| 1 | /*************************************************************************** |
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| 2 | |
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| 3 | This source file is part of OGREBULLET |
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| 4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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| 5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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| 6 | |
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| 7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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| 8 | |
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| 9 | |
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| 10 | |
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| 11 | This program is free software; you can redistribute it and/or modify it under |
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| 12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
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| 13 | Foundation; either version 2 of the License, or (at your option) any later |
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| 14 | version. |
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| 15 | |
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| 16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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| 19 | |
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| 20 | You should have received a copy of the GPL General Public License with runtime exception along with |
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| 21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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| 24 | ----------------------------------------------------------------------------- |
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| 25 | */ |
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| 26 | #ifndef _OgreBulletCollisionsMeshToShapeConverter_H_ |
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| 27 | #define _OgreBulletCollisionsMeshToShapeConverter_H_ |
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| 28 | |
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| 29 | #include "OgreBulletCollisionsPreRequisites.h" |
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| 30 | |
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| 31 | namespace OgreBulletCollisions |
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| 32 | { |
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| 33 | class VertexIndexToShape |
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| 34 | { |
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| 35 | public: |
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| 36 | VertexIndexToShape(const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY); |
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| 37 | ~VertexIndexToShape(); |
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| 38 | |
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| 39 | Ogre::Real getRadius(); |
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| 40 | Ogre::Vector3 getSize(); |
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| 41 | |
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| 42 | |
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| 43 | SphereCollisionShape* createSphere(); |
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| 44 | BoxCollisionShape* createBox(); |
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| 45 | TriangleMeshCollisionShape* createTrimesh(); |
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| 46 | CylinderCollisionShape* createCylinder(); |
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| 47 | ConvexHullCollisionShape* createConvex(); |
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| 48 | |
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| 49 | |
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| 50 | const Ogre::Vector3* getVertices(); |
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| 51 | unsigned int getVertexCount(); |
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| 52 | const unsigned int* getIndices(); |
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| 53 | unsigned int getIndexCount(); |
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| 54 | |
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| 55 | protected: |
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| 56 | |
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| 57 | void addStaticVertexData(const Ogre::VertexData *vertex_data); |
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| 58 | |
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| 59 | void addAnimatedVertexData(const Ogre::VertexData *vertex_data, |
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| 60 | const Ogre::VertexData *blended_data, |
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| 61 | const Ogre::Mesh::IndexMap *indexMap); |
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| 62 | |
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| 63 | void addIndexData(Ogre::IndexData *data, const unsigned int offset = 0); |
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| 64 | |
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| 65 | |
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| 66 | protected: |
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| 67 | Ogre::Vector3* mVertexBuffer; |
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| 68 | unsigned int* mIndexBuffer; |
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| 69 | unsigned int mVertexCount; |
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| 70 | unsigned int mIndexCount; |
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| 71 | |
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| 72 | Ogre::Matrix4 mTransform; |
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| 73 | |
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| 74 | Ogre::Real mBoundRadius; |
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| 75 | Ogre::Vector3 mBounds; |
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| 76 | |
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| 77 | BoneIndex *mBoneIndex; |
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| 78 | |
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| 79 | }; |
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| 80 | |
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| 81 | class StaticMeshToShapeConverter : public VertexIndexToShape |
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| 82 | { |
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| 83 | public: |
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| 84 | |
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| 85 | StaticMeshToShapeConverter(Ogre::Renderable *rend, const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY); |
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| 86 | StaticMeshToShapeConverter(Ogre::Entity *entity, const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY); |
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| 87 | StaticMeshToShapeConverter(); |
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| 88 | |
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| 89 | ~StaticMeshToShapeConverter(); |
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| 90 | |
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| 91 | void addEntity(Ogre::Entity *entity,const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY); |
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| 92 | |
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| 93 | void addMesh(const Ogre::MeshPtr &mesh, const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY); |
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| 94 | |
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| 95 | |
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| 96 | protected: |
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| 97 | |
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| 98 | Ogre::Entity* mEntity; |
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| 99 | Ogre::SceneNode* mNode; |
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| 100 | |
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| 101 | }; |
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| 102 | |
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| 103 | class AnimatedMeshToShapeConverter : public VertexIndexToShape |
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| 104 | { |
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| 105 | public: |
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| 106 | |
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| 107 | AnimatedMeshToShapeConverter(Ogre::Entity *entity, const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY); |
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| 108 | AnimatedMeshToShapeConverter(); |
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| 109 | ~AnimatedMeshToShapeConverter(); |
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| 110 | |
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| 111 | void addEntity(Ogre::Entity *entity,const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY); |
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| 112 | void addMesh(const Ogre::MeshPtr &mesh, const Ogre::Matrix4 &transform); |
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| 113 | |
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| 114 | BoxCollisionShape* createAlignedBox(unsigned char bone, |
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| 115 | const Ogre::Vector3 &bonePosition, |
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| 116 | const Ogre::Quaternion &boneOrientation); |
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| 117 | |
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| 118 | BoxCollisionShape* createOrientedBox(unsigned char bone, |
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| 119 | const Ogre::Vector3 &bonePosition, |
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| 120 | const Ogre::Quaternion &boneOrientation); |
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| 121 | |
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| 122 | CapsuleCollisionShape* createOrientedCapsuleCollisionShape(unsigned char bone, |
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| 123 | const Ogre::Vector3 &bonePosition, |
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| 124 | const Ogre::Quaternion &boneOrientation); |
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| 125 | |
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| 126 | protected: |
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| 127 | |
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| 128 | bool getBoneVertices(unsigned char bone, |
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| 129 | unsigned int &vertex_count, |
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| 130 | Ogre::Vector3* &vertices, |
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| 131 | const Ogre::Vector3 &bonePosition); |
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| 132 | |
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| 133 | bool getOrientedBox(unsigned char bone, |
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| 134 | const Ogre::Vector3 &bonePosition, |
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| 135 | const Ogre::Quaternion &boneOrientation, |
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| 136 | Ogre::Vector3 &extents, |
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| 137 | Ogre::Vector3 *axis, |
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| 138 | Ogre::Vector3 ¢er); |
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| 139 | |
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| 140 | |
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| 141 | Ogre::Entity* mEntity; |
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| 142 | Ogre::SceneNode* mNode; |
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| 143 | |
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| 144 | Ogre::Vector3 *mTransformedVerticesTemp; |
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| 145 | size_t mTransformedVerticesTempSize; |
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| 146 | |
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| 147 | }; |
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| 148 | |
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| 149 | } |
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| 150 | |
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| 151 | #endif |
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| 152 | |
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| 153 | |
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| 154 | |
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| 155 | |
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