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source: code/branches/physics/src/bullet/BulletMultiThreaded/Win32ThreadSupport.h @ 1963

Last change on this file since 1963 was 1963, checked in by rgrieder, 16 years ago

Added Bullet physics engine.

  • Property svn:eol-style set to native
File size: 3.5 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2007 Erwin Coumans  http://bulletphysics.com
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#include "LinearMath/btScalar.h"
17#include "PlatformDefinitions.h"
18
19#ifdef USE_WIN32_THREADING  //platform specific defines are defined in PlatformDefinitions.h
20
21#ifndef WIN32_THREAD_SUPPORT_H
22#define WIN32_THREAD_SUPPORT_H
23
24#include "LinearMath/btAlignedObjectArray.h"
25
26#include "btThreadSupportInterface.h"
27
28
29typedef void (*Win32ThreadFunc)(void* userPtr,void* lsMemory);
30typedef void* (*Win32lsMemorySetupFunc)();
31
32
33
34
35
36
37///Win32ThreadSupport helps to initialize/shutdown libspe2, start/stop SPU tasks and communication
38class Win32ThreadSupport : public btThreadSupportInterface
39{
40public:
41        ///placeholder, until libspe2 support is there
42        struct  btSpuStatus
43        {
44                uint32_t        m_taskId;
45                uint32_t        m_commandId;
46                uint32_t        m_status;
47
48                Win32ThreadFunc m_userThreadFunc;
49                void*   m_userPtr; //for taskDesc etc
50                void*   m_lsMemory; //initialized using Win32LocalStoreMemorySetupFunc
51
52                void*   m_threadHandle; //this one is calling 'Win32ThreadFunc'
53
54                void*   m_eventStartHandle;
55                char    m_eventStartHandleName[32];
56
57                void*   m_eventCompletetHandle;
58                char    m_eventCompletetHandleName[32];
59               
60
61        };
62private:
63
64        btAlignedObjectArray<btSpuStatus>       m_activeSpuStatus;
65        btAlignedObjectArray<void*>                     m_completeHandles;
66       
67public:
68        ///Setup and initialize SPU/CELL/Libspe2
69
70        struct  Win32ThreadConstructionInfo
71        {
72                Win32ThreadConstructionInfo(char* uniqueName,
73                                                                        Win32ThreadFunc userThreadFunc,
74                                                                        Win32lsMemorySetupFunc  lsMemoryFunc,
75                                                                        int numThreads=1,
76                                                                        int threadStackSize=65535
77                                                                        )
78                                                                        :m_uniqueName(uniqueName),
79                                                                        m_userThreadFunc(userThreadFunc),
80                                                                        m_lsMemoryFunc(lsMemoryFunc),
81                                                                        m_numThreads(numThreads),
82                                                                        m_threadStackSize(threadStackSize)
83                {
84
85                }
86
87                char*                                   m_uniqueName;
88                Win32ThreadFunc                 m_userThreadFunc;
89                Win32lsMemorySetupFunc  m_lsMemoryFunc;
90                int                                             m_numThreads;
91                int                                             m_threadStackSize;
92
93        };
94
95
96
97        Win32ThreadSupport(const Win32ThreadConstructionInfo& threadConstructionInfo);
98
99///cleanup/shutdown Libspe2
100        virtual ~Win32ThreadSupport();
101
102        void    startThreads(const Win32ThreadConstructionInfo& threadInfo);
103
104
105///send messages to SPUs
106        virtual void sendRequest(uint32_t uiCommand, uint32_t uiArgument0, uint32_t uiArgument1);
107
108///check for messages from SPUs
109        virtual void waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1);
110
111///start the spus (can be called at the beginning of each frame, to make sure that the right SPU program is loaded)
112        virtual void startSPU();
113
114///tell the task scheduler we are done with the SPU tasks
115        virtual void stopSPU();
116
117        virtual void    setNumTasks(int numTasks)
118        {
119        }
120
121};
122
123#endif //WIN32_THREAD_SUPPORT_H
124
125#endif //USE_WIN32_THREADING
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