| 219 | { |
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| 220 | } |
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| 221 | //------------------------------------------------------------------------------------------------ |
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| 222 | bool ContactMapCollisionListener::collision(Contact* contact) |
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| 223 | { |
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| 224 | return false; |
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| 225 | /* |
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| 226 | size_t mt1 = contact->getFirstGeometry()->getMaterialType(); |
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| 227 | if(!mt1) return false; |
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| 228 | |
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| 229 | size_t mt2 = contact->getSecondGeometry()->getMaterialType(); |
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| 230 | if(!mt2) return false; |
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| 231 | |
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| 232 | Contact *c = getContactPtr(mt1,mt2); |
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| 233 | if(!c) return false; |
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| 234 | |
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| 235 | contact->_contact->fdir1[0] = c->_contact->fdir1[0]; |
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| 236 | contact->_contact->fdir1[1] = c->_contact->fdir1[1]; |
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| 237 | contact->_contact->fdir1[2] = c->_contact->fdir1[2]; |
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| 238 | |
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| 239 | contact->_contact->surface.mu = c->_contact->surface.mu; |
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| 240 | contact->_contact->surface.mu2 = c->_contact->surface.mu2; |
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| 241 | |
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| 242 | contact->_contact->surface.bounce = c->_contact->surface.bounce; |
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| 243 | contact->_contact->surface.bounce_vel = c->_contact->surface.bounce_vel; |
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| 244 | |
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| 245 | contact->_contact->surface.soft_erp = c->_contact->surface.soft_erp; |
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| 246 | contact->_contact->surface.soft_cfm = c->_contact->surface.soft_cfm; |
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| 247 | |
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| 248 | contact->_contact->surface.motion1 = c->_contact->surface.motion1; |
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| 249 | contact->_contact->surface.motion2 = c->_contact->surface.motion2; |
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| 250 | |
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| 251 | contact->_contact->surface.slip1 = c->_contact->surface.slip1; |
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| 252 | contact->_contact->surface.slip2 = c->_contact->surface.slip2; |
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| 253 | |
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| 254 | contact->_contact->surface.mode = c->_contact->surface.mode; |
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| 255 | |
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| 256 | return true; |
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| 257 | */ |
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| 258 | } |
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| 259 | //------------------------------------------------------------------------------------------------ |
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| 260 | void ContactMapCollisionListener::createContact(MaterialID materialA,MaterialID materialB) |
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| 261 | { |
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| 262 | std::map<MaterialID,MaterialMap* >::iterator i = _map.find(materialA); |
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| 263 | if(i == _map.end()) |
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| 264 | { |
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| 265 | _map.insert(MaterialMapPair(materialA,new MaterialMap())); |
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| 266 | i = _map.find(materialA); |
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| 267 | } |
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| 268 | |
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| 269 | MaterialMap::iterator j = i->second->find(materialB); |
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| 270 | if(j == i->second->end()) |
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| 271 | { |
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| 272 | Contact *c = new Contact(); |
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| 273 | memset(c->_contact,0,sizeof(dContact)); |
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| 274 | |
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| 275 | i->second->insert(std::pair<MaterialID,Contact*>(materialB,c)); |
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| 276 | } |
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| 277 | } |
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| 278 | //------------------------------------------------------------------------------------------------ |
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| 279 | Contact *ContactMapCollisionListener::getContactPtr(MaterialID materialA,MaterialID materialB) |
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| 280 | { |
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| 281 | Contact *c = 0; |
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| 282 | MaterialID A = materialA; |
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| 283 | MaterialID B = materialB; |
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| 284 | |
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| 285 | std::map<MaterialID,MaterialMap* >::iterator i = _map.find(A); |
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| 286 | if(i == _map.end()) |
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| 287 | { |
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| 288 | B = materialA; |
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| 289 | A = materialB; |
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| 290 | |
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| 291 | i = _map.find(A); |
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| 292 | } |
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| 293 | |
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| 294 | if(i != _map.end()) |
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| 295 | { |
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| 296 | MaterialMap::iterator j = i->second->find(B); |
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| 297 | if(j != i->second->end()) |
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| 298 | { |
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| 299 | c = j->second; |
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| 300 | } |
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| 301 | } |
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| 302 | |
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| 303 | return c; |
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| 304 | } |
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| 305 | //------------------------------------------------------------------------------------------------ |
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| 306 | ContactMapCollisionListener::~ContactMapCollisionListener() |
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| 307 | { |
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| 308 | std::map<MaterialID,MaterialMap* >::iterator i = _map.begin(); |
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| 309 | std::map<MaterialID,MaterialMap* >::iterator i_end = _map.end(); |
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| 310 | |
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| 311 | for(;i != i_end;++i) |
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| 312 | { |
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| 313 | MaterialMap::iterator j = i->second->begin(); |
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| 314 | MaterialMap::iterator j_end = i->second->end(); |
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| 315 | |
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| 316 | for(;j != j_end;++j) |
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| 317 | delete j->second; |
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| 318 | |
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| 319 | delete i->second; |
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| 320 | } |
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| 321 | } |
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| [1922] | 322 | //------------------------------------------------------------------------------------------------ |
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| 323 | |
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