| [1963] | 1 | /* | 
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 | 2 | Bullet Continuous Collision Detection and Physics Library | 
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 | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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 | 4 |  | 
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 | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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 | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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 | 7 | Permission is granted to anyone to use this software for any purpose,  | 
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 | 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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 | 9 | subject to the following restrictions: | 
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 | 10 |  | 
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 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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 | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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 | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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 | 14 | */ | 
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 | 15 |  | 
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 | 16 | /* | 
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 | 17 |         Draft high-level generic physics C-API. For low-level access, use the physics SDK native API's. | 
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 | 18 |         Work in progress, functionality will be added on demand. | 
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 | 19 |  | 
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 | 20 |         If possible, use the richer Bullet C++ API, by including "btBulletDynamicsCommon.h" | 
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 | 21 | */ | 
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 | 22 |  | 
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 | 23 | #ifndef BULLET_C_API_H | 
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 | 24 | #define BULLET_C_API_H | 
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 | 25 |  | 
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 | 26 | #define PL_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name | 
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 | 27 |  | 
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 | 28 | #ifdef BT_USE_DOUBLE_PRECISION | 
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 | 29 | typedef double  plReal; | 
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 | 30 | #else | 
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 | 31 | typedef float   plReal; | 
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 | 32 | #endif | 
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 | 33 |  | 
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 | 34 | typedef plReal  plVector3[3]; | 
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 | 35 | typedef plReal  plQuaternion[4]; | 
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 | 36 |  | 
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 | 37 | #ifdef __cplusplus | 
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 | 38 | extern "C" {  | 
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 | 39 | #endif | 
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 | 40 |  | 
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 | 41 | /*      Particular physics SDK */ | 
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 | 42 |         PL_DECLARE_HANDLE(plPhysicsSdkHandle); | 
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 | 43 |  | 
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 | 44 | /*      Dynamics world, belonging to some physics SDK */ | 
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 | 45 |         PL_DECLARE_HANDLE(plDynamicsWorldHandle); | 
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 | 46 |  | 
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 | 47 | /* Rigid Body that can be part of a Dynamics World */    | 
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 | 48 |         PL_DECLARE_HANDLE(plRigidBodyHandle); | 
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 | 49 |  | 
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 | 50 | /*      Collision Shape/Geometry, property of a Rigid Body */ | 
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 | 51 |         PL_DECLARE_HANDLE(plCollisionShapeHandle); | 
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 | 52 |  | 
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 | 53 | /* Constraint for Rigid Bodies */ | 
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 | 54 |         PL_DECLARE_HANDLE(plConstraintHandle); | 
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 | 55 |  | 
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 | 56 | /* Triangle Mesh interface */ | 
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 | 57 |         PL_DECLARE_HANDLE(plMeshInterfaceHandle); | 
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 | 58 |  | 
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 | 59 | /* Broadphase Scene/Proxy Handles */ | 
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 | 60 |         PL_DECLARE_HANDLE(plCollisionBroadphaseHandle); | 
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 | 61 |         PL_DECLARE_HANDLE(plBroadphaseProxyHandle); | 
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 | 62 |         PL_DECLARE_HANDLE(plCollisionWorldHandle); | 
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 | 63 |  | 
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 | 64 | /* | 
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 | 65 |         Create and Delete a Physics SDK  | 
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 | 66 | */ | 
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 | 67 |  | 
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 | 68 |         extern  plPhysicsSdkHandle      plNewBulletSdk(); //this could be also another sdk, like ODE, PhysX etc. | 
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 | 69 |         extern  void            plDeletePhysicsSdk(plPhysicsSdkHandle   physicsSdk); | 
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 | 70 |  | 
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 | 71 | /* Collision World, not strictly necessary, you can also just create a Dynamics World with Rigid Bodies which internally manages the Collision World with Collision Objects */ | 
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 | 72 |  | 
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 | 73 |         typedef void(*btBroadphaseCallback)(void* clientData, void* object1,void* object2); | 
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 | 74 |  | 
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 | 75 |         extern plCollisionBroadphaseHandle      plCreateSapBroadphase(btBroadphaseCallback beginCallback,btBroadphaseCallback endCallback); | 
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 | 76 |  | 
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 | 77 |         extern void     plDestroyBroadphase(plCollisionBroadphaseHandle bp); | 
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 | 78 |  | 
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 | 79 |         extern  plBroadphaseProxyHandle plCreateProxy(plCollisionBroadphaseHandle bp, void* clientData, plReal minX,plReal minY,plReal minZ, plReal maxX,plReal maxY, plReal maxZ); | 
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 | 80 |  | 
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 | 81 |         extern void plDestroyProxy(plCollisionBroadphaseHandle bp, plBroadphaseProxyHandle proxyHandle); | 
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 | 82 |  | 
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 | 83 |         extern void plSetBoundingBox(plBroadphaseProxyHandle proxyHandle, plReal minX,plReal minY,plReal minZ, plReal maxX,plReal maxY, plReal maxZ); | 
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 | 84 |  | 
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 | 85 | /* todo: add pair cache support with queries like add/remove/find pair */ | 
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 | 86 |          | 
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 | 87 |         extern plCollisionWorldHandle plCreateCollisionWorld(plPhysicsSdkHandle physicsSdk); | 
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 | 88 |  | 
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 | 89 | /* todo: add/remove objects */ | 
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 | 90 |          | 
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 | 91 |  | 
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 | 92 | /* Dynamics World */ | 
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 | 93 |  | 
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 | 94 |         extern  plDynamicsWorldHandle plCreateDynamicsWorld(plPhysicsSdkHandle physicsSdk); | 
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 | 95 |  | 
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 | 96 |         extern  void           plDeleteDynamicsWorld(plDynamicsWorldHandle world); | 
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 | 97 |  | 
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 | 98 |         extern  void    plStepSimulation(plDynamicsWorldHandle, plReal  timeStep); | 
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 | 99 |  | 
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 | 100 |         extern  void plAddRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object); | 
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 | 101 |  | 
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 | 102 |         extern  void plRemoveRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object); | 
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 | 103 |  | 
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 | 104 |  | 
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 | 105 | /* Rigid Body  */ | 
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 | 106 |  | 
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 | 107 |         extern  plRigidBodyHandle plCreateRigidBody(    void* user_data,  float mass, plCollisionShapeHandle cshape ); | 
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 | 108 |  | 
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 | 109 |         extern  void plDeleteRigidBody(plRigidBodyHandle body); | 
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 | 110 |  | 
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 | 111 |  | 
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 | 112 | /* Collision Shape definition */ | 
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 | 113 |  | 
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 | 114 |         extern  plCollisionShapeHandle plNewSphereShape(plReal radius); | 
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 | 115 |         extern  plCollisionShapeHandle plNewBoxShape(plReal x, plReal y, plReal z); | 
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 | 116 |         extern  plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal height);  | 
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 | 117 |         extern  plCollisionShapeHandle plNewConeShape(plReal radius, plReal height); | 
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 | 118 |         extern  plCollisionShapeHandle plNewCylinderShape(plReal radius, plReal height); | 
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 | 119 |         extern  plCollisionShapeHandle plNewCompoundShape(); | 
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 | 120 |         extern  void    plAddChildShape(plCollisionShapeHandle compoundShape,plCollisionShapeHandle childShape, plVector3 childPos,plQuaternion childOrn); | 
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 | 121 |  | 
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 | 122 |         extern  void plDeleteShape(plCollisionShapeHandle shape); | 
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 | 123 |  | 
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 | 124 |         /* Convex Meshes */ | 
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 | 125 |         extern  plCollisionShapeHandle plNewConvexHullShape(); | 
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 | 126 |         extern  void            plAddVertex(plCollisionShapeHandle convexHull, plReal x,plReal y,plReal z); | 
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 | 127 | /* Concave static triangle meshes */ | 
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 | 128 |         extern  plMeshInterfaceHandle              plNewMeshInterface(); | 
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 | 129 |         extern  void            plAddTriangle(plMeshInterfaceHandle meshHandle, plVector3 v0,plVector3 v1,plVector3 v2); | 
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 | 130 |         extern  plCollisionShapeHandle plNewStaticTriangleMeshShape(plMeshInterfaceHandle); | 
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 | 131 |  | 
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 | 132 |         extern  void plSetScaling(plCollisionShapeHandle shape, plVector3 scaling); | 
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 | 133 |  | 
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 | 134 | /* SOLID has Response Callback/Table/Management */ | 
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 | 135 | /* PhysX has Triggers, User Callbacks and filtering */ | 
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 | 136 | /* ODE has the typedef void dNearCallback (void *data, dGeomID o1, dGeomID o2); */ | 
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 | 137 |  | 
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 | 138 | /*      typedef void plUpdatedPositionCallback(void* userData, plRigidBodyHandle        rbHandle, plVector3 pos); */ | 
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 | 139 | /*      typedef void plUpdatedOrientationCallback(void* userData, plRigidBodyHandle     rbHandle, plQuaternion orientation); */ | 
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 | 140 |  | 
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 | 141 |         /* get world transform */ | 
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 | 142 |         extern void     plGetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix); | 
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 | 143 |         extern void     plGetPosition(plRigidBodyHandle object,plVector3 position); | 
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 | 144 |         extern void plGetOrientation(plRigidBodyHandle object,plQuaternion orientation); | 
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 | 145 |  | 
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 | 146 |         /* set world transform (position/orientation) */ | 
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 | 147 |         extern  void plSetPosition(plRigidBodyHandle object, const plVector3 position); | 
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 | 148 |         extern  void plSetOrientation(plRigidBodyHandle object, const plQuaternion orientation); | 
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 | 149 |         extern  void plSetEuler(plReal yaw,plReal pitch,plReal roll, plQuaternion orient); | 
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 | 150 |  | 
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 | 151 |         typedef struct plRayCastResult { | 
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 | 152 |                 plRigidBodyHandle               m_body;   | 
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 | 153 |                 plCollisionShapeHandle  m_shape;                 | 
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 | 154 |                 plVector3                               m_positionWorld;                 | 
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 | 155 |                 plVector3                               m_normalWorld; | 
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 | 156 |         } plRayCastResult; | 
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 | 157 |  | 
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 | 158 |         extern  int plRayCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plRayCastResult res); | 
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 | 159 |  | 
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 | 160 |         /* Sweep API */ | 
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 | 161 |  | 
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 | 162 |         /* extern  plRigidBodyHandle plObjectCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal); */ | 
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 | 163 |  | 
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 | 164 |         /* Continuous Collision Detection API */ | 
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 | 165 |          | 
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 | 166 |         // needed for source/blender/blenkernel/intern/collision.c | 
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 | 167 |         double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float q2[3], float q3[3], float *pa, float *pb, float normal[3]); | 
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 | 168 |  | 
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 | 169 | #ifdef __cplusplus | 
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 | 170 | } | 
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 | 171 | #endif | 
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 | 172 |  | 
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 | 173 |  | 
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 | 174 | #endif //BULLET_C_API_H | 
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 | 175 |  | 
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