| 1 | /*************************************************************************** | 
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| 2 |  | 
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| 3 | This source file is part of OGREBULLET | 
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| 4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) | 
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| 5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 | 
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| 6 |  | 
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| 7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) | 
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| 8 |  | 
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| 9 |  | 
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| 10 |  | 
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| 11 | This program is free software; you can redistribute it and/or modify it under | 
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| 12 | the terms of the GPL General Public License with runtime exception as published by the Free Software | 
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| 13 | Foundation; either version 2 of the License, or (at your option) any later | 
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| 14 | version. | 
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| 15 |  | 
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| 16 | This program is distributed in the hope that it will be useful, but WITHOUT | 
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| 17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
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| 18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. | 
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| 19 |  | 
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| 20 | You should have received a copy of the GPL General Public License with runtime exception along with | 
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| 21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple | 
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| 22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to | 
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| 23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html | 
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| 24 | ----------------------------------------------------------------------------- | 
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| 25 | */ | 
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| 26 |  | 
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| 27 | #include "OgreBulletCollisions.h" | 
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| 28 |  | 
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| 29 | #include "Utils/OgreBulletConverter.h" | 
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| 30 | #include "OgreBulletCollisionsObject.h" | 
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| 31 | #include "OgreBulletCollisionsObjectState.h" | 
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| 32 |  | 
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| 33 | using namespace Ogre; | 
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| 34 |  | 
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| 35 | namespace OgreBulletCollisions | 
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| 36 | { | 
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| 37 |     // ------------------------------------------------------------------------- | 
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| 38 |     ObjectState::ObjectState(Object *parent):    | 
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| 39 |         mObject(parent) | 
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| 40 |     { | 
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| 41 |     } | 
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| 42 |     // ------------------------------------------------------------------------- | 
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| 43 |     ObjectState::~ObjectState() | 
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| 44 |     { | 
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| 45 |     } | 
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| 46 |     // ------------------------------------------------------------------------- | 
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| 47 |     void ObjectState::getWorldTransform(btTransform& worldTrans) const | 
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| 48 |     { | 
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| 49 |         assert (mObject); | 
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| 50 |  | 
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| 51 |         // could use mWorldTrans ? | 
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| 52 |                  | 
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| 53 |         worldTrans.setOrigin(OgreBtConverter::to(mObject->getWorldPosition())); | 
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| 54 |         worldTrans.setRotation(OgreBtConverter::to(mObject->getWorldOrientation())); | 
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| 55 |     } | 
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| 56 |     // ------------------------------------------------------------------------- | 
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| 57 |     void ObjectState::setWorldTransform(const btTransform& worldTrans) | 
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| 58 |     { | 
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| 59 |         assert (mObject);         | 
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| 60 |  | 
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| 61 |         mObject->setTransform (worldTrans); | 
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| 62 |         mWorldTrans = worldTrans;         | 
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| 63 |     } | 
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| 64 | } | 
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