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source: code/branches/physics/src/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h @ 1963

Last change on this file since 1963 was 1963, checked in by rgrieder, 16 years ago

Added Bullet physics engine.

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef SOFT_RIGID_COLLISION_ALGORITHM_H
17#define SOFT_RIGID_COLLISION_ALGORITHM_H
18
19#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
20#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
21#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
22class btPersistentManifold;
23#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
24
25#include "LinearMath/btVector3.h"
26class btSoftBody;
27
28/// btSoftRigidCollisionAlgorithm  provides collision detection between btSoftBody and btRigidBody
29class btSoftRigidCollisionAlgorithm : public btCollisionAlgorithm
30{
31        //      bool    m_ownManifold;
32        //      btPersistentManifold*   m_manifoldPtr;
33
34        btSoftBody*                             m_softBody;
35        btCollisionObject*              m_rigidCollisionObject;
36
37        ///for rigid versus soft (instead of soft versus rigid), we use this swapped boolean
38        bool    m_isSwapped;
39
40public:
41
42        btSoftRigidCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped);
43
44        virtual ~btSoftRigidCollisionAlgorithm();
45
46        virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
47
48        virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
49
50        virtual void    getAllContactManifolds(btManifoldArray& manifoldArray)
51        {
52                //we don't add any manifolds
53        }
54
55
56        struct CreateFunc :public       btCollisionAlgorithmCreateFunc
57        {
58                virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
59                {
60                        void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftRigidCollisionAlgorithm));
61                        if (!m_swapped)
62                        {
63                                return new(mem) btSoftRigidCollisionAlgorithm(0,ci,body0,body1,false);
64                        } else
65                        {
66                                return new(mem) btSoftRigidCollisionAlgorithm(0,ci,body0,body1,true);
67                        }
68                }
69        };
70
71};
72
73#endif //SOFT_RIGID_COLLISION_ALGORITHM_H
74
75
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