| 1 | /*************************************************************************** |
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| 2 | |
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| 3 | This source file is part of OGREBULLET |
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| 4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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| 5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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| 6 | |
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| 7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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| 8 | |
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| 9 | |
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| 10 | |
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| 11 | This program is free software; you can redistribute it and/or modify it under |
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| 12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
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| 13 | Foundation; either version 2 of the License, or (at your option) any later |
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| 14 | version. |
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| 15 | |
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| 16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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| 19 | |
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| 20 | You should have received a copy of the GPL General Public License with runtime exception along with |
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| 21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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| 24 | ----------------------------------------------------------------------------- |
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| 25 | */ |
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| 26 | |
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| 27 | #include "OgreBulletCollisions.h" |
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| 28 | |
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| 29 | #include "OgreBulletCollisionsWorld.h" |
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| 30 | #include "Utils/OgreBulletConverter.h" |
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| 31 | |
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| 32 | #include "OgreBulletCollisionsObject.h" |
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| 33 | #include "Debug/OgreBulletCollisionsDebugShape.h" |
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| 34 | #include "OgreBulletCollisionsRay.h" |
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| 35 | |
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| 36 | |
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| 37 | using namespace Ogre; |
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| 38 | using namespace OgreBulletCollisions; |
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| 39 | |
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| 40 | namespace OgreBulletCollisions |
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| 41 | { |
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| 42 | // ------------------------------------------------------------------------- |
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| 43 | CollisionsWorld::CollisionsWorld(SceneManager *scn, const AxisAlignedBox &bounds, bool init, bool set32bitsAxisSweep): |
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| 44 | mScnMgr(scn), |
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| 45 | mBounds(bounds), |
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| 46 | mShowDebugShapes(false), |
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| 47 | mShowDebugContactPoints(false), |
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| 48 | mDebugContactPoints(0) |
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| 49 | { |
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| 50 | mDispatcher = new btCollisionDispatcher(&mDefaultCollisionConfiguration); |
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| 51 | |
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| 52 | if (set32bitsAxisSweep) |
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| 53 | { |
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| 54 | mBroadphase = new bt32BitAxisSweep3( |
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| 55 | OgreBtConverter::to(bounds.getMinimum()), |
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| 56 | OgreBtConverter::to(bounds.getMaximum())); |
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| 57 | } |
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| 58 | else |
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| 59 | { |
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| 60 | mBroadphase = new btAxisSweep3( |
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| 61 | OgreBtConverter::to(bounds.getMinimum()), |
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| 62 | OgreBtConverter::to(bounds.getMaximum())); |
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| 63 | } |
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| 64 | |
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| 65 | // if not called by a inherited class |
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| 66 | if (init) |
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| 67 | { |
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| 68 | mWorld = new btCollisionWorld(mDispatcher, mBroadphase, &mDefaultCollisionConfiguration); |
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| 69 | |
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| 70 | btCollisionDispatcher * dispatcher = static_cast<btCollisionDispatcher *>(mWorld->getDispatcher()); |
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| 71 | btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher); |
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| 72 | } |
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| 73 | } |
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| 74 | // ------------------------------------------------------------------------- |
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| 75 | CollisionsWorld::~CollisionsWorld() |
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| 76 | { |
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| 77 | delete mWorld; |
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| 78 | delete mBroadphase; |
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| 79 | delete mDispatcher; |
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| 80 | } |
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| 81 | // ------------------------------------------------------------------------- |
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| 82 | void CollisionsWorld::setShowDebugContactPoints(bool show) |
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| 83 | { |
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| 84 | if (show && !mShowDebugContactPoints) |
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| 85 | { |
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| 86 | assert (mDebugContactPoints == 0); |
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| 87 | |
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| 88 | mShowDebugContactPoints = true; |
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| 89 | return; |
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| 90 | } |
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| 91 | if (!show && mShowDebugContactPoints) |
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| 92 | { |
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| 93 | assert (mDebugContactPoints != 0); |
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| 94 | |
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| 95 | mShowDebugContactPoints = false; |
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| 96 | return; |
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| 97 | } |
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| 98 | } |
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| 99 | // ------------------------------------------------------------------------- |
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| 100 | void CollisionsWorld::setShowDebugShapes(bool show) |
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| 101 | { |
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| 102 | if (show && !mShowDebugShapes) |
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| 103 | { |
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| 104 | //assert (mDebugShapes == 0); |
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| 105 | std::deque<Object*>::iterator it = mObjects.begin(); |
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| 106 | while (it != mObjects.end()) |
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| 107 | { |
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| 108 | (*it)->showDebugShape(show); |
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| 109 | ++it; |
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| 110 | } |
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| 111 | mShowDebugShapes = true; |
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| 112 | return; |
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| 113 | } |
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| 114 | if (!show && mShowDebugShapes) |
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| 115 | { |
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| 116 | //assert (mDebugShapes != 0); |
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| 117 | std::deque<Object*>::iterator it = mObjects.begin(); |
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| 118 | while (it != mObjects.end()) |
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| 119 | { |
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| 120 | (*it)->showDebugShape(show); |
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| 121 | ++it; |
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| 122 | } |
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| 123 | mShowDebugShapes = false; |
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| 124 | return; |
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| 125 | } |
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| 126 | } |
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| 127 | // ------------------------------------------------------------------------- |
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| 128 | void CollisionsWorld::addObject(Object *obj) |
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| 129 | { |
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| 130 | mObjects.push_back (obj); |
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| 131 | mWorld->addCollisionObject(obj->getBulletObject()); |
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| 132 | } |
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| 133 | //------------------------------------------------------------------------- |
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| 134 | bool CollisionsWorld::removeObject(Object *obj) |
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| 135 | { |
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| 136 | std::deque<Object*>::iterator it = find(mObjects.begin(),mObjects.end(), obj); |
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| 137 | if (it == mObjects.end()) |
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| 138 | return false; |
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| 139 | mObjects.erase(it); |
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| 140 | return true; |
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| 141 | } |
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| 142 | // ------------------------------------------------------------------------- |
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| 143 | bool CollisionsWorld::isObjectregistered(Object *obj) const |
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| 144 | { |
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| 145 | std::deque<Object *>::const_iterator itRes = std::find(mObjects.begin(), mObjects.end(), obj); |
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| 146 | if (itRes != mObjects.end()) |
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| 147 | return true; |
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| 148 | return false; |
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| 149 | } |
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| 150 | // ------------------------------------------------------------------------- |
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| 151 | Object *CollisionsWorld::findObject(btCollisionObject *object) const |
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| 152 | { |
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| 153 | std::deque<Object *>::const_iterator it = mObjects.begin(); |
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| 154 | while (it != mObjects.end()) |
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| 155 | { |
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| 156 | if ((*it)->getBulletObject() == object) |
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| 157 | return (*it); |
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| 158 | ++it; |
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| 159 | } |
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| 160 | return 0; |
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| 161 | } |
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| 162 | // ------------------------------------------------------------------------- |
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| 163 | Object *CollisionsWorld::findObject(SceneNode *node) const |
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| 164 | { |
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| 165 | std::deque<Object *>::const_iterator it = mObjects.begin(); |
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| 166 | while (it != mObjects.end()) |
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| 167 | { |
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| 168 | //if ((*it)->getParentNode() == node) |
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| 169 | if((*it)->getRootNode() == node) |
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| 170 | return (*it); |
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| 171 | ++it; |
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| 172 | } |
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| 173 | return 0; |
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| 174 | } |
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| 175 | // ------------------------------------------------------------------------- |
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| 176 | void CollisionsWorld::discreteCollide() |
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| 177 | { |
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| 178 | mWorld->performDiscreteCollisionDetection(); |
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| 179 | |
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| 180 | |
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| 181 | ///one way to draw all the contact points is iterating over contact manifolds / points: |
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| 182 | const unsigned int numManifolds = mWorld->getDispatcher()->getNumManifolds(); |
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| 183 | for (unsigned int i=0;i < numManifolds; i++) |
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| 184 | { |
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| 185 | btPersistentManifold* contactManifold = mWorld->getDispatcher()->getManifoldByIndexInternal(i); |
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| 186 | |
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| 187 | btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0()); |
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| 188 | btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1()); |
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| 189 | |
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| 190 | contactManifold->refreshContactPoints(obA->getWorldTransform(),obB->getWorldTransform()); |
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| 191 | |
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| 192 | const unsigned int numContacts = contactManifold->getNumContacts(); |
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| 193 | for (unsigned int j = 0;j < numContacts; j++) |
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| 194 | { |
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| 195 | btManifoldPoint& pt = contactManifold->getContactPoint(j); |
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| 196 | |
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| 197 | if (mShowDebugContactPoints) |
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| 198 | { |
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| 199 | btVector3 ptA = pt.getPositionWorldOnA(); |
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| 200 | btVector3 ptB = pt.getPositionWorldOnB(); |
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| 201 | |
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| 202 | mDebugContactPoints->addLine(ptA.x(),ptA.y(),ptA.z(), |
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| 203 | ptB.x(),ptB.y(),ptB.z()); |
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| 204 | } |
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| 205 | } |
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| 206 | //you can un-comment out this line, and then all points are removed |
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| 207 | //contactManifold->clearManifold(); |
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| 208 | } |
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| 209 | |
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| 210 | /* |
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| 211 | if (mShowDebugShapes) |
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| 212 | { |
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| 213 | std::deque<Object*>::iterator it = mObjects.begin(); |
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| 214 | while (it != mObjects.end()) |
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| 215 | { |
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| 216 | |
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| 217 | //(*it)->getBulletObject()->getWorldTransform().getOpenGLMatrix( m ); |
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| 218 | mShowDebugDrawShapes-> |
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| 219 | //GL_ShapeDrawer::drawOpenGL(m,objects[i].getCollisionShape(),btVector3(1,1,1),getDebugMode()); |
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| 220 | |
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| 221 | ++it; |
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| 222 | } |
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| 223 | } |
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| 224 | */ |
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| 225 | } |
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| 226 | |
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| 227 | // ------------------------------------------------------------------------- |
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| 228 | void CollisionsWorld::launchRay(CollisionRayResultCallback &rayresult, short int collisionFilterMask) |
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| 229 | { |
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| 230 | mWorld->rayTest( |
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| 231 | OgreBtConverter::to(rayresult.getRayStartPoint()), |
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| 232 | OgreBtConverter::to(rayresult.getRayEndPoint()), |
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| 233 | *rayresult.getBulletRay () |
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| 234 | //, collisionFilterMask |
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| 235 | ); |
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| 236 | } |
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| 237 | } |
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| 238 | |
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