| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss, (C) 2008 | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 |  | 
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| 30 | #include "Packet.h" | 
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| 31 |  | 
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| 32 | #include <cassert> | 
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| 33 | #include <enet/enet.h> | 
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| 34 | #include <boost/bind.hpp> | 
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| 35 |  | 
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| 36 | #include "network/ConnectionManager.h" | 
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| 37 | #include "network/ClientInformation.h" | 
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| 38 |  | 
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| 39 | #include "Acknowledgement.h" | 
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| 40 | #include "Chat.h" | 
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| 41 | #include "ClassID.h" | 
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| 42 | #include "Gamestate.h" | 
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| 43 | #include "Welcome.h" | 
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| 44 | #include "DeleteObjects.h" | 
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| 45 | #include "network/Host.h" | 
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| 46 | #include "core/CoreIncludes.h" | 
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| 47 |  | 
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| 48 | namespace network{ | 
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| 49 |  | 
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| 50 | namespace packet{ | 
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| 51 |  | 
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| 52 | #define PACKET_FLAG_DEFAULT ENET_PACKET_FLAG_NO_ALLOCATE | 
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| 53 | #define _PACKETID           0 | 
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| 54 |  | 
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| 55 | std::map<ENetPacket *, Packet *> Packet::packetMap_; | 
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| 56 |  | 
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| 57 | Packet::Packet(){ | 
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| 58 |   flags_ = PACKET_FLAG_DEFAULT; | 
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| 59 |   packetDirection_ = ENUM::Outgoing; | 
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| 60 |   clientID_=0; | 
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| 61 |   data_=0; | 
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| 62 |   enetPacket_=0; | 
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| 63 |   bDataENetAllocated_ = false; | 
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| 64 | } | 
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| 65 |  | 
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| 66 | void blub(ENetPacket *packet){ | 
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| 67 |   COUT(4) << "blubb" << std::endl; | 
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| 68 | } | 
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| 69 |  | 
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| 70 | Packet::Packet(uint8_t *data, unsigned int clientID){ | 
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| 71 |   flags_ = PACKET_FLAG_DEFAULT; | 
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| 72 |   packetDirection_ = ENUM::Incoming; | 
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| 73 |   clientID_=clientID; | 
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| 74 |   data_=data; | 
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| 75 |   enetPacket_=0; | 
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| 76 |   bDataENetAllocated_ = false; | 
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| 77 | } | 
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| 78 |  | 
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| 79 |  | 
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| 80 | Packet::Packet(const Packet &p){ | 
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| 81 |   enetPacket_=p.enetPacket_; | 
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| 82 |   flags_=p.flags_; | 
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| 83 |   packetDirection_ = p.packetDirection_; | 
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| 84 |   clientID_ = p.clientID_; | 
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| 85 |   if(p.data_){ | 
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| 86 |     data_ = new uint8_t[p.getSize()]; | 
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| 87 |     memcpy(data_, p.data_, p.getSize()); | 
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| 88 |   }else | 
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| 89 |     data_=0; | 
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| 90 |   bDataENetAllocated_ = p.bDataENetAllocated_; | 
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| 91 | } | 
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| 92 |  | 
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| 93 | /** | 
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| 94 | @brief | 
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| 95 |     Destroys a packet completely. | 
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| 96 |      | 
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| 97 |     That also means destroying the ENetPacket if one exists. There  | 
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| 98 | */ | 
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| 99 | Packet::~Packet(){ | 
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| 100 |   // Deallocate data_ memory if necessary. | 
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| 101 |   if (this->bDataENetAllocated_){ | 
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| 102 |     // In this case ENet allocated data_ and will destroy it. | 
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| 103 |   } | 
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| 104 |   else if (this->data_) { | 
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| 105 |     // This destructor was probably called as a consequence to ENet executing our callback. | 
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| 106 |     // It simply serves us to be able to deallocate the packet content (data_) ourselves since | 
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| 107 |     // we have created it in the first place. | 
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| 108 |     delete[] this->data_; | 
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| 109 |   } | 
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| 110 |  | 
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| 111 |   // Destroy the ENetPacket if necessary. | 
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| 112 |   // Note: For the case ENet used the callback to destroy the packet, we have already set | 
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| 113 |   // enetPacket_ to NULL to avoid destroying it again. | 
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| 114 |   if (this->enetPacket_){ | 
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| 115 |     // enetPacket_->data gets destroyed too by ENet if it was allocated by it. | 
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| 116 |     enet_packet_destroy(enetPacket_); | 
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| 117 |   } | 
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| 118 | } | 
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| 119 |  | 
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| 120 | bool Packet::send(){ | 
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| 121 |   if(packetDirection_ != ENUM::Outgoing && packetDirection_ != ENUM::Bidirectional ){ | 
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| 122 |     assert(0); | 
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| 123 |     return false; | 
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| 124 |   } | 
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| 125 |   if(!enetPacket_){ | 
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| 126 |     if(!data_){ | 
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| 127 |       assert(0); | 
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| 128 |       return false; | 
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| 129 |     } | 
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| 130 |     // We deliver ENet the data address so that it doesn't memcpy everything again. | 
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| 131 |     // --> We have to delete data_ ourselves! | 
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| 132 |     enetPacket_ = enet_packet_create(getData(), getSize(), getFlags()); | 
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| 133 |     enetPacket_->freeCallback = &Packet::deletePacket; | 
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| 134 |     // Add the packet to a global list so we can access it again once enet calls our | 
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| 135 |     // deletePacket method. We can of course only give a one argument function to the ENet C library. | 
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| 136 |     packetMap_[enetPacket_] = this; | 
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| 137 |   } | 
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| 138 | #ifndef NDEBUG | 
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| 139 |   switch( *(ENUM::Type *)(data_ + _PACKETID) ) | 
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| 140 |   { | 
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| 141 |     case ENUM::Acknowledgement: | 
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| 142 |     case ENUM::Chat: | 
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| 143 |     case ENUM::ClassID: | 
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| 144 |     case ENUM::Gamestate: | 
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| 145 |     case ENUM::Welcome: | 
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| 146 |     case ENUM::DeleteObjects: | 
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| 147 |       break; | 
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| 148 |     default: | 
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| 149 |       assert(0); //there was some error, if this is the case | 
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| 150 |       break; | 
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| 151 |   } | 
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| 152 | #endif | 
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| 153 | //  ENetPacket *temp = enetPacket_; | 
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| 154 | //  enetPacket_ = 0; // otherwise we have a double free because enet already handles the deallocation of the packet | 
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| 155 |   network::Host::addPacket( enetPacket_, clientID_); | 
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| 156 |   return true; | 
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| 157 | } | 
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| 158 |  | 
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| 159 | Packet *Packet::createPacket(ENetPacket *packet, ENetPeer *peer){ | 
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| 160 |   uint8_t *data = packet->data; | 
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| 161 |   assert(ClientInformation::findClient(&peer->address)->getID() != (unsigned int)-2 || !Host::isServer()); | 
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| 162 |   unsigned int clientID = ClientInformation::findClient(&peer->address)->getID(); | 
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| 163 |   Packet *p; | 
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| 164 |   COUT(5) << "packet type: " << *(ENUM::Type *)&data[_PACKETID] << std::endl; | 
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| 165 |   switch( *(ENUM::Type *)(data + _PACKETID) ) | 
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| 166 |   { | 
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| 167 |     case ENUM::Acknowledgement: | 
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| 168 |       COUT(4) << "ack" << std::endl; | 
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| 169 |       p = new Acknowledgement( data, clientID ); | 
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| 170 |       break; | 
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| 171 |     case ENUM::Chat: | 
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| 172 |       COUT(4) << "chat" << std::endl; | 
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| 173 |       p = new Chat( data, clientID ); | 
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| 174 |       break; | 
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| 175 |     case ENUM::ClassID: | 
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| 176 |       COUT(4) << "classid" << std::endl; | 
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| 177 |       p = new ClassID( data, clientID ); | 
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| 178 |       break; | 
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| 179 |     case ENUM::Gamestate: | 
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| 180 |       COUT(4) << "gamestate" << std::endl; | 
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| 181 |       // TODO: remove brackets | 
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| 182 |       p = new Gamestate( data, clientID ); | 
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| 183 |       break; | 
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| 184 |     case ENUM::Welcome: | 
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| 185 |       COUT(4) << "welcome" << std::endl; | 
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| 186 |       p = new Welcome( data, clientID ); | 
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| 187 |       break; | 
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| 188 |     case ENUM::DeleteObjects: | 
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| 189 |       COUT(4) << "deleteobjects" << std::endl; | 
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| 190 |       p = new DeleteObjects( data, clientID ); | 
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| 191 |       break; | 
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| 192 |     default: | 
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| 193 |       assert(0); //TODO: repair this | 
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| 194 |       break; | 
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| 195 |   } | 
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| 196 |  | 
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| 197 |   // Data was created by ENet | 
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| 198 |   p->bDataENetAllocated_ = true; | 
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| 199 |  | 
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| 200 |   return p; | 
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| 201 | } | 
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| 202 |  | 
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| 203 | /** | 
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| 204 | @brief | 
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| 205 |     ENet calls this method whenever it wants to destroy a packet that contains | 
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| 206 |     data we allocated ourselves. | 
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| 207 | */ | 
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| 208 | void Packet::deletePacket(ENetPacket *enetPacket){ | 
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| 209 |   // Get our Packet from a gloabal map with all Packets created in the send() method of Packet. | 
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| 210 |   std::map<ENetPacket*, Packet*>::iterator it = packetMap_.find(enetPacket); | 
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| 211 |   assert(it != packetMap_.end()); | 
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| 212 |   // Make sure we don't delete it again in the destructor | 
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| 213 |   it->second->enetPacket_ = 0; | 
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| 214 |   delete it->second; | 
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| 215 |   //packetMap_.erase(it); | 
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| 216 |   COUT(4) << "PacketMap size: " << packetMap_.size() << std::endl; | 
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| 217 | } | 
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| 218 |  | 
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| 219 | } // namespace packet | 
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| 220 |  | 
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| 221 | } // namespace network | 
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| 222 |  | 
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