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source: code/branches/physics/src/bullet/BulletCollision/Gimpact/gim_box_set.cpp @ 1963

Last change on this file since 1963 was 1963, checked in by rgrieder, 16 years ago

Added Bullet physics engine.

  • Property svn:eol-style set to native
File size: 5.6 KB
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1
2/*
3-----------------------------------------------------------------------------
4This source file is part of GIMPACT Library.
5
6For the latest info, see http://gimpact.sourceforge.net/
7
8Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
9email: projectileman@yahoo.com
10
11 This library is free software; you can redistribute it and/or
12 modify it under the terms of EITHER:
13   (1) The GNU Lesser General Public License as published by the Free
14       Software Foundation; either version 2.1 of the License, or (at
15       your option) any later version. The text of the GNU Lesser
16       General Public License is included with this library in the
17       file GIMPACT-LICENSE-LGPL.TXT.
18   (2) The BSD-style license that is included with this library in
19       the file GIMPACT-LICENSE-BSD.TXT.
20   (3) The zlib/libpng license that is included with this library in
21       the file GIMPACT-LICENSE-ZLIB.TXT.
22
23 This library is distributed in the hope that it will be useful,
24 but WITHOUT ANY WARRANTY; without even the implied warranty of
25 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
26 GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
27
28-----------------------------------------------------------------------------
29*/
30
31
32#include "gim_box_set.h"
33
34
35GUINT GIM_BOX_TREE::_calc_splitting_axis(
36        gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex,  GUINT endIndex)
37{
38        GUINT i;
39
40        btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
41        btVector3 variance(btScalar(0.),btScalar(0.),btScalar(0.));
42        GUINT numIndices = endIndex-startIndex;
43
44        for (i=startIndex;i<endIndex;i++)
45        {
46                btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
47                                         primitive_boxes[i].m_bound.m_min);
48                means+=center;
49        }
50        means *= (btScalar(1.)/(btScalar)numIndices);
51
52        for (i=startIndex;i<endIndex;i++)
53        {
54                btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
55                                         primitive_boxes[i].m_bound.m_min);
56                btVector3 diff2 = center-means;
57                diff2 = diff2 * diff2;
58                variance += diff2;
59        }
60        variance *= (btScalar(1.)/      ((btScalar)numIndices-1)        );
61
62        return variance.maxAxis();
63}
64
65
66GUINT GIM_BOX_TREE::_sort_and_calc_splitting_index(
67        gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex,
68        GUINT endIndex, GUINT splitAxis)
69{
70        GUINT i;
71        GUINT splitIndex =startIndex;
72        GUINT numIndices = endIndex - startIndex;
73
74        // average of centers
75        btScalar splitValue = 0.0f;
76        for (i=startIndex;i<endIndex;i++)
77        {
78                splitValue+= 0.5f*(primitive_boxes[i].m_bound.m_max[splitAxis] +
79                                         primitive_boxes[i].m_bound.m_min[splitAxis]);
80        }
81        splitValue /= (btScalar)numIndices;
82
83        //sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'.
84        for (i=startIndex;i<endIndex;i++)
85        {
86                btScalar center = 0.5f*(primitive_boxes[i].m_bound.m_max[splitAxis] +
87                                         primitive_boxes[i].m_bound.m_min[splitAxis]);
88                if (center > splitValue)
89                {
90                        //swap
91                        primitive_boxes.swap(i,splitIndex);
92                        splitIndex++;
93                }
94        }
95
96        //if the splitIndex causes unbalanced trees, fix this by using the center in between startIndex and endIndex
97        //otherwise the tree-building might fail due to stack-overflows in certain cases.
98        //unbalanced1 is unsafe: it can cause stack overflows
99        //bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1)));
100
101        //unbalanced2 should work too: always use center (perfect balanced trees)
102        //bool unbalanced2 = true;
103
104        //this should be safe too:
105        GUINT rangeBalancedIndices = numIndices/3;
106        bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices)));
107
108        if (unbalanced)
109        {
110                splitIndex = startIndex+ (numIndices>>1);
111        }
112
113        bool unbal = (splitIndex==startIndex) || (splitIndex == (endIndex));
114        btAssert(!unbal);
115
116        return splitIndex;
117}
118
119
120void GIM_BOX_TREE::_build_sub_tree(gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex,  GUINT endIndex)
121{
122        GUINT current_index = m_num_nodes++;
123
124        btAssert((endIndex-startIndex)>0);
125
126        if((endIndex-startIndex) == 1) //we got a leaf
127        {               
128                m_node_array[current_index].m_left = 0;
129                m_node_array[current_index].m_right = 0;
130                m_node_array[current_index].m_escapeIndex = 0;
131
132                m_node_array[current_index].m_bound = primitive_boxes[startIndex].m_bound;
133                m_node_array[current_index].m_data = primitive_boxes[startIndex].m_data;
134                return;
135        }
136
137        //configure inner node
138
139        GUINT splitIndex;
140
141        //calc this node bounding box
142        m_node_array[current_index].m_bound.invalidate();       
143        for (splitIndex=startIndex;splitIndex<endIndex;splitIndex++)
144        {
145                m_node_array[current_index].m_bound.merge(primitive_boxes[splitIndex].m_bound);
146        }
147
148        //calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.
149
150        //split axis
151        splitIndex = _calc_splitting_axis(primitive_boxes,startIndex,endIndex);
152
153        splitIndex = _sort_and_calc_splitting_index(
154                        primitive_boxes,startIndex,endIndex,splitIndex);
155
156        //configure this inner node : the left node index
157        m_node_array[current_index].m_left = m_num_nodes;
158        //build left child tree
159        _build_sub_tree(primitive_boxes, startIndex, splitIndex );
160
161        //configure this inner node : the right node index
162        m_node_array[current_index].m_right = m_num_nodes;
163
164        //build right child tree
165        _build_sub_tree(primitive_boxes, splitIndex ,endIndex);
166
167        //configure this inner node : the escape index
168        m_node_array[current_index].m_escapeIndex  = m_num_nodes - current_index;
169}
170
171//! stackless build tree
172void GIM_BOX_TREE::build_tree(
173        gim_array<GIM_AABB_DATA> & primitive_boxes)
174{
175        // initialize node count to 0
176        m_num_nodes = 0;
177        // allocate nodes
178        m_node_array.resize(primitive_boxes.size()*2);
179       
180        _build_sub_tree(primitive_boxes, 0, primitive_boxes.size());
181}
182
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