| 1 | /*************************************************************************** |
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| 2 | |
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| 3 | This source file is part of OGREBULLET |
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| 4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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| 5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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| 6 | |
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| 7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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| 8 | |
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| 9 | |
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| 10 | |
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| 11 | This program is free software; you can redistribute it and/or modify it under |
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| 12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
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| 13 | Foundation; either version 2 of the License, or (at your option) any later |
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| 14 | version. |
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| 15 | |
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| 16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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| 19 | |
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| 20 | You should have received a copy of the GPL General Public License with runtime exception along with |
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| 21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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| 24 | ----------------------------------------------------------------------------- |
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| 25 | */ |
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| 26 | |
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| 27 | #include "OgreBulletCollisions.h" |
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| 28 | |
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| 29 | #include "OgreBulletCollisionsShape.h" |
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| 30 | #include "Utils/OgreBulletConverter.h" |
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| 31 | #include "Debug/OgreBulletCollisionsDebugLines.h" |
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| 32 | |
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| 33 | using namespace Ogre; |
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| 34 | using namespace OgreBulletCollisions; |
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| 35 | |
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| 36 | namespace OgreBulletCollisions |
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| 37 | { |
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| 38 | // ------------------------------------------------------------------------- |
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| 39 | CollisionShape::CollisionShape() |
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| 40 | : |
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| 41 | mShape(0) |
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| 42 | { |
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| 43 | } |
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| 44 | // ------------------------------------------------------------------------- |
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| 45 | CollisionShape::~CollisionShape() |
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| 46 | { |
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| 47 | delete mShape; |
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| 48 | } |
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| 49 | // ------------------------------------------------------------------------- |
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| 50 | bool CollisionShape::drawWireFrame(DebugLines *wire, const Vector3 &pos, const Quaternion &quat) const |
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| 51 | { |
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| 52 | if (mShape->isConvex ()) |
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| 53 | return drawConvexWireFrame (wire, pos, quat); |
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| 54 | |
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| 55 | return false; |
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| 56 | } |
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| 57 | // ------------------------------------------------------------------------- |
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| 58 | bool CollisionShape::drawConvexWireFrame(DebugLines *wire, const Vector3 &pos, const Quaternion &quat) const |
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| 59 | { |
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| 60 | assert (mShape->isConvex ()); |
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| 61 | |
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| 62 | const btConvexShape * const s = static_cast <btConvexShape *> (mShape); |
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| 63 | |
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| 64 | Vector3 lastVec; |
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| 65 | bool sideBeginning; |
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| 66 | |
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| 67 | #define getVertex(X,Y,Z) BtOgreConverter::to(s->localGetSupportingVertex (btVector3(X,Y,Z))) |
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| 68 | |
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| 69 | const bool hasVecTransform = (pos != Vector3::ZERO); |
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| 70 | const bool hasQuatTransform = (quat != Quaternion::IDENTITY); |
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| 71 | const bool hasTransform = (hasVecTransform) || (hasQuatTransform); |
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| 72 | |
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| 73 | Vector3 curVec; |
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| 74 | size_t i = 0; |
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| 75 | const int subDivisionCount = 1; |
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| 76 | const float subDivide = 1.0f / subDivisionCount; |
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| 77 | for (int x = -subDivisionCount; x <= subDivisionCount; x++) |
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| 78 | { |
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| 79 | for (int y = -subDivisionCount; y <= subDivisionCount; y++) |
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| 80 | { |
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| 81 | sideBeginning = true; |
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| 82 | for (int z = -subDivisionCount; z <= subDivisionCount; z++) |
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| 83 | { |
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| 84 | curVec = getVertex(x*subDivide, y*subDivide, z*subDivide); |
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| 85 | if (hasTransform) |
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| 86 | { |
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| 87 | // apply transformation |
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| 88 | if (hasQuatTransform) |
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| 89 | curVec = quat * curVec; |
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| 90 | if (hasVecTransform) |
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| 91 | curVec += pos; |
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| 92 | // if (hasVecTransform) |
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| 93 | // curVec -= pos; |
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| 94 | // if (hasQuatTransform) |
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| 95 | // curVec = quat * curVec; |
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| 96 | } |
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| 97 | |
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| 98 | if (sideBeginning) |
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| 99 | sideBeginning = false; |
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| 100 | else |
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| 101 | wire->addLine (lastVec, curVec); |
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| 102 | lastVec = curVec; |
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| 103 | |
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| 104 | i++; |
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| 105 | } |
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| 106 | } |
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| 107 | } |
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| 108 | |
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| 109 | |
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| 110 | for (int x = -subDivisionCount; x <= subDivisionCount; x++) |
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| 111 | { |
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| 112 | for (int z = -subDivisionCount; z <= subDivisionCount; z++) |
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| 113 | { |
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| 114 | sideBeginning = true; |
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| 115 | for (int y = -subDivisionCount; y <= subDivisionCount; y++) |
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| 116 | { |
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| 117 | curVec = getVertex(x*subDivide, y*subDivide, z*subDivide); |
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| 118 | if (hasTransform) |
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| 119 | { |
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| 120 | // apply transformation |
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| 121 | if (hasVecTransform) |
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| 122 | curVec -= pos; |
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| 123 | if (hasQuatTransform) |
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| 124 | curVec = quat * curVec; |
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| 125 | } |
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| 126 | |
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| 127 | if (sideBeginning) |
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| 128 | sideBeginning = false; |
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| 129 | else |
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| 130 | wire->addLine (lastVec, curVec); |
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| 131 | lastVec = curVec; |
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| 132 | |
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| 133 | i++; |
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| 134 | } |
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| 135 | } |
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| 136 | } |
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| 137 | |
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| 138 | |
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| 139 | |
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| 140 | for (int z = -subDivisionCount; z <= subDivisionCount; z++) |
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| 141 | { |
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| 142 | for (int y = -subDivisionCount; y <= subDivisionCount; y++) |
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| 143 | { |
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| 144 | sideBeginning = true; |
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| 145 | for (int x = -subDivisionCount; x <= subDivisionCount; x++) |
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| 146 | { |
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| 147 | curVec = getVertex(x*subDivide, y*subDivide, z*subDivide); |
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| 148 | if (hasTransform) |
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| 149 | { |
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| 150 | // apply transformation |
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| 151 | if (hasVecTransform) |
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| 152 | curVec -= pos; |
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| 153 | if (hasQuatTransform) |
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| 154 | curVec = quat * curVec; |
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| 155 | } |
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| 156 | |
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| 157 | if (sideBeginning) |
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| 158 | sideBeginning = false; |
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| 159 | else |
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| 160 | wire->addLine (lastVec, curVec); |
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| 161 | lastVec = curVec; |
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| 162 | |
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| 163 | i++; |
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| 164 | } |
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| 165 | } |
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| 166 | } |
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| 167 | #undef getVertex |
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| 168 | |
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| 169 | return true; |
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| 170 | } |
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| 171 | } |
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| 172 | |
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