| 1 | /*************************************************************************** | 
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| 2 |  | 
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| 3 | This source file is part of OGREBULLET | 
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| 4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) | 
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| 5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 | 
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| 6 |  | 
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| 7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) | 
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| 8 |  | 
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| 9 |  | 
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| 10 |  | 
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| 11 | This program is free software; you can redistribute it and/or modify it under | 
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| 12 | the terms of the GPL General Public License with runtime exception as published by the Free Software | 
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| 13 | Foundation; either version 2 of the License, or (at your option) any later | 
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| 14 | version. | 
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| 15 |  | 
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| 16 | This program is distributed in the hope that it will be useful, but WITHOUT | 
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| 17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
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| 18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. | 
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| 19 |  | 
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| 20 | You should have received a copy of the GPL General Public License with runtime exception along with | 
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| 21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple | 
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| 22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to | 
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| 23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html | 
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| 24 | ----------------------------------------------------------------------------- | 
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| 25 | */ | 
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| 26 |  | 
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| 27 | #ifndef _OGREBULLETCOLLISIONS_CollisionObject_H | 
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| 28 | #define _OGREBULLETCOLLISIONS_CollisionObject_H | 
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| 29 |  | 
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| 30 | #include "OgreBulletCollisionsPreRequisites.h" | 
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| 31 |  | 
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| 32 | #include "OgreBulletCollisionsWorld.h" | 
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| 33 |  | 
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| 34 | namespace OgreBulletCollisions | 
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| 35 | { | 
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| 36 |     // ------------------------------------------------------------------------- | 
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| 37 |     /*! | 
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| 38 |          * \brief | 
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| 39 |          *  | 
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| 40 |          * Object is the Basic Bullet Collision representation of an Physical thing in | 
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| 41 |      * a scene. It does need a Shape Object to know its "Geometrics" Bounds. | 
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| 42 |          *  | 
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| 43 |          * \remarks | 
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| 44 |          * Objects doesn't need to be represented by a Visible 3D mesh. | 
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| 45 |          *  | 
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| 46 |          * \see | 
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| 47 |          * Ogre::MovableObject | Ogre::UserDefinedObject | OgreBulletDynamics::RigidBody | 
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| 48 |          */ | 
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| 49 |         class Object : public Ogre::MovableObject, public Ogre::UserDefinedObject | 
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| 50 |     { | 
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| 51 |     public: | 
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| 52 |  | 
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| 53 |  | 
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| 54 |  | 
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| 55 |         Object(const Ogre::String &name,  CollisionsWorld *world, bool init); | 
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| 56 |  | 
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| 57 |  | 
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| 58 |         virtual ~Object(); | 
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| 59 |  | 
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| 60 |         // override Movables | 
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| 61 | #if (OGRE_VERSION >=  ((1 << 16) | (5 << 8) | 0)) // must have at least shoggoth (1.5.0) | 
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| 62 |                 void visitRenderables(Ogre::Renderable::Visitor* visitor, bool debugRenderables); | 
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| 63 | #endif | 
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| 64 |         virtual const Ogre::String& getMovableType() const;  | 
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| 65 |         virtual void _notifyAttached(Ogre::Node* parent,bool isTagPoint = false); | 
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| 66 |         //virtual const Ogre::String& getName(void) const {return mName}; | 
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| 67 |         virtual void _notifyCurrentCamera(Ogre::Camera* camera); | 
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| 68 |         virtual const Ogre::AxisAlignedBox& getBoundingBox(void) const; | 
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| 69 |         virtual Ogre::Real getBoundingRadius(void) const; | 
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| 70 |         virtual void _updateRenderQueue(Ogre::RenderQueue* queue); | 
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| 71 |  | 
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| 72 |  | 
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| 73 |         inline const Ogre::Vector3 &getWorldPosition() const {return mRootNode->_getDerivedPosition();}; | 
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| 74 |                 inline const Ogre::Quaternion &getWorldOrientation() const {return mRootNode->_getDerivedOrientation();}; | 
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| 75 |  | 
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| 76 |         inline void setPosition(const Ogre::Vector3 &p) {mRootNode->setPosition (p);}; | 
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| 77 |         inline void setOrientation(const Ogre::Quaternion &q)  {return mRootNode->setOrientation (q);}; | 
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| 78 |  | 
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| 79 |         inline void setPosition(const Ogre::Real x, const Ogre::Real y, const Ogre::Real z) {mRootNode->setPosition (x,y,z);}; | 
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| 80 |         inline void setOrientation(const Ogre::Real x, const Ogre::Real y, const Ogre::Real z, const Ogre::Real w)  {return mRootNode->setOrientation (x,y,z,w);}; | 
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| 81 |  | 
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| 82 |         virtual void setPosition(const btVector3 &pos); | 
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| 83 |         virtual void setOrientation(const btQuaternion &quat); | 
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| 84 |         virtual void setTransform(const btVector3 &pos, const btQuaternion &quat); | 
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| 85 |         virtual void setTransform(const btTransform& worldTrans); | 
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| 86 |  | 
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| 87 |         inline btCollisionObject*  getBulletObject() const { return mObject;}; | 
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| 88 |         inline btCollisionWorld*  getBulletCollisionWorld() const { return mWorld->getBulletCollisionWorld ();}; | 
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| 89 |         inline CollisionsWorld*  getCollisionWorld() const { return mWorld;}; | 
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| 90 |          | 
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| 91 |         inline CollisionShape *getShape() const{ return mShape;}; | 
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| 92 |         inline DebugCollisionShape* getDebugShape() const{ return mDebugShape;}; | 
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| 93 |  | 
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| 94 |         void setShape(CollisionShape *shape,  | 
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| 95 |             const Ogre::Vector3 &pos,  | 
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| 96 |             const Ogre::Quaternion &quat); | 
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| 97 |         void showDebugShape(bool show); | 
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| 98 |  | 
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| 99 |                 Ogre::SceneNode *getRootNode() { return mRootNode; } | 
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| 100 |  | 
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| 101 |     protected: | 
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| 102 |  | 
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| 103 |         Ogre::SceneNode*        mRootNode; | 
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| 104 |         Ogre::SceneNode*        mShapeNode; | 
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| 105 |         Ogre::SceneNode*        mDebugNode; | 
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| 106 |  | 
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| 107 |         ObjectState   *         mState; | 
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| 108 |         CollisionsWorld*        mWorld; | 
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| 109 |  | 
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| 110 |         btCollisionObject*      mObject; | 
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| 111 |  | 
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| 112 |         Ogre::AxisAlignedBox    mBounds; | 
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| 113 |  | 
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| 114 |         CollisionShape*         mShape; | 
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| 115 |         DebugCollisionShape *   mDebugShape; | 
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| 116 |  | 
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| 117 |     public: | 
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| 118 |         static const Ogre::String mMovableType; | 
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| 119 |     }; | 
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| 120 |     // ------------------------------------------------------------------------- | 
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| 121 | } | 
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| 122 | #endif //_OGREBULLETCOLLISIONS_CollisionObject_H | 
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| 123 |  | 
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