| 1 | /*************************************************************************** | 
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| 2 |  | 
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| 3 | This source file is part of OGREBULLET | 
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| 4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) | 
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| 5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 | 
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| 6 |  | 
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| 7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) | 
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| 8 |  | 
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| 9 |  | 
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| 10 |  | 
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| 11 | This program is free software; you can redistribute it and/or modify it under | 
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| 12 | the terms of the GPL General Public License with runtime exception as published by the Free Software | 
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| 13 | Foundation; either version 2 of the License, or (at your option) any later | 
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| 14 | version. | 
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| 15 |  | 
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| 16 | This program is distributed in the hope that it will be useful, but WITHOUT | 
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| 17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
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| 18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. | 
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| 19 |  | 
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| 20 | You should have received a copy of the GPL General Public License with runtime exception along with | 
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| 21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple | 
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| 22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to | 
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| 23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html | 
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| 24 | ----------------------------------------------------------------------------- | 
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| 25 | */ | 
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| 26 |  | 
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| 27 | #ifndef _OGREBULLETCOLLISIONS_CollisionRay_H | 
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| 28 | #define _OGREBULLETCOLLISIONS_CollisionRay_H | 
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| 29 |  | 
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| 30 | #include "OgreBulletCollisionsPreRequisites.h" | 
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| 31 |  | 
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| 32 |  | 
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| 33 | namespace OgreBulletCollisions | 
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| 34 | { | 
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| 35 | // ------------------------------------------------------------------------- | 
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| 36 | // basic CollisionRay | 
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| 37 | class CollisionRayResultCallback | 
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| 38 | { | 
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| 39 | public: | 
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| 40 | CollisionRayResultCallback(const Ogre::Ray &ray, CollisionsWorld *world, Ogre::Real max_distance, bool init = true); | 
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| 41 | virtual ~CollisionRayResultCallback(); | 
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| 42 |  | 
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| 43 | btCollisionWorld::RayResultCallback *getBulletRay() const {return mRayResultCallback;} | 
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| 44 |  | 
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| 45 | bool doesCollide () const; | 
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| 46 |  | 
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| 47 | void setRay(const Ogre::Ray &ray); | 
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| 48 | void setWorld(CollisionsWorld *world); | 
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| 49 | void setMaxDistance(Ogre::Real max_distance); | 
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| 50 |  | 
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| 51 | inline const Ogre::Ray &getRay() const; | 
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| 52 | inline Ogre::Vector3 getRayStartPoint() const; | 
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| 53 | inline Ogre::Vector3 getRayEndPoint() const; | 
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| 54 |  | 
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| 55 | protected: | 
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| 56 |  | 
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| 57 | btCollisionWorld::RayResultCallback   *mRayResultCallback; | 
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| 58 | CollisionsWorld                       *mWorld; | 
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| 59 | Ogre::Ray                              mRay; | 
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| 60 | Ogre::Real                             mMaxDistance; | 
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| 61 |  | 
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| 62 | }; | 
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| 63 | // ------------------------------------------------------------------------- | 
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| 64 | // basic CollisionRay inline methods | 
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| 65 | inline const Ogre::Ray &CollisionRayResultCallback ::getRay() const | 
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| 66 | { | 
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| 67 | return mRay; | 
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| 68 | } | 
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| 69 | // ------------------------------------------------------------------------- | 
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| 70 | //  CollisionClosestRay | 
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| 71 | class CollisionClosestRayResultCallback : public CollisionRayResultCallback | 
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| 72 | { | 
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| 73 | public: | 
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| 74 | CollisionClosestRayResultCallback(const Ogre::Ray &ray, CollisionsWorld *world, Ogre::Real max_distance); | 
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| 75 | virtual ~CollisionClosestRayResultCallback(){}; | 
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| 76 |  | 
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| 77 | Object *getCollidedObject() const; | 
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| 78 | Ogre::Vector3 getCollisionPoint() const; | 
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| 79 | Ogre::Vector3 getCollisionNormal() const; | 
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| 80 |  | 
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| 81 | inline btCollisionWorld::ClosestRayResultCallback *getBulletClosestRayResultCallback() const | 
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| 82 | { | 
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| 83 | return static_cast <btCollisionWorld::ClosestRayResultCallback * > (mRayResultCallback); | 
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| 84 | } | 
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| 85 | }; | 
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| 86 | } | 
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| 87 | #endif //_OGREBULLETCOLLISIONS_CollisionRay_H | 
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| 88 |  | 
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